Always Class Reference

Implementation of Always. More...

#include <RobotComponents/components/MotionPlanning/ResourceRequestStrategies/ComputingPowerRequestStrategy.h>

+ Inheritance diagram for Always:

Public Member Functions

bool shouldAllocateComputingPower (const ::Ice::Current &=Ice::emptyCurrent) override
 Always return true. More...
 
- Public Member Functions inherited from ComputingPowerRequestStrategy
void allocatedComputingPower (const Ice::Current &=Ice::emptyCurrent) override
 Default implementation. More...
 
void setCurrentStateAsInitialState (const ::Ice::Current &=Ice::emptyCurrent) override
 Default implementation. More...
 
void updateNodeCount (Ice::Long, const Ice::Current &=Ice::emptyCurrent) override
 Default implementation. More...
 
void updateNodeCreations (Ice::Long, Ice::Long, const Ice::Current &=Ice::emptyCurrent) override
 Default implementation. More...
 
void updateTaskStatus (armarx::TaskStatus::Status, const Ice::Current &=Ice::emptyCurrent) override
 Default implementation. More...
 
 ~ComputingPowerRequestStrategy () override=default
 Dtor. More...
 

Detailed Description

Implementation of Always.

See also
Always

Definition at line 309 of file ComputingPowerRequestStrategy.h.

Member Function Documentation

◆ shouldAllocateComputingPower()

bool shouldAllocateComputingPower ( const ::Ice::Current &  = Ice::emptyCurrent)
inlineoverridevirtual

Always return true.

Returns
true

Implements ComputingPowerRequestStrategy.

Definition at line 318 of file ComputingPowerRequestStrategy.h.


The documentation for this class was generated from the following file: