HandMarkerBallWrapper offers a simplified access to the necessary information for localization of the hand markers of Armar III.
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#include <MemoryX/libraries/helpers/ObjectRecognitionHelpers/ObjectRecognitionWrapper.h>
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| std::string | cacheAttributeFile (const std::string &attrName, bool preserveOriginalFName=false) const |
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| void | cleanUpAttributeFiles (EntityAttributeBasePtr oldAttr, EntityAttributeBasePtr newAttr) |
| | cleanUpAttributeFiles compares the files attached to the two given attributes and removes the files of the oldAttr, if they dont match.
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| void | removeAttributeFiles (const memoryx::EntityAttributeBasePtr &attr) |
| | removes all files of an attribute from the gridfs
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| GridFileManagerPtr | fileManager |
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HandMarkerBallWrapper offers a simplified access to the necessary information for localization of the hand markers of Armar III.
◆ HandMarkerBallWrapper()
◆ getObjectColor()
| ObjectColor getObjectColor |
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◆ ice_clone()
| Ice::ObjectPtr ice_clone |
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override |
◆ setObjectColor()
| void setObjectColor |
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const ObjectColor & | color | ) |
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The documentation for this class was generated from the following files: