RaiseArmAndReleaseObject.cpp
Go to the documentation of this file.
1
/*
2
* This file is part of ArmarX.
3
*
4
* ArmarX is free software; you can redistribute it and/or modify
5
* it under the terms of the GNU General Public License version 2 as
6
* published by the Free Software Foundation.
7
*
8
* ArmarX is distributed in the hope that it will be useful, but
9
* WITHOUT ANY WARRANTY; without even the implied warranty of
10
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11
* GNU General Public License for more details.
12
*
13
* You should have received a copy of the GNU General Public License
14
* along with this program. If not, see <http://www.gnu.org/licenses/>.
15
*
16
* @package RobotSkillTemplates::GraspingPipelineGroup
17
* @author Stefan Reither ( stef dot reither at web dot de )
18
* @date 2017
19
* @copyright http://www.gnu.org/licenses/gpl-2.0.txt
20
* GNU General Public License
21
*/
22
23
#include "
RaiseArmAndReleaseObject.h
"
24
25
using namespace
armarx
;
26
using namespace
GraspingPipelineGroup;
27
28
// DO NOT EDIT NEXT LINE
29
RaiseArmAndReleaseObject::SubClassRegistry
RaiseArmAndReleaseObject::Registry
(RaiseArmAndReleaseObject::GetName(), &
RaiseArmAndReleaseObject::CreateInstance
);
30
31
32
33
void
RaiseArmAndReleaseObject::onEnter
()
34
{
35
// put your user code for the enter-point here
36
// execution time should be short (<100ms)
37
out.setKinematicChainName(in.getKinematicChainName());
38
}
39
40
//void RaiseArmAndReleaseObject::run()
41
//{
42
// // put your user code for the execution-phase here
43
// // runs in seperate thread, thus can do complex operations
44
// // should check constantly whether isRunningTaskStopped() returns true
45
//
46
//// uncomment this if you need a continous run function. Make sure to use sleep or use blocking wait to reduce cpu load.
47
// while (!isRunningTaskStopped()) // stop run function if returning true
48
// {
49
// // do your calculations
50
// }
51
//}
52
53
//void RaiseArmAndReleaseObject::onBreak()
54
//{
55
// // put your user code for the breaking point here
56
// // execution time should be short (<100ms)
57
//}
58
59
void
RaiseArmAndReleaseObject::onExit
()
60
{
61
// put your user code for the exit point here
62
// execution time should be short (<100ms)
63
}
64
65
66
// DO NOT EDIT NEXT FUNCTION
67
XMLStateFactoryBasePtr
RaiseArmAndReleaseObject::CreateInstance
(
XMLStateConstructorParams
stateData)
68
{
69
return
XMLStateFactoryBasePtr
(
new
RaiseArmAndReleaseObject
(stateData));
70
}
71
armarx::XMLStateConstructorParams
Definition:
XMLState.h:50
IceInternal::Handle
Definition:
forward_declarations.h:8
armarx::GraspingPipelineGroup::RaiseArmAndReleaseObject::Registry
static SubClassRegistry Registry
Definition:
RaiseArmAndReleaseObject.h:46
armarx::GraspingPipelineGroup::RaiseArmAndReleaseObject::onExit
void onExit() override
Definition:
RaiseArmAndReleaseObject.cpp:59
armarx::GraspingPipelineGroup::RaiseArmAndReleaseObject::onEnter
void onEnter() override
Definition:
RaiseArmAndReleaseObject.cpp:33
armarx::XMLStateFactoryBasePtr
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition:
XMLState.h:65
armarx::GraspingPipelineGroup::RaiseArmAndReleaseObject::CreateInstance
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
Definition:
RaiseArmAndReleaseObject.cpp:67
RaiseArmAndReleaseObject.h
armarx::GraspingPipelineGroup::RaiseArmAndReleaseObject::RaiseArmAndReleaseObject
RaiseArmAndReleaseObject(const XMLStateConstructorParams &stateData)
Definition:
RaiseArmAndReleaseObject.h:33
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition:
ArmarXTimeserver.cpp:28
RobotSkillTemplates
statecharts
GraspingPipelineGroup
RaiseArmAndReleaseObject.cpp
Generated on Sat Oct 12 2024 09:14:13 for armarx_documentation by
1.8.17