PlayPlatformTrajectory.cpp
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1 /*
2  * This file is part of ArmarX.
3  *
4  * ArmarX is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  *
8  * ArmarX is distributed in the hope that it will be useful, but
9  * WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  *
16  * @package RobotSkillTemplates::GraspingPipelineGroup
17  * @author Stefan Reither ( stef dot reither at web dot de )
18  * @date 2017
19  * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
20  * GNU General Public License
21  */
22 
23 #include "PlayPlatformTrajectory.h"
24 
25 using namespace armarx;
26 using namespace GraspingPipelineGroup;
27 
28 // DO NOT EDIT NEXT LINE
29 PlayPlatformTrajectory::SubClassRegistry PlayPlatformTrajectory::Registry(PlayPlatformTrajectory::GetName(), &PlayPlatformTrajectory::CreateInstance);
30 
31 
32 
34 {
35  // put your user code for the enter-point here
36  // execution time should be short (<100ms)
37 }
38 
40 {
41  // put your user code for the execution-phase here
42  // runs in seperate thread, thus can do complex operations
43  // should check constantly whether isRunningTaskStopped() returns true
44 
45  TrajectoryPtr trajectory = in.getTrajectory();
46 
47 
48 
49  while (!isRunningTaskStopped()) // stop run function if returning true
50  {
51  // do your calculations
52  }
53 }
54 
55 //void PlayPlatformTrajectory::onBreak()
56 //{
57 // // put your user code for the breaking point here
58 // // execution time should be short (<100ms)
59 //}
60 
62 {
63  // put your user code for the exit point here
64  // execution time should be short (<100ms)
65 }
66 
67 
68 // DO NOT EDIT NEXT FUNCTION
70 {
71  return XMLStateFactoryBasePtr(new PlayPlatformTrajectory(stateData));
72 }
73 
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::onEnter
void onEnter() override
Definition: PlayPlatformTrajectory.cpp:33
armarx::XMLStateConstructorParams
Definition: XMLState.h:50
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::CreateInstance
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
Definition: PlayPlatformTrajectory.cpp:69
PlayPlatformTrajectory.h
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::onExit
void onExit() override
Definition: PlayPlatformTrajectory.cpp:61
IceInternal::Handle< Trajectory >
armarx::XMLStateFactoryBasePtr
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition: XMLState.h:65
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::Registry
static SubClassRegistry Registry
Definition: PlayPlatformTrajectory.h:46
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::run
void run() override
Definition: PlayPlatformTrajectory.cpp:39
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition: ArmarXTimeserver.cpp:28
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::PlayPlatformTrajectory
PlayPlatformTrajectory(const XMLStateConstructorParams &stateData)
Definition: PlayPlatformTrajectory.h:33