#include <armarx/navigation/components/navigation_memory/Visu.h>
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| void | drawCostmaps (std::vector< viz::Layer > &layers, float zOffset) |
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| void | drawGraphs (objpose::ObjectPoseClient &objClient, std::vector< viz::Layer > &layers) |
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| void | drawGraphs (std::vector< viz::Layer > &layers) |
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| void | drawHumans (std::vector< viz::Layer > &layers, bool visuTransparent, Duration maxAge) |
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| void | drawLaserScannerFeatures (std::vector< viz::Layer > &layers) |
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| void | drawLocations (objpose::ObjectPoseClient &objClient, std::vector< viz::Layer > &layers) |
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| void | drawLocations (std::vector< viz::Layer > &layers) |
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| void | drawRooms (std::vector< viz::Layer > &layers) |
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| | Visu (viz::Client &arviz, const armem::server::wm::CoreSegment &locSegment, const armem::server::wm::CoreSegment &graphSegment, const armem::server::wm::CoreSegment &costmapSegment, const armem::server::wm::CoreSegment &humanSegment, const armem::server::wm::CoreSegment &roomsSegment, const armem::server::wm::CoreSegment &laserScannerFeaturesSegment) |
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| | ~Visu () |
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◆ Visu()
◆ ~Visu()
◆ drawCostmaps()
◆ drawGraphs() [1/2]
◆ drawGraphs() [2/2]
| void drawGraphs |
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std::vector< viz::Layer > & | layers | ) |
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◆ drawHumans()
| void drawHumans |
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std::vector< viz::Layer > & | layers, |
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bool | visuTransparent, |
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Duration | maxAge ) |
◆ drawLaserScannerFeatures()
| void drawLaserScannerFeatures |
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std::vector< viz::Layer > & | layers | ) |
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◆ drawLocations() [1/2]
◆ drawLocations() [2/2]
| void drawLocations |
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std::vector< viz::Layer > & | layers | ) |
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◆ drawRooms()
| void drawRooms |
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std::vector< viz::Layer > & | layers | ) |
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◆ arviz
◆ costmapSegment
◆ graphSegment
◆ humanSegment
◆ laserScannerFeaturesSegment
◆ locSegment
◆ roomsSegment
◆ visu
The documentation for this class was generated from the following files:
- armarx/navigation/components/navigation_memory/Visu.h
- armarx/navigation/components/navigation_memory/Visu.cpp