PlatformUnitExecutor Class Reference

The PlatformUnitExecutor class. More...

#include <armarx/navigation/server/execution/PlatformUnitExecutor.h>

+ Inheritance diagram for PlatformUnitExecutor:

Public Member Functions

void move (const core::Twist &twist) override
 PlatformUnitExecutor (PlatformUnitInterfacePrx platformUnit)
 ~PlatformUnitExecutor () override
- Public Member Functions inherited from ExecutorInterface
virtual void ensureIsActive (ControllerType controllerType)=0
virtual void execute (const core::GlobalTrajectory &trajectory, bool activateController=false)=0
virtual void execute (const core::LocalTrajectory &trajectory, bool activateController=false)=0
virtual void start (ControllerType controllerType)=0
virtual void stop ()=0
virtual ~ExecutorInterface ()=default

Additional Inherited Members

- Public Types inherited from ExecutorInterface
enum  ControllerType { GlobalTrajectory, LocalTrajectory, None }

Detailed Description

The PlatformUnitExecutor class.

TODO: Should be renamed to whatever the new unit will be called which takes Mat4f as input instead of X/Y/Yaw, so that we have a generic interface.

Definition at line 19 of file PlatformUnitExecutor.h.

Constructor & Destructor Documentation

◆ PlatformUnitExecutor()

PlatformUnitExecutor ( PlatformUnitInterfacePrx  platformUnit)

Definition at line 8 of file PlatformUnitExecutor.cpp.

◆ ~PlatformUnitExecutor()

~PlatformUnitExecutor ( )

Definition at line 14 of file PlatformUnitExecutor.cpp.

Member Function Documentation

◆ move()

void move ( const core::Twist twist)

Definition at line 20 of file PlatformUnitExecutor.cpp.

The documentation for this class was generated from the following files: