#include <map>
#include <pcl/point_cloud.h>
#include <pcl/point_types.h>
#include <pcl/common/transforms.h>
#include <VirtualRobot/math/Helpers.h>
#include <VisionX/libraries/VoxelGridCore/VoxelGrid.hpp>
#include "../types.h"
Go to the source code of this file.
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template<class PointT > |
pcl::PointCloud< PointT > | transformPointCloudToGrid (const pcl::PointCloud< PointT > &pointCloud, const Eigen::Matrix4f &pointCloudPose, const Eigen::Matrix4f &gridPose) |
| Transform a point cloud to local grid coordinates. More...
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