Polygon.h File Reference
#include "Math/Math3d.h"
#include "../HandLocalisationConstants.h"
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Classes

struct  Polygon
 

Namespaces

 visionx
 ArmarX headers.
 
 visionx::ConvexPolygonCalculations
 

Functions

void CalcConvexHull (Polygon *pol)
 
void CalcConvexHull (Polygon *pol, Vec3d *temp1, Vec3d *temp2)
 
void CalcConvexHull (Vec3d *in, int num_all_points, Polygon *pol)
 
void CalcConvexHull (Vec3d *in, int num_all_points, Polygon *pol, Vec3d *temp1, Vec3d *temp2)
 
void CalcConvexHull (Vec3d *in, int num_all_points, Vec3d *hull_left, int *num_hull_points_left, Vec3d *hull_right, int *num_hull_points_right)
 
void CalcConvexHull (Vec3d *in, int num_all_points, Vec3d *hull_left, int *num_hull_points_left, Vec3d *hull_right, int *num_hull_points_right, Vec3d *temp1, Vec3d *temp2)
 
void CreateConvexPolygonFromHullPoints (Vec3d *hullpoints, int nPoints, Polygon *pol)
 
void GetPolygonIntersection (Polygon *p1, Polygon *p2, Polygon *pInter)
 
void GetPolygonIntersection (Polygon *p1, Polygon *p2, Polygon *pInter, Vec3d *pointAccu, bool *boolTable, Vec3d *clockwiseHullPoly1, Vec3d *clockwiseHullPoly2)
 
bool LeftTurn (Vec3d p1, Vec3d p2, Vec3d p3)
 
bool PointIsOnTheRightSideOfTheLine (Vec3d Point, Vec3d linePoint1, Vec3d linePoint2)
 
bool PolygonsMightIntersect (Polygon *pol1, Polygon *pol2)
 
bool RightTurn (Vec3d p1, Vec3d p2, Vec3d p3)
 
void SortByX (Vec3d *inout, int arraylength)
 
void SortByY (Vec3d *inout, int arraylength)