Rainbow_18.h
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1 /**
2  * This file was automatically created with "create_c++_header.sh".
3  * Do not edit manually.
4  */
5 #pragma once
6 #include "../../colormap.h"
7 
8 namespace colormap
9 {
10  namespace IDL
11  {
12 
13  class Rainbow18 : public Colormap
14  {
15  private:
16  class Wrapper : public WrapperBase
17  {
18  public:
19 #ifdef float
20 #error "TODO"
21 #endif
22 #define float local_real_t
23 #include "../../../../shaders/glsl/IDL_Rainbow_18.frag"
24 #undef float
25  };
26 
27  public:
28  Color
29  getColor(double x) const override
30  {
31  Wrapper w;
32  vec4 c = w.colormap(x);
33  Color result;
34  result.r = std::max(0.0, std::min(1.0, c.r));
35  result.g = std::max(0.0, std::min(1.0, c.g));
36  result.b = std::max(0.0, std::min(1.0, c.b));
37  result.a = std::max(0.0, std::min(1.0, c.a));
38  return result;
39  }
40 
41  std::string
42  getTitle() const override
43  {
44  return std::string("Rainbow_18");
45  }
46 
47  std::string
48  getCategory() const override
49  {
50  return std::string("IDL");
51  }
52 
53  std::string
54  getSource() const override
55  {
56  return std::string("vec4 colormap(float x) {\n"
57  " float x16 = x * 16.0;\n"
58  " const float a = 255.0;\n"
59  " const float s = 1.0 / 255.0;\n"
60  " if (x16 < 1.0) {\n"
61  " return vec4(150.0, 0.0, 150.0, a) * s;\n"
62  " } else if (x16 < 2.0) {\n"
63  " return vec4(200.0, 0.0, 200.0, a) * s;\n"
64  " } else if (x16 < 3.0) {\n"
65  " return vec4(100.0, 100.0, 150.0, a) * s;\n"
66  " } else if (x16 < 4.0) {\n"
67  " return vec4(100.0, 100.0, 200.0, a) * s;\n"
68  " } else if (x16 < 5.0) {\n"
69  " return vec4(100.0, 100.0, 255.0, a) * s;\n"
70  " } else if (x16 < 6.0) {\n"
71  " return vec4(0.0, 140.0, 0.0, a) * s;\n"
72  " } else if (x16 < 7.0) {\n"
73  " return vec4(150.0, 170.0, 0.0, a) *s;\n"
74  " } else if (x16 < 8.0) {\n"
75  " return vec4(200.0, 200.0, 0.0, a) * s;\n"
76  " } else if (x16 < 9.0) {\n"
77  " return vec4(150.0, 200.0, 0.0, a) * s;\n"
78  " } else if (x16 < 10.0) {\n"
79  " return vec4(200.0, 255.0, 120.0, a) * s;\n"
80  " } else if (x16 < 11.0) {\n"
81  " return vec4(255.0, 255.0, 0.0, a) * s;\n"
82  " } else if (x16 < 12.0) {\n"
83  " return vec4(255.0, 200.0, 0.0, a) * s;\n"
84  " } else if (x16 < 13.0) {\n"
85  " return vec4(255.0, 160.0, 0.0, a) * s;\n"
86  " } else if (x16 < 14.0) {\n"
87  " return vec4(255.0, 125.0, 0.0, a) * s;\n"
88  " } else if (x16 < 15.0) {\n"
89  " return vec4(200.0, 50.0, 100.0, a) * s;\n"
90  " } else {\n"
91  " return vec4(175.0, 50.0, 75.0, a) * s;\n"
92  " }\n"
93  "}\n");
94  }
95  };
96 
97  } // namespace IDL
98 } // namespace colormap
colormap::Colormap
Definition: colormap.h:17
colormap::Color::g
double g
Definition: colormap.h:14
c
constexpr T c
Definition: UnscentedKalmanFilterTest.cpp:46
colormap::IDL::Rainbow18::getCategory
std::string getCategory() const override
Definition: Rainbow_18.h:48
colormap::Colormap::vec4
Definition: colormap.h:33
colormap::IDL::Rainbow18
Definition: Rainbow_18.h:13
Color
uint32_t Color
RGBA color.
Definition: color.h:8
colormap::IDL::Rainbow18::getColor
Color getColor(double x) const override
Definition: Rainbow_18.h:29
colormap::Color::a
double a
Definition: colormap.h:14
colormap::Color::b
double b
Definition: colormap.h:14
max
T max(T t1, T t2)
Definition: gdiam.h:51
colormap::IDL::Rainbow18::getSource
std::string getSource() const override
Definition: Rainbow_18.h:54
colormap::Color
Definition: colormap.h:12
colormap::IDL::Rainbow18::getTitle
std::string getTitle() const override
Definition: Rainbow_18.h:42
colormap
This file was automatically created with "create_c++_header.sh".
Definition: colormap.h:9
colormap::Color::r
double r
Definition: colormap.h:14
colormap::Colormap::WrapperBase
Definition: colormap.h:146
min
T min(T t1, T t2)
Definition: gdiam.h:44
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition: ArmarXTimeserver.cpp:27