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void | abortTask (const Ice::Current &=Ice::emptyCurrent) override |
| Aborts planning. More...
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Path | getPath (const Ice::Current &=Ice::emptyCurrent) const override |
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bool | isPathCollisionFree (const VectorXf &from, const VectorXf &to) |
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void | run (const RemoteObjectNodePrxList &, const Ice::Current &=Ice::emptyCurrent) override |
| Runs the task. More...
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| Task (const CSpaceBasePtr &cspace, const VectorXf &startCfg, const VectorXf &goalCfg, const std::string &taskName="AStarTask", float dcdStep=0.01f, float gridStepSize=2.5f, Ice::Long maximalPlanningTimeInSeconds=300) |
| A task using the A* algorithm. More...
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CSpaceBasePtr | getCSpace (const Ice::Current &=Ice::emptyCurrent) const override |
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float | getDcdStep (const Ice::Current &=Ice::emptyCurrent) const override |
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VectorXf | getGoal (const Ice::Current &=Ice::emptyCurrent) const override |
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Ice::Long | getMaximalPlanningTimeInSeconds (const Ice::Current &=Ice::emptyCurrent) const override |
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VectorXf | getStart (const Ice::Current &=Ice::emptyCurrent) const override |
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| MotionPlanningTaskWithDefaultMembers (const VectorXf &startCfg, const VectorXf &goalCfg, const CSpaceBasePtr &cspace, Ice::Float dcdStep, Ice::Long maximalPlanningTimeInSeconds, const std::string &taskName) |
| ctor More...
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void | addTaskStatusCallback (std::function< void(TaskStatus::Status)> cb) |
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Ice::Long | getPlanningTime (const Ice::Current &) const override |
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MotionPlanningTaskBasePrx & | getProxy () |
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Ice::Long | getRefiningTime (const Ice::Current &) const override |
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Ice::Long | getRunningTime (const Ice::Current &) const override |
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std::string | getTaskName (const Ice::Current &=Ice::emptyCurrent) const override |
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TaskStatus::Status | getTaskStatus (const Ice::Current &=Ice::emptyCurrent) const override |
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| MotionPlanningTask ()=default |
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virtual void | onPlanningDone () |
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virtual void | onRefiningDone () |
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virtual void | postEnqueueing () |
| Called by the planning server after the task was enqueued. More...
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virtual void | registerAtIceAdapter (Ice::ObjectAdapterPtr &adapter, const Ice::Identity ident) |
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bool | setTaskStatus (TaskStatus::Status newTaskStatus, const Ice::Current &=Ice::emptyCurrent) override |
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| ~MotionPlanningTask () override=default |
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bool | finishedRunning (const Ice::Current &=Ice::emptyCurrent) const override |
| Returns whether the task has finished planning. More...
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bool | isRunning (const Ice::Current &=Ice::emptyCurrent) const override |
| Returns whether the task is currently planning. More...
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void | waitForFinishedPlanning_async (const AMD_MotionPlanningTaskControlInterface_waitForFinishedPlanningPtr &cb, const Ice::Current &=Ice::emptyCurrent) override |
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void | waitForFinishedRunning_async (const AMD_MotionPlanningTaskControlInterface_waitForFinishedRunningPtr &cb, const Ice::Current &=Ice::emptyCurrent) override |
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Definition at line 45 of file Task.h.