GetGraspPose.cpp
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/*
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* This file is part of ArmarX.
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*
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* ArmarX is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* ArmarX is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* @package RobotSkillTemplates::ObjectLocalization
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* @author Markus Grotz ( markus dot grotz at kit dot edu )
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* @date 2018
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* @copyright http://www.gnu.org/licenses/gpl-2.0.txt
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* GNU General Public License
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*/
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#include "
GetGraspPose.h
"
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//#include <ArmarXCore/core/time/TimeUtil.h>
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//#include <ArmarXCore/observers/variant/DatafieldRef.h>
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using namespace
armarx
;
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using namespace
ObjectLocalization;
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// DO NOT EDIT NEXT LINE
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GetGraspPose::SubClassRegistry
GetGraspPose::Registry
(GetGraspPose::GetName(),
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&
GetGraspPose::CreateInstance
);
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void
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GetGraspPose::onEnter
()
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{
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// put your user code for the enter-point here
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// execution time should be short (<100ms)
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}
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//void GetGraspPose::run()
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//{
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// // put your user code for the execution-phase here
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// // runs in seperate thread, thus can do complex operations
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// // should check constantly whether isRunningTaskStopped() returns true
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//
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//// uncomment this if you need a continous run function. Make sure to use sleep or use blocking wait to reduce cpu load.
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// while (!isRunningTaskStopped()) // stop run function if returning true
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// {
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// // do your calculations
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// }
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//}
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//void GetGraspPose::onBreak()
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//{
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// // put your user code for the breaking point here
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// // execution time should be short (<100ms)
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//}
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void
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GetGraspPose::onExit
()
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{
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PosePtr
graspOffset = local.getGraspOffset();
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FramedPosePtr
objectPose = local.getObjectPose();
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Eigen::Matrix4f
graspPose = objectPose->toGlobalEigen() * graspOffset->toEigen();
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new
FramedPose
() out.setGraspPose();
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// put your user code for the exit point here
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// execution time should be short (<100ms)
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}
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// DO NOT EDIT NEXT FUNCTION
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XMLStateFactoryBasePtr
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GetGraspPose::CreateInstance
(
XMLStateConstructorParams
stateData)
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{
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return
XMLStateFactoryBasePtr
(
new
GetGraspPose
(stateData));
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}
armarx::VariantType::FramedPose
const VariantTypeId FramedPose
Definition:
FramedPose.h:36
GfxTL::Matrix4f
MatrixXX< 4, 4, float > Matrix4f
Definition:
MatrixXX.h:650
armarx::XMLStateConstructorParams
Definition:
XMLState.h:49
armarx::ObjectLocalization::GetGraspPose::onEnter
void onEnter() override
Definition:
GetGraspPose.cpp:36
armarx::XMLStateFactoryBasePtr
IceInternal::Handle< XMLStateFactoryBase > XMLStateFactoryBasePtr
Definition:
XMLState.h:64
IceInternal::Handle< Pose >
armarx::ObjectLocalization::GetGraspPose::Registry
static SubClassRegistry Registry
Definition:
GetGraspPose.h:46
armarx::ObjectLocalization::GetGraspPose::onExit
void onExit() override
Definition:
GetGraspPose.cpp:62
GetGraspPose.h
armarx::ObjectLocalization::GetGraspPose::GetGraspPose
GetGraspPose(const XMLStateConstructorParams &stateData)
Definition:
GetGraspPose.h:32
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition:
ArmarXTimeserver.cpp:27
armarx::ObjectLocalization::GetGraspPose::CreateInstance
static XMLStateFactoryBasePtr CreateInstance(XMLStateConstructorParams stateData)
Definition:
GetGraspPose.cpp:81
RobotSkillTemplates
statecharts
ObjectLocalization
GetGraspPose.cpp
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