PlayPlatformTrajectory.cpp
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1 /*
2  * This file is part of ArmarX.
3  *
4  * ArmarX is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  *
8  * ArmarX is distributed in the hope that it will be useful, but
9  * WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  *
16  * @package RobotSkillTemplates::GraspingPipelineGroup
17  * @author Stefan Reither ( stef dot reither at web dot de )
18  * @date 2017
19  * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
20  * GNU General Public License
21  */
22 
23 #include "PlayPlatformTrajectory.h"
24 
25 using namespace armarx;
26 using namespace GraspingPipelineGroup;
27 
28 // DO NOT EDIT NEXT LINE
29 PlayPlatformTrajectory::SubClassRegistry
30  PlayPlatformTrajectory::Registry(PlayPlatformTrajectory::GetName(),
32 
33 void
35 {
36  // put your user code for the enter-point here
37  // execution time should be short (<100ms)
38 }
39 
40 void
42 {
43  // put your user code for the execution-phase here
44  // runs in seperate thread, thus can do complex operations
45  // should check constantly whether isRunningTaskStopped() returns true
46 
47  TrajectoryPtr trajectory = in.getTrajectory();
48 
49 
50  while (!isRunningTaskStopped()) // stop run function if returning true
51  {
52  // do your calculations
53  }
54 }
55 
56 //void PlayPlatformTrajectory::onBreak()
57 //{
58 // // put your user code for the breaking point here
59 // // execution time should be short (<100ms)
60 //}
61 
62 void
64 {
65  // put your user code for the exit point here
66  // execution time should be short (<100ms)
67 }
68 
69 // DO NOT EDIT NEXT FUNCTION
72 {
73  return XMLStateFactoryBasePtr(new PlayPlatformTrajectory(stateData));
74 }
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::onEnter
void onEnter() override
Definition: PlayPlatformTrajectory.cpp:34
armarx::XMLStateConstructorParams
Definition: XMLState.h:49
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::CreateInstance
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
Definition: PlayPlatformTrajectory.cpp:71
PlayPlatformTrajectory.h
armarx::XMLStateFactoryBasePtr
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition: XMLState.h:64
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::onExit
void onExit() override
Definition: PlayPlatformTrajectory.cpp:63
IceInternal::Handle< Trajectory >
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::Registry
static SubClassRegistry Registry
Definition: PlayPlatformTrajectory.h:47
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::run
void run() override
Definition: PlayPlatformTrajectory.cpp:41
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition: ArmarXTimeserver.cpp:27
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::PlayPlatformTrajectory
PlayPlatformTrajectory(const XMLStateConstructorParams &stateData)
Definition: PlayPlatformTrajectory.h:33