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The SimulatedWorld class encapsulates the whole physics simulation and the corresponding data. More...
#include <ArmarXSimulation/components/Simulator/SimulatedWorld.h>
Classes | |
struct | GraspingInfo |
Public Types | |
using | MutexPtrType = typename argType< setMutexFunc >::type |
using | MutexType = MutexPtrType::element_type |
using | ScopedRecursiveLock = std::scoped_lock< MutexType > |
using | ScopedRecursiveLockPtr = std::shared_ptr< ScopedRecursiveLock > |
using | setMutexFunc = decltype(&SimDynamics::DynamicsEngine::setMutex) |
Public Member Functions | |
virtual void | activateObject (const std::string &objectName) |
virtual void | actuateRobotJoints (const std::string &robotName, const std::map< std::string, float > &angles, const std::map< std::string, float > &velocities)=0 |
virtual void | actuateRobotJointsPos (const std::string &robotName, const std::map< std::string, float > &angles)=0 |
virtual void | actuateRobotJointsTorque (const std::string &robotName, const std::map< std::string, float > &torques)=0 |
virtual void | actuateRobotJointsVel (const std::string &robotName, const std::map< std::string, float > &velocities)=0 |
virtual VirtualRobot::RobotPtr | adaptRobotToWorld (VirtualRobot::RobotPtr) |
virtual bool | addObstacle (const std::string &filename, const Eigen::Matrix4f &pose=Eigen::Matrix4f::Identity(), VirtualRobot::SceneObject::Physics::SimulationType simType=VirtualRobot::SceneObject::Physics::eUnknown, const std::string &localFilename="") |
Load and add an Obstacle (VirtualRobot xml file). More... | |
virtual bool | addObstacle (VirtualRobot::SceneObjectPtr o, VirtualRobot::SceneObject::Physics::SimulationType simType=VirtualRobot::SceneObject::Physics::eUnknown, const std::string &filename="", const std::string &objectClassName="", ObjectVisuPrimitivePtr primitiveData={}, const std::string &project="") |
virtual bool | addRobot (std::string &robotInstanceName, const std::string &filename, Eigen::Matrix4f pose=Eigen::Matrix4f::Identity(), const std::string &filenameLocal="", double pid_p=10.0, double pid_i=0, double pid_d=0, bool staticRobot=false, float scaling=1.0f, bool colModel=false, const std::map< std::string, float > &initConfig={}, bool selfCollisions=false) |
Load and add a robot. More... | |
virtual bool | addRobot (VirtualRobot::RobotPtr robot, double pid_p, double pid_i, double pid_d, const std::string &filename, bool staticRobot=false, float scaling=1.0f, bool colModel=false, bool selfCollisions=false) |
virtual bool | addScene (const std::string &filename, VirtualRobot::SceneObject::Physics::SimulationType simType=VirtualRobot::SceneObject::Physics::eUnknown) |
Load and add an Scene (VirtualRobot xml file). More... | |
virtual bool | addScene (VirtualRobot::ScenePtr scene, VirtualRobot::SceneObject::Physics::SimulationType simType=VirtualRobot::SceneObject::Physics::eUnknown) |
virtual void | applyForceObject (const std::string &objectName, const Eigen::Vector3f &force)=0 |
virtual void | applyForceRobotNode (const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &force)=0 |
virtual void | applyTorqueObject (const std::string &objectName, const Eigen::Vector3f &torque)=0 |
virtual void | applyTorqueRobotNode (const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &torque)=0 |
virtual std::vector< SimDynamics::DynamicsEngine::DynamicsContactInfo > | copyContacts ()=0 |
virtual SimulatedWorldData | copyReportData () |
virtual SceneVisuData | copySceneVisuData () |
copySceneVisuData Creates a copy of the visualization data More... | |
virtual void | enableLogging (const std::string &robotName, const std::string &logFile) |
virtual int | getContactCount () |
virtual double | getCurrentSimTime () |
virtual armarx::DistanceInfo | getDistance (const std::string &robotName, const std::string &robotNodeName, const std::string &worldObjectName)=0 |
virtual int | getFixedTimeStepMS ()=0 |
virtual int | getObjectCount () |
virtual Eigen::Matrix4f | getObjectPose (const std::string &objectName)=0 |
virtual std::vector< VirtualRobot::SceneObjectPtr > | getObjects ()=0 |
virtual std::vector< std::string > | getObstacleNames ()=0 |
virtual SimulatedWorldData & | getReportData () |
virtual VirtualRobot::RobotPtr | getRobot (const std::string &robotName)=0 |
virtual Eigen::Vector3f | getRobotAngularVelocity (const std::string &robotName, const std::string &nodeName)=0 |
virtual ForceTorqueDataSeq | getRobotForceTorqueSensors (const std::string &robotName)=0 |
virtual float | getRobotJointAngle (const std::string &robotName, const std::string &nodeName)=0 |
virtual int | getRobotJointAngleCount () |
virtual std::map< std::string, float > | getRobotJointAngles (const std::string &robotName)=0 |
virtual float | getRobotJointLimitHi (const std::string &robotName, const std::string &nodeName)=0 |
virtual float | getRobotJointLimitLo (const std::string &robotName, const std::string &nodeName)=0 |
virtual std::map< std::string, float > | getRobotJointTorques (const std::string &robotName)=0 |
virtual std::map< std::string, float > | getRobotJointVelocities (const std::string &robotName)=0 |
virtual float | getRobotJointVelocity (const std::string &robotName, const std::string &nodeName)=0 |
virtual Eigen::Vector3f | getRobotLinearVelocity (const std::string &robotName, const std::string &nodeName)=0 |
virtual float | getRobotMass (const std::string &robotName)=0 |
virtual float | getRobotMaxTorque (const std::string &robotName, const std::string &nodeName)=0 |
virtual std::vector< std::string > | getRobotNames ()=0 |
virtual armarx::DistanceInfo | getRobotNodeDistance (const std::string &robotName, const std::string &robotNodeName1, const std::string &robotNodeName2)=0 |
virtual Eigen::Matrix4f | getRobotNodePose (const std::string &robotName, const std::string &robotNodeName)=0 |
virtual Eigen::Matrix4f | getRobotPose (const std::string &robotName)=0 |
virtual std::map< std::string, VirtualRobot::RobotPtr > | getRobots ()=0 |
virtual ScopedRecursiveLockPtr | getScopedEngineLock (const std::string &callStr) |
virtual ScopedRecursiveLockPtr | getScopedSyncLock (const std::string &callStr) |
virtual float | getSimTime () |
virtual float | getSimulationStepDuration () |
getSimulationStepDuration More... | |
virtual float | getSimulationStepTimeMeasured () |
getSimulationStepTimeMeasured More... | |
virtual float | getSyncEngineTime () |
virtual bool | hasObject (const std::string &instanceName)=0 |
virtual bool | hasRobot (const std::string &robotName)=0 |
virtual bool | hasRobotNode (const std::string &robotName, const std::string &robotNodeName)=0 |
virtual void | objectGrasped (const std::string &robotName, const std::string &robotNodeName, const std::string &objectName) |
create a joint More... | |
virtual void | objectReleased (const std::string &robotName, const std::string &robotNodeName, const std::string &objectName) |
remove a joint More... | |
virtual bool | removeObstacle (const std::string &name) |
virtual bool | removeObstacles () |
virtual bool | removeRobot (const std::string &robotName) |
virtual bool | removeRobots () |
virtual bool | resetData () |
resetData Clears all data More... | |
virtual void | resetSimTime () |
virtual void | setObjectPose (const std::string &objectName, const Eigen::Matrix4f &globalPose)=0 |
virtual void | setObjectSimType (const std::string &objectName, VirtualRobot::SceneObject::Physics::SimulationType simType)=0 |
virtual void | setRobotAngularVelocity (const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &vel)=0 |
virtual void | setRobotAngularVelocityRobotRootFrame (const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &vel)=0 |
virtual void | setRobotLinearVelocity (const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &vel)=0 |
virtual void | setRobotLinearVelocityRobotRootFrame (const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &vel)=0 |
virtual void | setRobotMaxTorque (const std::string &robotName, const std::string &nodeName, float maxTorque)=0 |
virtual void | setRobotNodeSimType (const std::string &robotName, const std::string &robotNodeName, VirtualRobot::SceneObject::Physics::SimulationType simType)=0 |
virtual void | setRobotPose (const std::string &robotName, const Eigen::Matrix4f &globalPose)=0 |
virtual void | setupFloor (bool enable, const std::string &floorTexture) |
SimulatedWorld () | |
virtual void | stepPhysicsFixedTimeStep ()=0 |
Perform one simulation step. More... | |
virtual void | stepPhysicsRealTime ()=0 |
Perform one simulation step. More... | |
virtual bool | synchronizeSimulationData () |
synchronizeSimulationData Update the sim data according to the internal physics models. More... | |
virtual FramedPosePtr | toFramedPose (const Eigen::Matrix4f &globalPose, const std::string &robotName, const std::string &frameName)=0 |
toFramedPose Constructs a framed pose More... | |
virtual void | updateContacts (bool enable) |
virtual | ~SimulatedWorld () override=default |
Public Member Functions inherited from Logging | |
SpamFilterDataPtr | deactivateSpam (float deactivationDurationSec=10.0f, const std::string &identifier="", bool deactivate=true) const |
disables the logging for the current line for the given amount of seconds. More... | |
MessageTypeT | getEffectiveLoggingLevel () const |
Logging () | |
void | setLocalMinimumLoggingLevel (MessageTypeT level) |
With setLocalMinimumLoggingLevel the minimum verbosity-level of log-messages can be set. More... | |
void | setTag (const LogTag &tag) |
void | setTag (const std::string &tagName) |
virtual | ~Logging () |
Protected Member Functions | |
virtual bool | addObstacleEngine (VirtualRobot::SceneObjectPtr o, VirtualRobot::SceneObject::Physics::SimulationType simType)=0 |
virtual bool | addRobotEngine (VirtualRobot::RobotPtr robot, double pid_p, double pid_i, double pid_d, const std::string &filename, bool staticRobot, bool selfCollisions)=0 |
virtual VirtualRobot::SceneObjectPtr | getFloor ()=0 |
virtual bool | getRobotStatus (const std::string &robotName, NameValueMap &jointAngles, NameValueMap &jointVelocities, NameValueMap &jointTorques, Eigen::Vector3f &linearVelocity, Eigen::Vector3f &angularVelocity)=0 |
virtual bool | objectGraspedEngine (const std::string &robotName, const std::string &robotNodeName, const std::string &objectName, Eigen::Matrix4f &storeLocalTransform)=0 |
create a joint More... | |
virtual bool | objectReleasedEngine (const std::string &robotName, const std::string &robotNodeName, const std::string &objectName)=0 |
remove a joint More... | |
virtual bool | removeObstacleEngine (const std::string &name)=0 |
virtual bool | removeRobotEngine (const std::string &robotName)=0 |
virtual void | setupFloorEngine (bool enable, const std::string &floorTexture)=0 |
virtual bool | synchronizeObjects ()=0 |
virtual bool | synchronizeRobotNodePoses (const std::string &robotName, std::map< std::string, armarx::PoseBasePtr > &objMap)=0 |
virtual bool | synchronizeRobots () |
virtual bool | synchronizeSceneObjectPoses (VirtualRobot::SceneObjectPtr currentObjEngine, std::map< std::string, armarx::PoseBasePtr > &objMap)=0 |
virtual bool | synchronizeSimulationDataEngine ()=0 |
virtual bool | updateForceTorqueSensor (ForceTorqueInfo &ftInfo)=0 |
Protected Member Functions inherited from Logging | |
bool | checkLogLevel (MessageTypeT level) const |
const LogSenderPtr & | getLogSender () const |
Retrieve log sender. More... | |
LogSenderPtr | loghelper (const char *file, int line, const char *function) const |
Protected Attributes | |
std::vector< GraspingInfo > | attachedObjects |
bool | collectContacts |
double | currentSimTimeSec = 0.0 |
double | currentSyncTimeSec = 0.0 |
std::map< std::string, int > | engineMtxAccCalls |
std::map< std::string, float > | engineMtxAccTime |
std::map< std::string, IceUtil::Time > | engineMtxLastTime |
MutexPtrType | engineMutex |
float | maxRealTimeSimSpeed = 1 |
SimulatedWorldData | simReportData |
float | simStepExecutionDurationMS |
float | simTimeStepMS |
SceneVisuData | simVisuData |
float | synchronizeDurationMS |
MutexPtrType | synchronizeMutex |
std::map< std::string, int > | syncMtxAccCalls |
std::map< std::string, float > | syncMtxAccTime |
std::map< std::string, IceUtil::Time > | syncMtxLastTime |
Protected Attributes inherited from Logging | |
MessageTypeT | minimumLoggingLevel |
SpamFilterDataPtr | spamFilter |
LogTag | tag |
The SimulatedWorld class encapsulates the whole physics simulation and the corresponding data.
Definition at line 128 of file SimulatedWorld.h.
using MutexPtrType = typename argType<setMutexFunc>::type |
Definition at line 315 of file SimulatedWorld.h.
using MutexType = MutexPtrType::element_type |
Definition at line 316 of file SimulatedWorld.h.
using ScopedRecursiveLock = std::scoped_lock<MutexType> |
Definition at line 318 of file SimulatedWorld.h.
using ScopedRecursiveLockPtr = std::shared_ptr<ScopedRecursiveLock> |
Definition at line 319 of file SimulatedWorld.h.
using setMutexFunc = decltype(&SimDynamics::DynamicsEngine::setMutex) |
Definition at line 314 of file SimulatedWorld.h.
SimulatedWorld | ( | ) |
Definition at line 52 of file SimulatedWorld.cpp.
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Reimplemented in BulletPhysicsWorld.
Definition at line 64 of file SimulatedWorld.cpp.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Reimplemented in BulletPhysicsWorld.
Definition at line 458 of file SimulatedWorld.cpp.
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Load and add an Obstacle (VirtualRobot xml file).
filename | The obstacle xml file |
pose | The inital pose (mm) |
simType | eUnknown: use sim type of SceneObject, to overwrite internal simType use: eStatic: cannot move, but collide; eKinematic: can be moved, but no dynamics; eDynamic: full dynamic simulation |
Definition at line 601 of file SimulatedWorld.cpp.
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Definition at line 652 of file SimulatedWorld.cpp.
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Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Load and add a robot.
addRobot Load and add int to the scene
filename | The absolute filename |
pose | The initial pose (4x4matrix, in MM) |
filenameLocal | The local filename (i.e. not the absolute one) |
pid_p | PID control paramters, currently all joints use the same pid values |
pid_i | PID control paramters, currently all joints use the same pid values |
pid_d | PID control paramters, currently all joints use the same pid values |
staticRobot | If set, the robot is added as a static/fixed kinematic object which does not move due to physics (it may be actuated by setting the position of the joints) |
scaling | The scaling of the robot (1 = no scaling). |
colModel | Use the collision model for visualization. |
Definition at line 335 of file SimulatedWorld.cpp.
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Definition at line 125 of file SimulatedWorld.cpp.
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protectedpure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Load and add an Scene (VirtualRobot xml file).
filename | The scene xml fil |
simType | eStatic: cannot move, but collide; eKinematic: can be moved, but no dynamics; eDynamic: full dynamic simulation |
Definition at line 530 of file SimulatedWorld.cpp.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Definition at line 118 of file SimulatedWorld.cpp.
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copySceneVisuData Creates a copy of the visualization data
Definition at line 938 of file SimulatedWorld.cpp.
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Reimplemented in BulletPhysicsWorld, and KinematicsWorld.
Definition at line 804 of file SimulatedWorld.cpp.
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Reimplemented in MujocoPhysicsWorld, and BulletPhysicsWorld.
Definition at line 958 of file SimulatedWorld.cpp.
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Definition at line 80 of file SimulatedWorld.cpp.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in BulletPhysicsWorld, KinematicsWorld, and MujocoPhysicsWorld.
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protectedpure virtual |
Implemented in BulletPhysicsWorld, MujocoPhysicsWorld, and KinematicsWorld.
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Definition at line 965 of file SimulatedWorld.cpp.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in BulletPhysicsWorld, KinematicsWorld, and MujocoPhysicsWorld.
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Definition at line 112 of file SimulatedWorld.cpp.
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pure virtual |
Implemented in BulletPhysicsWorld, MujocoPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Definition at line 945 of file SimulatedWorld.cpp.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in BulletPhysicsWorld, KinematicsWorld, and MujocoPhysicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in BulletPhysicsWorld, MujocoPhysicsWorld, and KinematicsWorld.
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protectedpure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Definition at line 714 of file SimulatedWorld.cpp.
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Definition at line 810 of file SimulatedWorld.cpp.
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getSimulationStepDuration
Definition at line 792 of file SimulatedWorld.cpp.
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getSimulationStepTimeMeasured
Definition at line 798 of file SimulatedWorld.cpp.
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Definition at line 816 of file SimulatedWorld.cpp.
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Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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create a joint
Definition at line 243 of file SimulatedWorld.cpp.
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create a joint
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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remove a joint
Definition at line 206 of file SimulatedWorld.cpp.
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remove a joint
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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protectedpure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Definition at line 280 of file SimulatedWorld.cpp.
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Definition at line 464 of file SimulatedWorld.cpp.
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protectedpure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Definition at line 96 of file SimulatedWorld.cpp.
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resetData Clears all data
Definition at line 70 of file SimulatedWorld.cpp.
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Definition at line 90 of file SimulatedWorld.cpp.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in BulletPhysicsWorld, MujocoPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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pure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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protectedpure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Perform one simulation step.
This updates all models.
Implemented in BulletPhysicsWorld, KinematicsWorld, and MujocoPhysicsWorld.
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Perform one simulation step.
Calculates the delta update time from the time that has passed since the last call. This updates all models.
Implemented in BulletPhysicsWorld, KinematicsWorld, and MujocoPhysicsWorld.
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protectedpure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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protectedpure virtual |
Implemented in BulletPhysicsWorld, and KinematicsWorld.
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Definition at line 822 of file SimulatedWorld.cpp.
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protectedpure virtual |
Implemented in BulletPhysicsWorld, and KinematicsWorld.
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synchronizeSimulationData Update the sim data according to the internal physics models.
Definition at line 880 of file SimulatedWorld.cpp.
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protectedpure virtual |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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toFramedPose Constructs a framed pose
globalPose | |
robotName | |
frameName |
Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Definition at line 932 of file SimulatedWorld.cpp.
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Implemented in MujocoPhysicsWorld, BulletPhysicsWorld, and KinematicsWorld.
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Definition at line 449 of file SimulatedWorld.h.
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Definition at line 439 of file SimulatedWorld.h.
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Definition at line 433 of file SimulatedWorld.h.
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Definition at line 434 of file SimulatedWorld.h.
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Definition at line 462 of file SimulatedWorld.h.
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Definition at line 463 of file SimulatedWorld.h.
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Definition at line 464 of file SimulatedWorld.h.
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Definition at line 436 of file SimulatedWorld.h.
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Definition at line 453 of file SimulatedWorld.h.
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Definition at line 452 of file SimulatedWorld.h.
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Definition at line 457 of file SimulatedWorld.h.
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Definition at line 454 of file SimulatedWorld.h.
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Definition at line 451 of file SimulatedWorld.h.
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Definition at line 459 of file SimulatedWorld.h.
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Definition at line 437 of file SimulatedWorld.h.
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Definition at line 465 of file SimulatedWorld.h.
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Definition at line 466 of file SimulatedWorld.h.
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Definition at line 467 of file SimulatedWorld.h.