TrajectoryPlayerComponentPlugin.h
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#pragma once
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#include <
ArmarXCore/core/ComponentPlugin.h
>
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#include <RobotAPI/interface/components/TrajectoryPlayerInterface.h>
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namespace
armarx
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{
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namespace
plugins
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{
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class
TrajectoryPlayerComponentPlugin
:
public
ComponentPlugin
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{
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public
:
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using
ComponentPlugin::ComponentPlugin;
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void
preOnInitComponent
()
override
;
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void
preOnConnectComponent
()
override
;
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void
postCreatePropertyDefinitions
(
PropertyDefinitionsPtr
& properties)
override
;
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TrajectoryPlayerInterfacePrx
getTrajectoryPlayer
();
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private
:
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static
constexpr
const
char
* PROPERTY_NAME =
"TrajectoryPlayerName"
;
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TrajectoryPlayerInterfacePrx _trajectoryPlayer;
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};
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}
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}
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#include <
ArmarXCore/core/ManagedIceObject.h
>
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namespace
armarx
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{
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/**
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* @brief Provides a ready-to-use TrajectoryPlayer.
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*/
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class
TrajectoryPlayerComponentPluginUser
:
virtual
public
ManagedIceObject
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{
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public
:
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TrajectoryPlayerComponentPluginUser
();
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TrajectoryPlayerInterfacePrx
getTrajectoryPlayer
();
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private
:
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armarx::plugins::TrajectoryPlayerComponentPlugin
* plugin =
nullptr
;
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};
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}
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namespace
armarx
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{
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namespace
plugins
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{
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// Legacy typedef.
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using
TrajectoryPlayerComponentPluginUser
=
armarx::TrajectoryPlayerComponentPluginUser
;
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}
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}
armarx::plugins::TrajectoryPlayerComponentPlugin::postCreatePropertyDefinitions
void postCreatePropertyDefinitions(PropertyDefinitionsPtr &properties) override
Definition:
TrajectoryPlayerComponentPlugin.cpp:21
armarx::plugins::TrajectoryPlayerComponentPlugin::getTrajectoryPlayer
TrajectoryPlayerInterfacePrx getTrajectoryPlayer()
Definition:
TrajectoryPlayerComponentPlugin.cpp:32
armarx::plugins::TrajectoryPlayerComponentPluginUser
armarx::TrajectoryPlayerComponentPluginUser TrajectoryPlayerComponentPluginUser
Definition:
TrajectoryPlayerComponentPlugin.h:59
plugins
ManagedIceObject.h
armarx::ComponentPlugin
Definition:
ComponentPlugin.h:38
armarx::TrajectoryPlayerComponentPluginUser::getTrajectoryPlayer
TrajectoryPlayerInterfacePrx getTrajectoryPlayer()
Definition:
TrajectoryPlayerComponentPlugin.cpp:49
armarx::plugins::TrajectoryPlayerComponentPlugin::preOnInitComponent
void preOnInitComponent() override
Definition:
TrajectoryPlayerComponentPlugin.cpp:11
armarx::TrajectoryPlayerComponentPluginUser
Provides a ready-to-use TrajectoryPlayer.
Definition:
TrajectoryPlayerComponentPlugin.h:41
armarx::ManagedIceObject
The ManagedIceObject is the base class for all ArmarX objects.
Definition:
ManagedIceObject.h:163
IceUtil::Handle< class PropertyDefinitionContainer >
armarx::plugins::TrajectoryPlayerComponentPlugin::preOnConnectComponent
void preOnConnectComponent() override
Definition:
TrajectoryPlayerComponentPlugin.cpp:16
armarx::TrajectoryPlayerComponentPluginUser::TrajectoryPlayerComponentPluginUser
TrajectoryPlayerComponentPluginUser()
Definition:
TrajectoryPlayerComponentPlugin.cpp:44
ComponentPlugin.h
armarx::plugins::TrajectoryPlayerComponentPlugin
Definition:
TrajectoryPlayerComponentPlugin.h:12
armarx
This file offers overloads of toIce() and fromIce() functions for STL container types.
Definition:
ArmarXTimeserver.cpp:28
RobotAPI
libraries
RobotAPIComponentPlugins
TrajectoryPlayerComponentPlugin.h
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