MoveUntilContact.cpp
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/*
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* This file is part of ArmarX.
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*
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* Copyright (C) 2014-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
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*
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* ArmarX is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* ArmarX is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* @package RobotSkillTemplates::ForceControlGroup
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* @author Mirko Waechter ( mirko dot waechter at kit dot edu )
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* @date 2015
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* @copyright http://www.gnu.org/licenses/gpl-2.0.txt
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* GNU General Public License
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*/
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#include "
MoveUntilContact.h
"
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using namespace
armarx
;
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using namespace
ForceControlGroup;
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// DO NOT EDIT NEXT LINE
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MoveUntilContact::SubClassRegistry
MoveUntilContact::Registry
(MoveUntilContact::GetName(), &
MoveUntilContact::CreateInstance
);
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MoveUntilContact::MoveUntilContact
(
const
XMLStateConstructorParams
& stateData) :
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XMLStateTemplate
<
MoveUntilContact
>(stateData), MoveUntilContactGeneratedBase<
MoveUntilContact
>(stateData)
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{
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}
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void
MoveUntilContact::onEnter
()
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{
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// put your user code for the enter-point here
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// execution time should be short (<100ms)
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}
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void
MoveUntilContact::run
()
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{
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// put your user code for the execution-phase here
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// runs in seperate thread, thus can do complex operations
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// should check constantly whether isRunningTaskStopped() returns true
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// uncomment this if you need a continous run function. Make sure to use sleep or use blocking wait to reduce cpu load.
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// while (!isRunningTaskStopped()) // stop run function if returning true
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// {
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// // do your calculations
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// }
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}
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void
MoveUntilContact::onBreak
()
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{
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// put your user code for the breaking point here
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// execution time should be short (<100ms)
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}
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void
MoveUntilContact::onExit
()
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{
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// put your user code for the exit point here
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// execution time should be short (<100ms)
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}
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// DO NOT EDIT NEXT FUNCTION
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XMLStateFactoryBasePtr
MoveUntilContact::CreateInstance
(
XMLStateConstructorParams
stateData)
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{
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return
XMLStateFactoryBasePtr
(
new
MoveUntilContact
(stateData));
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}
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armarx::ForceControlGroup::MoveUntilContact::onEnter
void onEnter() override
Definition:
MoveUntilContact.cpp:40
armarx::XMLStateConstructorParams
Definition:
XMLState.h:50
IceInternal::Handle
Definition:
forward_declarations.h:8
armarx::XMLStateTemplate
Class for legacy to stay compatible with old statecharts.
Definition:
XMLState.h:137
MoveUntilContact.h
armarx::ForceControlGroup::MoveUntilContact::MoveUntilContact
MoveUntilContact(const XMLStateConstructorParams &stateData)
Definition:
MoveUntilContact.cpp:35
armarx::ForceControlGroup::MoveUntilContact::Registry
static SubClassRegistry Registry
Definition:
MoveUntilContact.h:45
armarx::ForceControlGroup::MoveUntilContact
Definition:
MoveUntilContact.h:31
armarx::XMLStateFactoryBasePtr
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition:
XMLState.h:65
armarx::ForceControlGroup::MoveUntilContact::run
void run() override
Definition:
MoveUntilContact.cpp:46
armarx::ForceControlGroup::MoveUntilContact::onBreak
void onBreak() override
Definition:
MoveUntilContact.cpp:60
armarx::ForceControlGroup::MoveUntilContact::CreateInstance
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
Definition:
MoveUntilContact.cpp:75
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition:
ArmarXTimeserver.cpp:28
armarx::ForceControlGroup::MoveUntilContact::onExit
void onExit() override
Definition:
MoveUntilContact.cpp:66
RobotSkillTemplates
statecharts
ForceControlGroup
MoveUntilContact.cpp
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