TexturedRecognitionWrapper offers a simplified access to the data of an object class or instance related to IVT TextureRecognition.
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#include <MemoryX/libraries/helpers/ObjectRecognitionHelpers/ObjectRecognitionWrapper.h>
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| std::string | cacheAttributeFile (const std::string &attrName, bool preserveOriginalFName=false) const |
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| void | cleanUpAttributeFiles (EntityAttributeBasePtr oldAttr, EntityAttributeBasePtr newAttr) |
| | cleanUpAttributeFiles compares the files attached to the two given attributes and removes the files of the oldAttr, if they dont match.
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| void | removeAttributeFiles (const memoryx::EntityAttributeBasePtr &attr) |
| | removes all files of an attribute from the gridfs
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| GridFileManagerPtr | fileManager |
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TexturedRecognitionWrapper offers a simplified access to the data of an object class or instance related to IVT TextureRecognition.
◆ TexturedRecognitionWrapper()
◆ getFeatureFile()
| std::string getFeatureFile |
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◆ ice_clone()
| Ice::ObjectPtr ice_clone |
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◆ setFeatureFile()
| void setFeatureFile |
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const std::string & | featureFileName, |
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const std::string & | filesDBName ) |
The documentation for this class was generated from the following files: