DiscreteProbability Class Reference

The DiscreteProbability class. More...

#include <MemoryX/core/entity/ProbabilityMeasures.h>

+ Inheritance diagram for DiscreteProbability:

Public Member Functions

armarx::VariantDataClassPtr clone (const Ice::Current &c=Ice::emptyCurrent) const override
 
void deserialize (const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) override
 
 DiscreteProbability ()
 
 DiscreteProbability (::Ice::Float var)
 
::Ice::Float getProbability (const ::Ice::Current &=Ice::emptyCurrent) const override
 
armarx::VariantTypeId getType (const Ice::Current &c=Ice::emptyCurrent) const override
 
Ice::ObjectPtr ice_clone () const override
 
std::string output (const Ice::Current &c=Ice::emptyCurrent) const override
 
void serialize (const armarx::ObjectSerializerBasePtr &serializer, const ::Ice::Current &=Ice::emptyCurrent) const override
 
void setProbability (::Ice::Float, const ::Ice::Current &=Ice::emptyCurrent) override
 
bool validate (const Ice::Current &c=Ice::emptyCurrent) override
 
 ~DiscreteProbability () override
 

Detailed Description

Constructor & Destructor Documentation

◆ DiscreteProbability() [1/2]

◆ DiscreteProbability() [2/2]

DiscreteProbability ( ::Ice::Float var)

◆ ~DiscreteProbability()

~DiscreteProbability ( )
override

Member Function Documentation

◆ clone()

armarx::VariantDataClassPtr clone ( const Ice::Current & c = Ice::emptyCurrent) const
inlineoverride

◆ deserialize()

void deserialize ( const armarx::ObjectSerializerBasePtr & serializer,
const ::Ice::Current & = Ice::emptyCurrent )
override

◆ getProbability()

Ice::Float getProbability ( const ::Ice::Current & = Ice::emptyCurrent) const
override

◆ getType()

armarx::VariantTypeId getType ( const Ice::Current & c = Ice::emptyCurrent) const
inlineoverride

◆ ice_clone()

Ice::ObjectPtr ice_clone ( ) const
inlineoverride

◆ output()

std::string output ( const Ice::Current & c = Ice::emptyCurrent) const
inlineoverride

◆ serialize()

void serialize ( const armarx::ObjectSerializerBasePtr & serializer,
const ::Ice::Current & = Ice::emptyCurrent ) const
override

◆ setProbability()

void setProbability ( ::Ice::Float ,
const ::Ice::Current & = Ice::emptyCurrent )
override

◆ validate()

bool validate ( const Ice::Current & c = Ice::emptyCurrent)
inlineoverride

The documentation for this class was generated from the following files: