ActiveOac Class Reference

#include <MemoryX/libraries/memorytypes/entity/ActiveOac.h>

+ Inheritance diagram for ActiveOac:

Public Member Functions

 ActiveOac (const std::string &id="")
 
ActiveOacPtr clone (const Ice::Current &c=Ice::emptyCurrent) const
 
NameList getArgumentInstanceIds (const Ice::Current &c=Ice::emptyCurrent) const override
 
std::string getOacName (const Ice::Current &c=Ice::emptyCurrent) const override
 
EntityRefBasePtr getOacRef (const Ice::Current &c=Ice::emptyCurrent) const override
 
IceUtil::Time getStartTime () const
 
OacExecState getState (const ::Ice::Current &=Ice::emptyCurrent) const override
 
Ice::ObjectPtr ice_clone () const override
 
void setArgumentInstanceIds (const NameList &, const Ice::Current &c=Ice::emptyCurrent) override
 
void setOacRef (const EntityRefBasePtr &oacRef, const Ice::Current &c=Ice::emptyCurrent) override
 
void setStartTime (const IceUtil::Time &time)
 
void setState (OacExecState state, const ::Ice::Current &=Ice::emptyCurrent) override
 
- Public Member Functions inherited from Entity
void __decRef () override
 
template<typename T >
IceInternal::Handle< TaddWrapper (T *wrapper)
 Add EntityWrapper to entity. More...
 
EntityPtr clone (const Ice::Current &c=Ice::emptyCurrent) const
 
void deserialize (const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) override
 Subclasses should use serializable attributes and consider these methods final. More...
 
bool equals (const EntityBasePtr &otherEntity, const ::Ice::Current &=Ice::emptyCurrent) const override
 equals computes if two Entity instances are equal. More...
 
bool equalsAttributes (const EntityBasePtr &otherEntity, const ::Ice::Current &=Ice::emptyCurrent) const override
 equalsAttributes computes if two Entity instances are equal. More...
 
virtual EntityRefBaseList getAllParentRefs (bool includeMetaEntities=true) const
 Retrieve all parents by traversing the whole hierarchy. More...
 
virtual std::vector< std::string > getAllParentsAsStringList () const
 
EntityAttributeBasePtr getAttribute (const ::std::string &attrName, const ::Ice::Current &=Ice::emptyCurrent) const override
 Retrieve attribute from entity. More...
 
memoryx::NameList getAttributeNames (const ::Ice::Current &=Ice::emptyCurrent) const override
 Retrieve list of all attribute names. More...
 
virtual armarx::VariantPtr getAttributeValue (const ::std::string &attrName) const
 Retrieve value of an attribute from entity. More...
 
virtual EntityRefBaseList getDirectParentRefs () const
 Retrieve parent entity references. More...
 
::std::string getId (const ::Ice::Current &=Ice::emptyCurrent) const override
 Retrieve id of this entity which is an integer in string representation. More...
 
::std::string getName (const ::Ice::Current &=Ice::emptyCurrent) const override
 Retrieve name of this entity. More...
 
template<typename T >
IceInternal::Handle< TgetWrapper ()
 Retrieve EntityWrapper that has previously been added with Entity::addWrapper(). More...
 
bool hasAttribute (const ::std::string &attrName, const ::Ice::Current &=Ice::emptyCurrent) const override
 Check whether this entity has an attribute with the given name. More...
 
Ice::ObjectPtr ice_clone () const override
 
bool isMetaEntity (const ::Ice::Current &=Ice::emptyCurrent) const override
 Indicates whether this entity only contains meta information. More...
 
void putAttribute (const ::memoryx::EntityAttributeBasePtr &attr, const ::Ice::Current &=Ice::emptyCurrent) override
 Store attribute in entity. More...
 
template<typename T >
void putAttribute (const std::string &attrName, T attrValue, ProbabilityMeasureBasePtr uncertainty=ProbabilityMeasureBasePtr())
 Create and store attribute from name, value, and optionally uncertainty measure. More...
 
void removeAttribute (const ::std::string &attrName, const ::Ice::Current &=Ice::emptyCurrent) override
 Remove attribute with given name from entity. More...
 
void serialize (const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) const override
 Subclasses should use serializable attributes and consider these methods final. More...
 
virtual void setDirectParentRefs (const EntityRefBaseList &entityRefs)
 Replace parent entity references. More...
 
void setId (const ::std::string &id, const ::Ice::Current &=Ice::emptyCurrent) override
 Set id of this entity. More...
 
void setMetaEntity (bool isMetaEntity, const ::Ice::Current &=Ice::emptyCurrent) override
 Mark this entity as meta (i.e. More...
 
void setName (const ::std::string &name, const ::Ice::Current &=Ice::emptyCurrent) override
 Set name of this entity. More...
 

Friends

class ActiveOacObjectFactory
 

Additional Inherited Members

- Static Public Member Functions inherited from Entity
static EntityPtr CreateGenericEntity ()
 Creates an entity without any convenience getter/setter functions. More...
 
- Protected Member Functions inherited from Entity
 Entity ()
 
 Entity (const Entity &source)
 
void ice_postUnmarshal () override
 
void ice_preMarshal () override
 
void output (std::ostream &stream) const
 
 ~Entity () override
 
- Protected Attributes inherited from Entity
std::mutex attributesMutex
 
std::shared_mutex entityMutex
 
AbstractEntityWrapperBaseList wrappers
 
std::recursive_mutex wrappersMutex
 

Detailed Description

Definition at line 39 of file ActiveOac.h.

Constructor & Destructor Documentation

◆ ActiveOac()

ActiveOac ( const std::string &  id = "")

Definition at line 36 of file ActiveOac.cpp.

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Member Function Documentation

◆ clone()

ActiveOacPtr clone ( const Ice::Current &  c = Ice::emptyCurrent) const

Definition at line 77 of file ActiveOac.cpp.

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◆ getArgumentInstanceIds()

NameList getArgumentInstanceIds ( const Ice::Current &  c = Ice::emptyCurrent) const
override

Definition at line 47 of file ActiveOac.cpp.

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◆ getOacName()

std::string getOacName ( const Ice::Current &  c = Ice::emptyCurrent) const
override

Definition at line 94 of file ActiveOac.cpp.

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◆ getOacRef()

EntityRefBasePtr getOacRef ( const Ice::Current &  c = Ice::emptyCurrent) const
override

Definition at line 84 of file ActiveOac.cpp.

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◆ getStartTime()

IceUtil::Time getStartTime ( ) const

Definition at line 110 of file ActiveOac.cpp.

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◆ getState()

OacExecState getState ( const ::Ice::Current &  = Ice::emptyCurrent) const
override

Definition at line 62 of file ActiveOac.cpp.

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◆ ice_clone()

Ice::ObjectPtr ice_clone ( ) const
override

Definition at line 72 of file ActiveOac.cpp.

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◆ setArgumentInstanceIds()

void setArgumentInstanceIds ( const NameList &  ,
const Ice::Current &  c = Ice::emptyCurrent 
)
override

Definition at line 54 of file ActiveOac.cpp.

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◆ setOacRef()

void setOacRef ( const EntityRefBasePtr &  oacRef,
const Ice::Current &  c = Ice::emptyCurrent 
)
override

Definition at line 89 of file ActiveOac.cpp.

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◆ setStartTime()

void setStartTime ( const IceUtil::Time &  time)

Definition at line 105 of file ActiveOac.cpp.

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◆ setState()

void setState ( OacExecState  state,
const ::Ice::Current &  = Ice::emptyCurrent 
)
override

Definition at line 67 of file ActiveOac.cpp.

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Friends And Related Function Documentation

◆ ActiveOacObjectFactory

friend class ActiveOacObjectFactory
friend

Definition at line 41 of file ActiveOac.h.


The documentation for this class was generated from the following files: