#include <RobotAPI/components/ArViz/Client/Elements.h>
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| Arrow & | direction (Eigen::Vector3f dir) |
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| | ElementOps (std::string const &id) |
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| Arrow & | fromTo (const Eigen::Vector3f &from, const Eigen::Vector3f &to) |
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| Arrow & | length (float l) |
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| Arrow & | width (float w) |
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| Arrow & | color (Color color) |
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| Arrow & | color (Ts &&... ts) |
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| Arrow & | colorGlasbeyLUT (std::size_t id, int alpha=255) |
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| | ElementOps (std::string const &id) |
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| Arrow & | enable (InteractionDescription const &interactionDescription) |
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| Arrow & | hide () |
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| Arrow & | id (const std::string &id) |
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| Arrow & | orientation (Eigen::Matrix3f const &ori) |
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| Arrow & | orientation (Eigen::Quaternionf const &ori) |
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| Arrow & | orientation (float r, float p, float y) |
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| Arrow & | overrideMaterial (bool value) |
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| Eigen::Matrix4f | pose () const |
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| Arrow & | pose (const Eigen::Affine3f &pose) |
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| Arrow & | pose (Eigen::Matrix4f const &pose) |
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| Arrow & | pose (Eigen::Vector3f const &position, Eigen::Matrix3f const &orientation) |
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| Arrow & | pose (Eigen::Vector3f const &position, Eigen::Quaternionf const &orientation) |
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| Arrow & | position (Eigen::Vector3f const &pos) |
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| Arrow & | position (float x, float y, float z) |
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| Arrow & | scale (Eigen::Vector3f scale) |
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| Arrow & | scale (float s) |
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| Arrow & | scale (float x, float y, float z) |
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| Arrow & | show () |
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| Arrow & | transformPose (Eigen::Matrix4f const &p) |
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| Arrow & | visible (bool visible) |
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Definition at line 196 of file Elements.h.
◆ direction()
| Arrow & direction |
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Eigen::Vector3f |
dir | ) |
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◆ ElementOps()
◆ fromTo()
| Arrow& fromTo |
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const Eigen::Vector3f & |
from, |
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const Eigen::Vector3f & |
to |
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) |
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inline |
◆ length()
◆ width()
The documentation for this struct was generated from the following files: