HumanPoseBody25.h
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1 #pragma once
2 
3 
4 #include <map>
5 #include <string>
6 #include <vector>
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9 
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13 
14 
16 {
18  HumanPoseLayers& layer,
19  const std::string& prefix);
20 
21 } // namespace armarx::viz::body_25
armarx::viz::body_25
Definition: HumanPoseBody25.h:15
Layer.h
types.h
HumanPose.h
armarx::armem::human::HumanPose
Definition: types.h:30
armarx::viz::body_25::addPoseToLayer
void addPoseToLayer(const armarx::armem::human::HumanPose &pose, HumanPoseLayers &layer, const std::string &prefix)
Definition: HumanPoseBody25.cpp:14
armarx::viz::HumanPoseLayers
Definition: HumanPose.h:15