SelectOperation.cpp
Go to the documentation of this file.
1 /*
2  * This file is part of ArmarX.
3  *
4  * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5  *
6  * ArmarX is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License version 2 as
8  * published by the Free Software Foundation.
9  *
10  * ArmarX is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  *
18  * @package MemoryX::gui-plugins::SceneEditor
19  * @date 2015
20  * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21  * GNU General Public License
22  */
23 
24 // std
25 #include <exception>
26 #include <string>
27 #include <QtDesigner/abstractpropertyeditor.h>
28 
29 // local
30 #include "SelectOperation.h"
31 #include "DeselectOperation.h"
32 #include "EmptyOperation.h"
33 
34 controller::SelectOperation::SelectOperation(const std::shared_ptr<memoryxcontroller::MemoryXController>& memoryXController, const std::shared_ptr<scene3D::Scene>& scene, const std::string& objectId) :
35  Operation(memoryXController, scene, objectId),
36  wasSelected(false)
37 {
38 }
39 
41 {
42  if (wasSelected)
43  {
44  std::shared_ptr <controller::Operation> inverseOperation(new controller::EmptyOperation(getMemoryXController(), getScene(), getObjectId()));
45  return inverseOperation;
46  }
47  else
48  {
49  std::shared_ptr <controller::Operation> inverseOperation(new controller::DeselectOperation(getMemoryXController(), getScene(), getObjectId()));
50  return inverseOperation;
51  }
52 }
53 
55 {
56  // do nothing, because the WorkingMemory does not manage groups
57 }
58 
60 {
61  std::shared_ptr<scene3D::Scene> scene = getScene();
62  scene3D::SceneObjectPtr object = scene->getObjectManager()->getObjectById(getObjectId());
63 
64  if (!object)
65  {
66  throw std::logic_error("Object does not exist");
67  }
68 
69  if (scene->getSelectionManager()->isSelected(object))
70  {
71  wasSelected = true;
72  }
73  else
74  {
75  scene->getSelectionManager()->addToSelection(object);
76  wasSelected = false;
77  }
78 }
controller::SelectOperation::SelectOperation
SelectOperation(const std::shared_ptr< memoryxcontroller::MemoryXController > &memoryXController, const std::shared_ptr< scene3D::Scene > &scene, const std::string &objectId)
Creates a new operation, which selects a object.
Definition: SelectOperation.cpp:34
controller::SelectOperation::executeOnWorkingMemory
void executeOnWorkingMemory() override
Because the WorkingMemory does not support selection, nothing is done on the WorkingMemory.
Definition: SelectOperation.cpp:54
controller::SelectOperation::createInverseOperation
const OperationPtr createInverseOperation() const override
Returns a new operation, which deselects the object again.
Definition: SelectOperation.cpp:40
SelectOperation.h
controller::DeselectOperation
A operation to deselect a object.
Definition: DeselectOperation.h:41
controller::SelectOperation::executeOnScene
void executeOnScene() override
Selects the object.
Definition: SelectOperation.cpp:59
controller::EmptyOperation
A operation which does nothing.
Definition: EmptyOperation.h:40
controller::OperationPtr
std::shared_ptr< Operation > OperationPtr
Definition: ClassDefinitions.h:54
scene3D::SceneObjectPtr
boost::intrusive_ptr< SceneObject > SceneObjectPtr
Definition: PointerDefinitions.h:40
DeselectOperation.h
EmptyOperation.h
controller::Operation
An abstract class, which offers methods to run operations on the WorkingMemory and the Scene.
Definition: Operation.h:44