Component.h
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1/**
2 * This file is part of ArmarX.
3 *
4 * ArmarX is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 *
8 * ArmarX is distributed in the hope that it will be useful, but
9 * WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *
16 * @package navigation::ArmarXObjects::dynamic_scene_provider
17 * @author Fabian Reister ( fabian dot reister at kit dot edu )
18 * @date 2022
19 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
20 * GNU General Public License
21 */
22
23
24#pragma once
25
26
27#include <optional>
28#include <string>
29
30#include <VirtualRobot/VirtualRobot.h>
31
36
43
45#include <armarx/navigation/components/dynamic_scene_provider/ComponentInterface.h>
51
53
55{
56
57 class Component :
58 virtual public armarx::Component,
61 // , virtual public armarx::LightweightRemoteGuiComponentPluginUser
64 virtual public ObjectPoseClientPluginUser
65 {
66 public:
67 Component();
68
69 /// @see armarx::ManagedIceObject::getDefaultName()
70 std::string getDefaultName() const override;
71
72 /// Get the component's default name.
73 static std::string GetDefaultName();
74
75
76 protected:
77 /// @see PropertyUser::createPropertyDefinitions()
79
80 /// @see armarx::ManagedIceObject::onInitComponent()
81 void onInitComponent() override;
82
83 /// @see armarx::ManagedIceObject::onConnectComponent()
84 void onConnectComponent() override;
85
86 /// @see armarx::ManagedIceObject::onDisconnectComponent()
87 void onDisconnectComponent() override;
88
89 /// @see armarx::ManagedIceObject::onExitComponent()
90 void onExitComponent() override;
91
92
93 /* (Requires armarx::LightweightRemoteGuiComponentPluginUser.)
94 /// This function should be called once in onConnect() or when you
95 /// need to re-create the Remote GUI tab.
96 void createRemoteGuiTab();
97
98 /// After calling `RemoteGui_startRunningTask`, this function is
99 /// called periodically in a separate thread. If you update variables,
100 /// make sure to synchronize access to them.
101 void RemoteGui_update() override;
102 */
103
104
105 private:
106 // Private methods go here.
107
108 // Forward declare `Properties` if you used it before its defined.
109 // struct Properties;
110
111 /* (Requires the armarx::ArVizComponentPluginUser.)
112 /// Draw some boxes in ArViz.
113 void drawBoxes(const Properties& p, viz::Client& arviz);
114 */
115
116 void runPeriodically();
117
118 VirtualRobot::RobotPtr robot = nullptr;
119
120
121 private:
122 static const std::string defaultName;
123
124 // Private member variables go here.
125
126
127 /// Properties shown in the Scenario GUI.
128 struct Properties
129 {
130 int taskPeriodMs = 100;
131
132 struct
133 {
134 bool enabled = true;
135 std::string providerName = "LaserScannerFeatureExtraction";
136 std::string name = "global"; // the merged entity of all sensors
137 } laserScannerFeatures;
138
139 struct
140 {
141 std::string name;
142 } robot;
143
144 struct
145 {
146 std::string providerName = "CartographerMappingAndLocalization";
147 std::string name = ""; // all
148
149 float freespaceThreshold = 0.45F;
150 float occupiedThreshold = 0.55;
151 } occupancyGrid;
152
153 struct
154 {
155 bool enabled = true;
156 std::string providerName = "AzureKinectPointCloudProvider";
157 } humanPoses;
158 };
159
160 Properties properties;
161 /* Use a mutex if you access variables from different threads
162 * (e.g. ice functions and RemoteGui_update()).
163 std::mutex propertiesMutex;
164 */
165
166
167 /* (Requires the armarx::LightweightRemoteGuiComponentPluginUser.)
168 /// Tab shown in the Remote GUI.
169 struct RemoteGuiTab : armarx::RemoteGui::Client::Tab
170 {
171 armarx::RemoteGui::Client::LineEdit boxLayerName;
172 armarx::RemoteGui::Client::IntSpinBox numBoxes;
173
174 armarx::RemoteGui::Client::Button drawBoxes;
175 };
176 RemoteGuiTab tab;
177 */
178
179
180 /* (Requires the armarx::ArVizComponentPluginUser.)
181 * When used from different threads, an ArViz client needs to be synchronized.
182 /// Protects the arviz client inherited from the ArViz plugin.
183 std::mutex arvizMutex;
184 */
185
186 std::optional<ArVizDrawer> arvizDrawer;
187
188
190
191 template <typename T>
192 using ReaderWriterPlugin = armem::client::plugins::ReaderWriterPlugin<T>;
193
194 ReaderWriterPlugin<armem::human::client::Reader>* humanPoseReaderPlugin = nullptr;
195
196 ReaderWriterPlugin<memory::client::laser_scanner_features::Reader>*
197 laserScannerFeaturesReaderPlugin = nullptr;
198
199 ReaderWriterPlugin<armem::robot_state::VirtualRobotReader>* virtualRobotReaderPlugin =
200 nullptr;
201
202 ReaderWriterPlugin<memory::client::costmap::Reader>* costmapReaderPlugin = nullptr;
203
204 ReaderWriterPlugin<armem::vision::occupancy_grid::client::Reader>*
205 occupancyGridReaderPlugin = nullptr;
206
207 ReaderWriterPlugin<memory::client::human::Writer>* humanWriterPlugin = nullptr;
208 ReaderWriterPlugin<memory::client::laser_scanner_features::Writer>*
209 laserScannerFeaturesWriterPlugin = nullptr;
210
211
212 human::HumanTracker humanTracker;
213 };
214
215} // namespace armarx::navigation::components::dynamic_scene_provider
Provides a ready-to-use ArViz client arviz as member variable.
Baseclass for all ArmarX ManagedIceObjects requiring properties.
Definition Component.h:94
IceUtil::Handle< PeriodicTask< T > > pointer_type
Shared pointer type for convenience.
Adds the Memory Name System client component plugin.
Definition PluginUser.h:28
A component plugin offering client-side access to a reader or writer and manages the lifecycle,...
armarx::PropertyDefinitionsPtr createPropertyDefinitions() override
Definition Component.cpp:68
static std::string GetDefaultName()
Get the component's default name.
The HumanTracker class can be used to track and filter multiple humans.
std::shared_ptr< class Robot > RobotPtr
Definition Bus.h:19
IceUtil::Handle< class PropertyDefinitionContainer > PropertyDefinitionsPtr
PropertyDefinitions smart pointer type.