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   28 #include <AffordanceKit/UnimanualAffordance.h> 
   29 #include <Inventor/nodes/SoCoordinate3.h> 
   30 #include <Inventor/nodes/SoLineSet.h> 
   31 #include <Inventor/nodes/SoMaterial.h> 
   43                        const std::string& layerName,
 
   44                        const std::string& 
id,
 
   45                        float minExpectedProbability,
 
   46                        const AffordanceKit::PrimitivePtr& primitive);
 
  
 
AffordanceKit::UnimanualAffordancePtr affordance
float computeSamplingDistance(const Eigen::Matrix4f &sampling1, const Eigen::Matrix4f &sampling2)
Eigen::Vector3f computeSamplingPosition(const Eigen::Matrix4f &pose, float offset)
MatrixXX< 4, 4, float > Matrix4f
std::shared_ptr< UnimanualAffordanceArmarX > UnimanualAffordanceArmarXPtr
SoMaterial * visualizationMaterialNode
~UnimanualAffordanceArmarX()
void visualize(const armarx::DebugDrawerInterfacePrx &debugDrawer, const std::string &layerName, const std::string &id, float minExpectedProbability, const AffordanceKit::PrimitivePtr &primitive)
SoSeparator * visualizationNode
SoCoordinate3 * visualizationCoordinateNode
SoLineSet * visualizationLineSetNode
UnimanualAffordanceArmarX(const AffordanceKit::UnimanualAffordancePtr &unimanualAffordance)