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#include <ArmarXSimulation/libraries/ClutteredSceneGenerator/ClutteredSceneGenerator.h>
Public Attributes | |
uint | amountObjects = 6 |
Number of objects to generate in a scene. More... | |
bool | autoResetInvalidObjects = true |
Whether to automatically reset invalid objects after scene generation. More... | |
float | boxD = 1000 |
float | boxH = 750 |
float | boxW = 1500 |
float | boxX = 0 |
float | boxY = 0 |
float | boxZ = 0 |
uint | fallingSteps = 100 |
Number of simulation steps executed for letting objects fall onto the table. More... | |
float | maxObjectX = 550 |
float | maxObjectY = 175 |
uint | maxResetTries = 1 |
Maximum number of retries when resetting objects. More... | |
float | minObjectX = -550 |
float | minObjectY = -175 |
float | minObjectZ = 150 |
float | minObjectZOtherwiseReset = 0 |
float | objectMarginSide = 200 |
std::vector< ObjectSet > | objectSets |
float | objectSpacingZ = 100 |
Definition at line 52 of file ClutteredSceneGenerator.h.
uint amountObjects = 6 |
Number of objects to generate in a scene.
Definition at line 58 of file ClutteredSceneGenerator.h.
bool autoResetInvalidObjects = true |
Whether to automatically reset invalid objects after scene generation.
Definition at line 64 of file ClutteredSceneGenerator.h.
float boxD = 1000 |
Definition at line 74 of file ClutteredSceneGenerator.h.
float boxH = 750 |
Definition at line 73 of file ClutteredSceneGenerator.h.
float boxW = 1500 |
Definition at line 72 of file ClutteredSceneGenerator.h.
float boxX = 0 |
Definition at line 69 of file ClutteredSceneGenerator.h.
float boxY = 0 |
Definition at line 70 of file ClutteredSceneGenerator.h.
float boxZ = 0 |
Definition at line 71 of file ClutteredSceneGenerator.h.
uint fallingSteps = 100 |
Number of simulation steps executed for letting objects fall onto the table.
Definition at line 61 of file ClutteredSceneGenerator.h.
float maxObjectX = 550 |
Definition at line 84 of file ClutteredSceneGenerator.h.
float maxObjectY = 175 |
Definition at line 85 of file ClutteredSceneGenerator.h.
uint maxResetTries = 1 |
Maximum number of retries when resetting objects.
Definition at line 66 of file ClutteredSceneGenerator.h.
float minObjectX = -550 |
Definition at line 82 of file ClutteredSceneGenerator.h.
float minObjectY = -175 |
Definition at line 83 of file ClutteredSceneGenerator.h.
float minObjectZ = 150 |
Definition at line 86 of file ClutteredSceneGenerator.h.
float minObjectZOtherwiseReset = 0 |
Definition at line 89 of file ClutteredSceneGenerator.h.
float objectMarginSide = 200 |
Definition at line 77 of file ClutteredSceneGenerator.h.
std::vector<ObjectSet> objectSets |
Definition at line 55 of file ClutteredSceneGenerator.h.
float objectSpacingZ = 100 |
Definition at line 79 of file ClutteredSceneGenerator.h.