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#include "util.h"#include <algorithm>#include <cstddef>#include <cstdint>#include <optional>#include <vector>#include <opencv2/core/eigen.hpp>#include <opencv2/core/mat.hpp>#include <opencv2/core/types.hpp>#include <opencv2/imgproc.hpp>#include <VirtualRobot/BoundingBox.h>#include <VirtualRobot/CollisionDetection/CollisionModel.h>#include <VirtualRobot/Random.h>#include <VirtualRobot/Robot.h>#include <VirtualRobot/SceneObjectSet.h>#include <VirtualRobot/VirtualRobot.h>#include <VirtualRobot/Workspace/WorkspaceGrid.h>#include <ArmarXCore/core/exceptions/local/ExpressionException.h>#include <ArmarXCore/core/logging/Logging.h>#include <ArmarXCore/core/util/StringHelpers.h>#include <ArmarXCore/util/CPPUtility/trace.h>#include <armarx/navigation/algorithms/Costmap.h>#include <armarx/navigation/algorithms/CostmapBuilder.h>#include <armarx/navigation/algorithms/Room.h>#include <armarx/navigation/algorithms/types.h>#include <armarx/navigation/core/basic_types.h>#include <range/v3/algorithm/for_each.hpp>#include <range/v3/view/zip.hpp>Namespaces | |
| namespace | armarx |
| This file offers overloads of toIce() and fromIce() functions for STL container types. | |
| namespace | armarx::navigation |
| This file is part of ArmarX. | |
| namespace | armarx::navigation::algorithms |
| This file is part of ArmarX. | |
Functions | |
| void | checkSameSize (const std::vector< Costmap > &costmaps) |
| SceneBounds | computeSceneBounds (const std::vector< Eigen::Vector2f > &points, const SceneBounds &init, const float margin) |
| SceneBounds | computeSceneBounds (const VirtualRobot::SceneObjectSetPtr &obstacles, const std::vector< VirtualRobot::RobotPtr > &articulatedObjects, const SceneBounds &init, const std::vector< Room > &rooms, const float margin, const bool restrictToRooms) |
| Costmap::Mask | dilateMask (const Costmap::Mask &mask, int numIterations) |
| void | invalidateOutsideRooms (const std::vector< Room > &rooms, Costmap &costmap, const float footprintRadius) |
| void | invalidateOutsideRooms (const std::vector< Room > &rooms, orientation_aware::Costmap3D &costmap, const float footprintRadius) |
| SceneBounds | merge (const std::vector< SceneBounds > &sceneBounds) |
| Costmap | mergeAligned (const std::vector< Costmap > &costmaps, const std::vector< float > &weights) |
| Costmap | mergeAligned (const std::vector< Costmap > &costmaps, CostmapMergeMode mode) |
| std::optional< core::Pose2D > | sampleValidPositionInMap (const algorithms::Costmap &costmap) |
| Costmap | scaleCostmap (const Costmap &costmap, float cellSize) |
| Costmap | toCostmap (const VirtualRobot::WorkspaceGrid &workspaceGrid) |
| SceneBounds | toSceneBounds (const VirtualRobot::WorkspaceGrid::Extends &extends) |