|
Implementation of Always. More...
#include <RobotComponents/components/MotionPlanning/ResourceRequestStrategies/ComputingPowerRequestStrategy.h>
Public Member Functions | |
bool | shouldAllocateComputingPower (const ::Ice::Current &=Ice::emptyCurrent) override |
Always return true. More... | |
Public Member Functions inherited from ComputingPowerRequestStrategy | |
void | allocatedComputingPower (const Ice::Current &=Ice::emptyCurrent) override |
Default implementation. More... | |
void | setCurrentStateAsInitialState (const ::Ice::Current &=Ice::emptyCurrent) override |
Default implementation. More... | |
void | updateNodeCount (Ice::Long, const Ice::Current &=Ice::emptyCurrent) override |
Default implementation. More... | |
void | updateNodeCreations (Ice::Long, Ice::Long, const Ice::Current &=Ice::emptyCurrent) override |
Default implementation. More... | |
void | updateTaskStatus (armarx::TaskStatus::Status, const Ice::Current &=Ice::emptyCurrent) override |
Default implementation. More... | |
~ComputingPowerRequestStrategy () override=default | |
Dtor. More... | |
Implementation of Always.
Definition at line 309 of file ComputingPowerRequestStrategy.h.
|
inlineoverridevirtual |
Always return true.
Implements ComputingPowerRequestStrategy.
Definition at line 318 of file ComputingPowerRequestStrategy.h.