SceneManipulatorManager.h
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1 /*
2  * This file is part of ArmarX.
3  *
4  * Copyright (C) 2012-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5  *
6  * ArmarX is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License version 2 as
8  * published by the Free Software Foundation.
9  *
10  * ArmarX is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  *
18  * @package MemoryX::gui-plugins::SceneEditor
19  * @date 2015
20  * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
21  * GNU General Public License
22  */
23 
24 #pragma once
25 
26 #include "ManipulatorMode.h"
27 #include "Scene.h"
28 #include <Inventor/draggers/SoDragger.h>
29 
30 namespace scene3D
31 {
33  {
34  friend class SceneSelectionManager;
35 
36  public:
37  /**
38  * Constructor
39  * Creates an Instance of the Class.
40  *
41  * @param scene Existing Scene
42  */
44 
45  /**
46  * Sets a specific ManipulatorMode.
47  *
48  * @param mode ManipulatorMode to be set
49  */
51 
52  /**
53  * Returns the set ManipulatorMode.
54  *
55  * @return ManipulatorMode ManipulatorMode
56  */
58 
59 
60  /**
61  * Adds the selected Manipulator to a SceneObject.
62  *
63  * @param object SceneObject the Manipulator is added to
64  */
65  void addManipulator(SceneObjectPtr object);
66 
67  /**
68  * Applys the selected Manipulator to a SceneObject.
69  *
70  * @param object SceneObject the Manipulator is applied to
71  */
72  void applyManipulator(SceneObjectPtr object);
73 
74  private:
75  SceneWeakPtr scene;
76 
77  scene3D::ManipulatorMode manipulatorMode;
78 
79  static void manipulatorStartCallback(void* userdata, SoDragger* dragger);
80 
81  static void manipulatorFinishCallback(void* userdata, SoDragger* dragger);
82 
83  static void manipulatorValueChangedCallback(void* userdata, SoDragger* dragger);
84  };
85 } // namespace scene3D
scene3D::ManipulatorMode
ManipulatorMode
Definition: ManipulatorMode.h:33
scene3D::ScenePtr
std::shared_ptr< Scene > ScenePtr
Definition: PointerDefinitions.h:36
scene3D::SceneManipulatorManager::setManipulatorMode
void setManipulatorMode(scene3D::ManipulatorMode mode)
Sets a specific ManipulatorMode.
Definition: SceneManipulatorManager.cpp:30
scene3D::SceneManipulatorManager::getManipulatorMode
ManipulatorMode getManipulatorMode()
Returns the set ManipulatorMode.
Definition: SceneManipulatorManager.cpp:187
Scene.h
scene3D
Definition: ManipulatorMode.h:26
ManipulatorMode.h
scene3D::SceneManipulatorManager::applyManipulator
void applyManipulator(SceneObjectPtr object)
Applys the selected Manipulator to a SceneObject.
Definition: SceneManipulatorManager.cpp:181
scene3D::SceneManipulatorManager::SceneManipulatorManager
SceneManipulatorManager(ScenePtr scene)
Constructor Creates an Instance of the Class.
Definition: SceneManipulatorManager.cpp:116
scene3D::SceneWeakPtr
std::weak_ptr< Scene > SceneWeakPtr
Definition: PointerDefinitions.h:37
scene3D::SceneManipulatorManager::addManipulator
void addManipulator(SceneObjectPtr object)
Adds the selected Manipulator to a SceneObject.
Definition: SceneManipulatorManager.cpp:122
scene3D::SceneObjectPtr
boost::intrusive_ptr< SceneObject > SceneObjectPtr
Definition: PointerDefinitions.h:40
scene3D::SceneManipulatorManager
Definition: SceneManipulatorManager.h:32
scene3D::SceneSelectionManager
Definition: SceneSelectionManager.h:36