PlayPlatformTrajectory.cpp
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/*
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* This file is part of ArmarX.
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*
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* ArmarX is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* ArmarX is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* @package RobotSkillTemplates::GraspingPipelineGroup
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* @author Stefan Reither ( stef dot reither at web dot de )
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* @date 2017
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* @copyright http://www.gnu.org/licenses/gpl-2.0.txt
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* GNU General Public License
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*/
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#include "
PlayPlatformTrajectory.h
"
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using namespace
armarx
;
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using namespace
GraspingPipelineGroup;
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// DO NOT EDIT NEXT LINE
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PlayPlatformTrajectory::SubClassRegistry
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PlayPlatformTrajectory::Registry
(PlayPlatformTrajectory::GetName(),
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&
PlayPlatformTrajectory::CreateInstance
);
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void
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PlayPlatformTrajectory::onEnter
()
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{
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// put your user code for the enter-point here
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// execution time should be short (<100ms)
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}
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void
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PlayPlatformTrajectory::run
()
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{
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// put your user code for the execution-phase here
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// runs in seperate thread, thus can do complex operations
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// should check constantly whether isRunningTaskStopped() returns true
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TrajectoryPtr
trajectory = in.getTrajectory();
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while
(!isRunningTaskStopped())
// stop run function if returning true
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{
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// do your calculations
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}
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}
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//void PlayPlatformTrajectory::onBreak()
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//{
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// // put your user code for the breaking point here
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// // execution time should be short (<100ms)
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//}
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void
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PlayPlatformTrajectory::onExit
()
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{
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// put your user code for the exit point here
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// execution time should be short (<100ms)
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}
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// DO NOT EDIT NEXT FUNCTION
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XMLStateFactoryBasePtr
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PlayPlatformTrajectory::CreateInstance
(
XMLStateConstructorParams
stateData)
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{
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return
XMLStateFactoryBasePtr
(
new
PlayPlatformTrajectory
(stateData));
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}
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::onEnter
void onEnter() override
Definition:
PlayPlatformTrajectory.cpp:34
armarx::XMLStateConstructorParams
Definition:
XMLState.h:49
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::CreateInstance
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
Definition:
PlayPlatformTrajectory.cpp:71
PlayPlatformTrajectory.h
armarx::XMLStateFactoryBasePtr
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition:
XMLState.h:64
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::onExit
void onExit() override
Definition:
PlayPlatformTrajectory.cpp:63
IceInternal::Handle< Trajectory >
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::Registry
static SubClassRegistry Registry
Definition:
PlayPlatformTrajectory.h:47
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::run
void run() override
Definition:
PlayPlatformTrajectory.cpp:41
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition:
ArmarXTimeserver.cpp:27
armarx::GraspingPipelineGroup::PlayPlatformTrajectory::PlayPlatformTrajectory
PlayPlatformTrajectory(const XMLStateConstructorParams &stateData)
Definition:
PlayPlatformTrajectory.h:33
RobotSkillTemplates
statecharts
GraspingPipelineGroup
PlayPlatformTrajectory.cpp
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