SimulatedObjectAsObject.h
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/*
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* This file is part of ArmarX.
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*
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* ArmarX is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* ArmarX is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* @package armarx::simulation::scene_generation
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* @author Patrick Hegemann ( patrick dot hegemann at kit dot edu )
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* @copyright http://www.gnu.org/licenses/gpl-2.0.txt
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* GNU General Public License
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*/
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#pragma once
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#include "
SimulatedObject.h
"
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#include <VirtualRobot/VirtualRobot.h>
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namespace
armarx::simulation::scene_generation
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{
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class
SimulatedObjectAsObject
:
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public
SimulatedObject
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{
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public
:
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SimulatedObjectAsObject
(
const
std::string& instanceName,
const
ObjectSource
&
source
);
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void
addToSimulator
(armarx::SimulatorInterfacePrx& simulator)
override
;
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void
updatePoseFromSimulator
(armarx::SimulatorInterfacePrx& simulator)
override
;
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void
updatePoseToSimulator
(armarx::SimulatorInterfacePrx& simulator)
override
;
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bool
checkCollision
(
const
VirtualRobot::CollisionCheckerPtr& col,
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const
VirtualRobot::SceneObjectSetPtr& objectSet)
override
;
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std::unique_ptr<Pose>
getLocalPose
()
override
;
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void
setLocalPose
(
const
armarx::PosePtr
& pose)
override
;
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~SimulatedObjectAsObject
()
override
=
default
;
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private
:
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VirtualRobot::ManipulationObjectPtr localCopy_;
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};
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}
// namespace armarx::simulation::scene_generation
armarx::simulation::scene_generation::SimulatedObjectAsObject::setLocalPose
void setLocalPose(const armarx::PosePtr &pose) override
Definition:
SimulatedObjectAsObject.cpp:81
armarx::simulation::scene_generation::ObjectSource
Definition:
SimulatedObject.h:44
armarx::simulation::scene_generation
Definition:
ClutteredSceneGenerator.cpp:48
armarx::simulation::scene_generation::SimulatedObjectAsObject::getLocalPose
std::unique_ptr< Pose > getLocalPose() override
Definition:
SimulatedObjectAsObject.cpp:76
armarx::simulation::scene_generation::SimulatedObjectAsObject::updatePoseFromSimulator
void updatePoseFromSimulator(armarx::SimulatorInterfacePrx &simulator) override
Definition:
SimulatedObjectAsObject.cpp:57
IceInternal::Handle< Pose >
armarx::simulation::scene_generation::SimulatedObjectAsObject::~SimulatedObjectAsObject
~SimulatedObjectAsObject() override=default
armarx::simulation::scene_generation::SimulatedObjectAsObject::updatePoseToSimulator
void updatePoseToSimulator(armarx::SimulatorInterfacePrx &simulator) override
Definition:
SimulatedObjectAsObject.cpp:64
boost::source
Vertex source(const detail::edge_base< Directed, Vertex > &e, const PCG &)
Definition:
point_cloud_graph.h:681
SimulatedObject.h
armarx::simulation::scene_generation::SimulatedObjectAsObject::SimulatedObjectAsObject
SimulatedObjectAsObject(const std::string &instanceName, const ObjectSource &source)
Definition:
SimulatedObjectAsObject.cpp:34
armarx::simulation::scene_generation::SimulatedObjectAsObject
Definition:
SimulatedObjectAsObject.h:30
armarx::simulation::scene_generation::SimulatedObjectAsObject::addToSimulator
void addToSimulator(armarx::SimulatorInterfacePrx &simulator) override
Definition:
SimulatedObjectAsObject.cpp:51
armarx::simulation::scene_generation::SimulatedObject
Definition:
SimulatedObject.h:57
armarx::simulation::scene_generation::SimulatedObjectAsObject::checkCollision
bool checkCollision(const VirtualRobot::CollisionCheckerPtr &col, const VirtualRobot::SceneObjectSetPtr &objectSet) override
Definition:
SimulatedObjectAsObject.cpp:70
ArmarXSimulation
libraries
ClutteredSceneGenerator
objects
SimulatedObjectAsObject.h
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