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25 #include <IceGrid/Admin.h>
28 public IceGrid::NodeObserver
37 void nodeInit(
const IceGrid::NodeDynamicInfoSeq& nodes, const ::Ice::Current& = Ice::emptyCurrent)
override
42 void nodeUp(
const IceGrid::NodeDynamicInfo& node, const ::Ice::Current& = Ice::emptyCurrent)
override
47 void nodeDown(
const std::string& name, const ::Ice::Current& = Ice::emptyCurrent)
override
52 void updateServer(
const std::string& node,
const IceGrid::ServerDynamicInfo& updatedInfo, const ::Ice::Current& = Ice::emptyCurrent)
override
57 void updateAdapter(
const std::string& node,
const IceGrid::AdapterDynamicInfo& updatedInfo, const ::Ice::Current& = Ice::emptyCurrent)
override
void updateServerInfo(const std::string &nodeName, const IceGrid::ServerDynamicInfo &serverUpdateInfo)
QtNodeObserver(armarx::IceGridViewer *viewer)
void nodeInit(const IceGrid::NodeDynamicInfoSeq &nodes, const ::Ice::Current &=Ice::emptyCurrent) override
void updateServer(const std::string &node, const IceGrid::ServerDynamicInfo &updatedInfo, const ::Ice::Current &=Ice::emptyCurrent) override
void gridNodeListUpdate(const IceGrid::NodeDynamicInfoSeq &nodeSeq)
void updateAdapter(const std::string &node, const IceGrid::AdapterDynamicInfo &updatedInfo, const ::Ice::Current &=Ice::emptyCurrent) override
void nodeDown(const std::string &name, const ::Ice::Current &=Ice::emptyCurrent) override
void nodeUp(const IceGrid::NodeDynamicInfo &node, const ::Ice::Current &=Ice::emptyCurrent) override
void gridNodeListAdd(const IceGrid::NodeDynamicInfo &node)
void gridNodeListRemove(const QString &node)
void updateAdapterInfo(const std::string &nodeName, const IceGrid::AdapterDynamicInfo &adapterUpdateInfo)