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| void | abortTask (const Ice::Current &=Ice::emptyCurrent) override |
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| void | addPath (Path p) |
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| void | addPath (PathWithCost p) |
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| PathWithCostSeq | getAllPathsWithCost (const Ice::Current &=Ice::emptyCurrent) const override |
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| PathWithCost | getBestPath (const Ice::Current &=Ice::emptyCurrent) const override |
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| CSpaceBasePtr | getCSpace (const Ice::Current &=Ice::emptyCurrent) const override |
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| Ice::Long | getMaximalPlanningTimeInSeconds (const Ice::Current &=Ice::emptyCurrent) const override |
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| Path | getNthPath (Ice::Long n, const Ice::Current &=Ice::emptyCurrent) const override |
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| PathWithCost | getNthPathWithCost (Ice::Long n, const Ice::Current &=Ice::emptyCurrent) const override |
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| Path | getPath (const Ice::Current &=Ice::emptyCurrent) const override |
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| Ice::Long | getPathCount (const Ice::Current &=Ice::emptyCurrent) const override |
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| PathWithCost | getPathWithCost (const Ice::Current &=Ice::emptyCurrent) const override |
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| void | run (const RemoteObjectNodePrxList &, const Ice::Current &=Ice::emptyCurrent) override |
| | Runs the task. More...
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| | Task (const std::string &taskName="PathCollection") |
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| | ~Task () override=default |
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| void | addTaskStatusCallback (std::function< void(TaskStatus::Status)> cb) |
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| Ice::Long | getPlanningTime (const Ice::Current &) const override |
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| MotionPlanningTaskBasePrx & | getProxy () |
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| Ice::Long | getRefiningTime (const Ice::Current &) const override |
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| Ice::Long | getRunningTime (const Ice::Current &) const override |
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| std::string | getTaskName (const Ice::Current &=Ice::emptyCurrent) const override |
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| TaskStatus::Status | getTaskStatus (const Ice::Current &=Ice::emptyCurrent) const override |
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| | MotionPlanningTask ()=default |
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| virtual void | onPlanningDone () |
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| virtual void | onRefiningDone () |
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| virtual void | postEnqueueing () |
| | Called by the planning server after the task was enqueued. More...
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| virtual void | registerAtIceAdapter (Ice::ObjectAdapterPtr &adapter, const Ice::Identity ident) |
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| bool | setTaskStatus (TaskStatus::Status newTaskStatus, const Ice::Current &=Ice::emptyCurrent) override |
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| | ~MotionPlanningTask () override=default |
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| bool | finishedRunning (const Ice::Current &=Ice::emptyCurrent) const override |
| | Returns whether the task has finished planning. More...
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| bool | isRunning (const Ice::Current &=Ice::emptyCurrent) const override |
| | Returns whether the task is currently planning. More...
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| void | waitForFinishedPlanning_async (const AMD_MotionPlanningTaskControlInterface_waitForFinishedPlanningPtr &cb, const Ice::Current &=Ice::emptyCurrent) override |
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| void | waitForFinishedRunning_async (const AMD_MotionPlanningTaskControlInterface_waitForFinishedRunningPtr &cb, const Ice::Current &=Ice::emptyCurrent) override |
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| PathSeq | getAllPaths (const Ice::Current &=Ice::emptyCurrent) const override |
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| Path | getNthPath (Ice::Long n, const Ice::Current &=Ice::emptyCurrent) const override |
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| Path | getPath (const Ice::Current &=Ice::emptyCurrent) const override |
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| Path | getPath (const Ice::Current &=Ice::emptyCurrent) const override |
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| Path | getPath (const Ice::Current &=Ice::emptyCurrent) const override |
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Definition at line 43 of file Task.h.