SceneManipulatorManager.h
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/*
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* This file is part of ArmarX.
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*
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* Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
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*
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* ArmarX is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* ArmarX is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* @package MemoryX::gui-plugins::SceneEditor
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* @date 2015
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* @copyright http://www.gnu.org/licenses/gpl-2.0.txt
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* GNU General Public License
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*/
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#pragma once
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#include "
ManipulatorMode.h
"
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#include "
Scene.h
"
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#include <Inventor/draggers/SoDragger.h>
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namespace
scene3D
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{
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class
SceneManipulatorManager
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{
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friend
class
SceneSelectionManager
;
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public
:
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/**
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* Constructor
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* Creates an Instance of the Class.
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*
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* @param scene Existing Scene
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*/
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SceneManipulatorManager
(
ScenePtr
scene);
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/**
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* Sets a specific ManipulatorMode.
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*
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* @param mode ManipulatorMode to be set
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*/
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void
setManipulatorMode
(
scene3D::ManipulatorMode
mode);
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/**
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* Returns the set ManipulatorMode.
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*
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* @return ManipulatorMode ManipulatorMode
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*/
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ManipulatorMode
getManipulatorMode
();
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/**
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* Adds the selected Manipulator to a SceneObject.
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*
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* @param object SceneObject the Manipulator is added to
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*/
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void
addManipulator
(
SceneObjectPtr
object
);
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/**
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* Applys the selected Manipulator to a SceneObject.
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*
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* @param object SceneObject the Manipulator is applied to
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*/
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void
applyManipulator
(
SceneObjectPtr
object
);
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private
:
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SceneWeakPtr
scene;
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scene3D::ManipulatorMode
manipulatorMode;
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static
void
manipulatorStartCallback(
void
* userdata, SoDragger* dragger);
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static
void
manipulatorFinishCallback(
void
* userdata, SoDragger* dragger);
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static
void
manipulatorValueChangedCallback(
void
* userdata, SoDragger* dragger);
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};
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}
// namespace scene3D
scene3D::ManipulatorMode
ManipulatorMode
Definition:
ManipulatorMode.h:33
scene3D::ScenePtr
std::shared_ptr< Scene > ScenePtr
Definition:
PointerDefinitions.h:36
scene3D::SceneManipulatorManager::setManipulatorMode
void setManipulatorMode(scene3D::ManipulatorMode mode)
Sets a specific ManipulatorMode.
Definition:
SceneManipulatorManager.cpp:30
scene3D::SceneManipulatorManager::getManipulatorMode
ManipulatorMode getManipulatorMode()
Returns the set ManipulatorMode.
Definition:
SceneManipulatorManager.cpp:187
Scene.h
scene3D
Definition:
ManipulatorMode.h:26
ManipulatorMode.h
scene3D::SceneManipulatorManager::applyManipulator
void applyManipulator(SceneObjectPtr object)
Applys the selected Manipulator to a SceneObject.
Definition:
SceneManipulatorManager.cpp:181
scene3D::SceneManipulatorManager::SceneManipulatorManager
SceneManipulatorManager(ScenePtr scene)
Constructor Creates an Instance of the Class.
Definition:
SceneManipulatorManager.cpp:116
scene3D::SceneWeakPtr
std::weak_ptr< Scene > SceneWeakPtr
Definition:
PointerDefinitions.h:37
scene3D::SceneManipulatorManager::addManipulator
void addManipulator(SceneObjectPtr object)
Adds the selected Manipulator to a SceneObject.
Definition:
SceneManipulatorManager.cpp:122
scene3D::SceneObjectPtr
boost::intrusive_ptr< SceneObject > SceneObjectPtr
Definition:
PointerDefinitions.h:40
scene3D::SceneManipulatorManager
Definition:
SceneManipulatorManager.h:32
scene3D::SceneSelectionManager
Definition:
SceneSelectionManager.h:36
MemoryX
gui-plugins
SceneEditor
scene3D
SceneManipulatorManager.h
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