LookAtObject.cpp
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1 /*
2  * This file is part of ArmarX.
3  *
4  * Copyright (C) 2014-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5  *
6  * ArmarX is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License version 2 as
8  * published by the Free Software Foundation.
9  *
10  * ArmarX is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  *
18  * @package RobotSkillTemplates::TrackingGroup
19  * @author Manfred Kroehnert ( Manfred dot Kroehnert at kit dot edu )
20  * @date 2015
21  * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
22  * GNU General Public License
23  */
24 
25 #include "LookAtObject.h"
26 
27 using namespace armarx;
28 using namespace TrackingGroup;
29 
30 // DO NOT EDIT NEXT LINE
31 LookAtObject::SubClassRegistry LookAtObject::Registry(LookAtObject::GetName(), &LookAtObject::CreateInstance);
32 
33 
34 
36  XMLStateTemplate<LookAtObject>(stateData), LookAtObjectGeneratedBase<LookAtObject>(stateData)
37 {
38 }
39 
41 {
42  // put your user code for the enter-point here
43  // execution time should be short (<100ms)
44 }
45 
47 {
48  // put your user code for the execution-phase here
49  // runs in seperate thread, thus can do complex operations
50  // should check constantly whether isRunningTaskStopped() returns true
51 
52  // uncomment this if you need a continous run function. Make sure to use sleep or use blocking wait to reduce cpu load.
53  // while (!isRunningTaskStopped()) // stop run function if returning true
54  // {
55  // // do your calculations
56  // }
57 
58 }
59 
61 {
62  // put your user code for the breaking point here
63  // execution time should be short (<100ms)
64 }
65 
67 {
68  // put your user code for the exit point here
69  // execution time should be short (<100ms)
70 
71 }
72 
73 
74 // DO NOT EDIT NEXT FUNCTION
76 {
77  return XMLStateFactoryBasePtr(new LookAtObject(stateData));
78 }
79 
LookAtObject.h
armarx::TrackingGroup::LookAtObject::onEnter
void onEnter() override
Definition: LookAtObject.cpp:40
armarx::TrackingGroup::LookAtObject::onExit
void onExit() override
Definition: LookAtObject.cpp:66
armarx::TrackingGroup::LookAtObject::LookAtObject
LookAtObject(XMLStateConstructorParams stateData)
Definition: LookAtObject.cpp:35
armarx::XMLStateConstructorParams
Definition: XMLState.h:50
IceInternal::Handle
Definition: forward_declarations.h:8
armarx::TrackingGroup::LookAtObject
Definition: LookAtObject.h:31
armarx::XMLStateTemplate
Class for legacy to stay compatible with old statecharts.
Definition: XMLState.h:137
armarx::TrackingGroup::LookAtObject::onBreak
void onBreak() override
Definition: LookAtObject.cpp:60
armarx::TrackingGroup::LookAtObject::CreateInstance
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
Definition: LookAtObject.cpp:75
armarx::XMLStateFactoryBasePtr
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition: XMLState.h:65
armarx::TrackingGroup::LookAtObject::Registry
static SubClassRegistry Registry
Definition: LookAtObject.h:45
armarx::TrackingGroup::LookAtObject::run
void run() override
Definition: LookAtObject.cpp:46
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition: ArmarXTimeserver.cpp:28