Go to the documentation of this file.
17 #include "Math/Math3d.h"
19 #include <Inventor/nodes/SoCylinder.h>
20 #include <Inventor/nodes/SoTransform.h>
21 #include <Inventor/nodes/SoTranslation.h>
23 #define NO_KEYPOINTS 4
40 bool init(std::string sFilename,
float fFocalLengthY);
75 const static std::string jointname[
NO_JOINTS];
OIFwdKinematicsInterface * m_pOIFwdKinematicsInterface
VectorXD< 3, double > Vec3d
SoTranslation * m_pObjCylPos
void setObjCylConfig(Vec3d pos, double alpha, double beta, double gamma, float height, float radius)
void setHandPosition(Vec3d pos)
SoTranslation * m_pTestSpherePos
Vec3d getPositionOfKeypoint(int nKeyPoint)
bool init(std::string sFilename, float fFocalLengthY)
void setJointAngle(int nJoint, float fAngleRad)
void setTestSpherePosition(Vec3d pos)
SoTransform * m_pObjCylRot
void setHandRotation(double alpha, double beta, double gamma)
SoCylinder * m_pObjectCylinder