|
void | abortTask (const Ice::Current &=Ice::emptyCurrent) override |
|
void | addPath (Path p) |
|
void | addPath (PathWithCost p) |
|
PathWithCostSeq | getAllPathsWithCost (const Ice::Current &=Ice::emptyCurrent) const override |
|
PathWithCost | getBestPath (const Ice::Current &=Ice::emptyCurrent) const override |
|
CSpaceBasePtr | getCSpace (const Ice::Current &=Ice::emptyCurrent) const override |
|
Ice::Long | getMaximalPlanningTimeInSeconds (const Ice::Current &=Ice::emptyCurrent) const override |
|
Path | getNthPath (Ice::Long n, const Ice::Current &=Ice::emptyCurrent) const override |
|
PathWithCost | getNthPathWithCost (Ice::Long n, const Ice::Current &=Ice::emptyCurrent) const override |
|
Path | getPath (const Ice::Current &=Ice::emptyCurrent) const override |
|
Ice::Long | getPathCount (const Ice::Current &=Ice::emptyCurrent) const override |
|
PathWithCost | getPathWithCost (const Ice::Current &=Ice::emptyCurrent) const override |
|
void | run (const RemoteObjectNodePrxList &, const Ice::Current &=Ice::emptyCurrent) override |
| Runs the task. More...
|
|
| Task (const std::string &taskName="PathCollection") |
|
| ~Task () override=default |
|
void | addTaskStatusCallback (std::function< void(TaskStatus::Status)> cb) |
|
Ice::Long | getPlanningTime (const Ice::Current &) const override |
|
MotionPlanningTaskBasePrx & | getProxy () |
|
Ice::Long | getRefiningTime (const Ice::Current &) const override |
|
Ice::Long | getRunningTime (const Ice::Current &) const override |
|
std::string | getTaskName (const Ice::Current &=Ice::emptyCurrent) const override |
|
TaskStatus::Status | getTaskStatus (const Ice::Current &=Ice::emptyCurrent) const override |
|
| MotionPlanningTask ()=default |
|
virtual void | onPlanningDone () |
|
virtual void | onRefiningDone () |
|
virtual void | postEnqueueing () |
| Called by the planning server after the task was enqueued. More...
|
|
virtual void | registerAtIceAdapter (Ice::ObjectAdapterPtr &adapter, const Ice::Identity ident) |
|
bool | setTaskStatus (TaskStatus::Status newTaskStatus, const Ice::Current &=Ice::emptyCurrent) override |
|
| ~MotionPlanningTask () override=default |
|
bool | finishedRunning (const Ice::Current &=Ice::emptyCurrent) const override |
| Returns whether the task has finished planning. More...
|
|
bool | isRunning (const Ice::Current &=Ice::emptyCurrent) const override |
| Returns whether the task is currently planning. More...
|
|
void | waitForFinishedPlanning_async (const AMD_MotionPlanningTaskControlInterface_waitForFinishedPlanningPtr &cb, const Ice::Current &=Ice::emptyCurrent) override |
|
void | waitForFinishedRunning_async (const AMD_MotionPlanningTaskControlInterface_waitForFinishedRunningPtr &cb, const Ice::Current &=Ice::emptyCurrent) override |
|
PathSeq | getAllPaths (const Ice::Current &=Ice::emptyCurrent) const override |
|
Path | getNthPath (Ice::Long n, const Ice::Current &=Ice::emptyCurrent) const override |
|
Path | getPath (const Ice::Current &=Ice::emptyCurrent) const override |
|
Path | getPath (const Ice::Current &=Ice::emptyCurrent) const override |
|
Path | getPath (const Ice::Current &=Ice::emptyCurrent) const override |
|
Definition at line 43 of file Task.h.