BulletPhysicsWorld.h
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1/*
2 * This file is part of ArmarX.
3 *
4 * Copyright (C) 2013-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5 *
6 * ArmarX is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License version 2 as
8 * published by the Free Software Foundation.
9 *
10 * ArmarX is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 * @package ArmarXSimulation::Simulator
19 * @author Nikolaus Vahrenkamp ( vahrenkamp at kit dot edu )
20 * @date 2014
21 * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
22 * GNU General Public License
23 */
24
25#pragma once
26
27#include <Eigen/Core>
28#include <Eigen/Geometry>
29
30#include <LinearMath/btQuickprof.h>
31#include <SimDynamics/DynamicsEngine/BulletEngine/BulletEngine.h>
32#include <SimDynamics/DynamicsEngine/BulletEngine/BulletRobotLogger.h>
33#include <SimDynamics/DynamicsEngine/DynamicsEngine.h>
34#include <SimDynamics/DynamicsEngine/DynamicsObject.h>
35#include <SimDynamics/DynamicsEngine/DynamicsRobot.h>
36#include <SimDynamics/DynamicsWorld.h>
37#include <btBulletDynamicsCommon.h>
38
39// just needed for SceneData
40#include <ArmarXSimulation/interface/simulator/SimulatorInterface.h>
41// #include <ArmarXCore/core/system/Synchronization.h>
44
45#include "SimulatedWorld.h"
46
47namespace armarx
48{
49 /*!
50 * \brief The BulletPhysicsWorld class encapsulates the whole physics simulation and the corresponding data
51 *
52 */
54 {
55 public:
57 ~BulletPhysicsWorld() override;
58
59
60 virtual void initialize(int stepSizeMS,
63 float maxRealTimeSimSpeed = 1,
64 bool floorPlane = false,
65 std::string floorTexture = std::string());
66
68
69 void actuateRobotJoints(const std::string& robotName,
70 const std::map<std::string, float>& angles,
71 const std::map<std::string, float>& velocities) override;
72 void actuateRobotJointsPos(const std::string& robotName,
73 const std::map<std::string, float>& angles) override;
74 void actuateRobotJointsVel(const std::string& robotName,
75 const std::map<std::string, float>& velocities) override;
76 void actuateRobotJointsTorque(const std::string& robotName,
77 const std::map<std::string, float>& torques) override;
78 void setRobotPose(const std::string& robotName, const Eigen::Matrix4f& globalPose) override;
79
80 void applyForceRobotNode(const std::string& robotName,
81 const std::string& robotNodeName,
82 const Eigen::Vector3f& force) override;
83 void applyTorqueRobotNode(const std::string& robotName,
84 const std::string& robotNodeName,
85 const Eigen::Vector3f& torque) override;
86
87 void applyForceObject(const std::string& objectName, const Eigen::Vector3f& force) override;
88 void applyTorqueObject(const std::string& objectName,
89 const Eigen::Vector3f& torque) override;
90
91 bool hasObject(const std::string& instanceName) override;
92 void setObjectPose(const std::string& objectName,
93 const Eigen::Matrix4f& globalPose) override;
94 void activateObject(const std::string& objectName) override;
95
96 bool hasRobot(const std::string& robotName) override;
97 bool hasRobotNode(const std::string& robotName, const std::string& robotNodeName) override;
98 float getRobotMass(const std::string& robotName) override;
99
100 std::map<std::string, float> getRobotJointAngles(const std::string& robotName) override;
101 float getRobotJointAngle(const std::string& robotName,
102 const std::string& nodeName) override;
103 std::map<std::string, float> getRobotJointVelocities(const std::string& robotName) override;
104 float getRobotJointVelocity(const std::string& robotName,
105 const std::string& nodeName) override;
106 std::map<std::string, float> getRobotJointTorques(const std::string& robotName) override;
107 ForceTorqueDataSeq getRobotForceTorqueSensors(const std::string& robotName) override;
108
109 float getRobotJointLimitLo(const std::string& robotName,
110 const std::string& nodeName) override;
111 float getRobotJointLimitHi(const std::string& robotName,
112 const std::string& nodeName) override;
113 Eigen::Matrix4f getRobotPose(const std::string& robotName) override;
114
115 float getRobotMaxTorque(const std::string& robotName, const std::string& nodeName) override;
116 void setRobotMaxTorque(const std::string& robotName,
117 const std::string& nodeName,
118 float maxTorque) override;
119
120 Eigen::Matrix4f getRobotNodePose(const std::string& robotName,
121 const std::string& robotNodeName) override;
122
123 Eigen::Vector3f getRobotLinearVelocity(const std::string& robotName,
124 const std::string& nodeName) override;
125 Eigen::Vector3f getRobotAngularVelocity(const std::string& robotName,
126 const std::string& nodeName) override;
127
128 void setRobotLinearVelocity(const std::string& robotName,
129 const std::string& robotNodeName,
130 const Eigen::Vector3f& vel) override;
131 void setRobotAngularVelocity(const std::string& robotName,
132 const std::string& robotNodeName,
133 const Eigen::Vector3f& vel) override;
134 void setRobotLinearVelocityRobotRootFrame(const std::string& robotName,
135 const std::string& robotNodeName,
136 const Eigen::Vector3f& vel) override;
137 void setRobotAngularVelocityRobotRootFrame(const std::string& robotName,
138 const std::string& robotNodeName,
139 const Eigen::Vector3f& vel) override;
140
141 Eigen::Matrix4f getObjectPose(const std::string& objectName) override;
142
143
144 FramedPosePtr toFramedPose(const Eigen::Matrix4f& globalPose,
145 const std::string& robotName,
146 const std::string& frameName) override;
147
148 /**
149 * Perform one simulation step. Calculates the delta update time from the time that has passed since the last call.
150 * This updates all models.
151 */
152 void stepPhysicsRealTime() override;
153
154 /**
155 * Perform one simulation step.
156 * This updates all models.
157 */
158 void stepPhysicsFixedTimeStep() override;
159
160 /*!
161 * \brief
162 * \return The number of steps * the timestep in MS
163 */
164 int getFixedTimeStepMS() override;
165
166 SimDynamics::BulletEnginePtr getEngine();
167
168 std::vector<VirtualRobot::SceneObjectPtr> getObjects() override;
169
170 std::vector<SimDynamics::DynamicsObjectPtr> getDynamicObjects();
171 SimDynamics::DynamicsObjectPtr getObject(const std::string& objectName);
172
173
174 SimDynamics::DynamicsObjectPtr getDynamicsObject(const std::string& objectName);
175
176 void enableLogging(const std::string& robotName, const std::string& logFile) override;
177
178 armarx::DistanceInfo getRobotNodeDistance(const std::string& robotName,
179 const std::string& robotNodeName1,
180 const std::string& robotNodeName2) override;
181 armarx::DistanceInfo getDistance(const std::string& robotName,
182 const std::string& robotNodeName,
183 const std::string& worldObjectName) override;
184
185 std::vector<SimDynamics::DynamicsEngine::DynamicsContactInfo> copyContacts() override;
186
187
188 int getContactCount() override;
189
190 VirtualRobot::RobotPtr getRobot(const std::string& robotName) override;
191 std::map<std::string, VirtualRobot::RobotPtr> getRobots() override;
192 virtual SimDynamics::DynamicsRobotPtr getDynamicRobot(const std::string& robotName);
193
194 std::vector<std::string> getRobotNames() override;
195 std::vector<std::string> getObstacleNames() override;
196
197 void
198 setRobotNodeSimType(const std::string& robotName,
199 const std::string& robotNodeName,
200 VirtualRobot::SceneObject::Physics::SimulationType simType) override;
201 void setObjectSimType(const std::string& objectName,
202 VirtualRobot::SceneObject::Physics::SimulationType simType) override;
203
204 protected:
205 bool addObstacleEngine(VirtualRobot::SceneObjectPtr o,
206 VirtualRobot::SceneObject::Physics::SimulationType simType) override;
207 bool removeObstacleEngine(const std::string& name) override;
209 double pid_p,
210 double pid_i,
211 double pid_d,
212 const std::string& filename,
213 bool staticRobot,
214 bool selfCollisions) override;
215
216 //! create a joint
217 bool objectGraspedEngine(const std::string& robotName,
218 const std::string& robotNodeName,
219 const std::string& objectName,
220 Eigen::Matrix4f& storeLocalTransform) override;
221
222 //! remove a joint
223 bool objectReleasedEngine(const std::string& robotName,
224 const std::string& robotNodeName,
225 const std::string& objectName) override;
226
227 bool removeRobotEngine(const std::string& robotName) override;
228 bool synchronizeSimulationDataEngine() override;
229
230 void setupFloorEngine(bool enable, const std::string& floorTexture) override;
231
232 bool synchronizeObjects() override;
233
234 bool getRobotStatus(const std::string& robotName,
235 NameValueMap& jointAngles,
236 NameValueMap& jointVelocities,
237 NameValueMap& jointTorques,
238 Eigen::Vector3f& linearVelocity,
239 Eigen::Vector3f& angularVelocity) override;
240
241 bool updateForceTorqueSensor(ForceTorqueInfo& ftInfo) override;
242
243 bool
244 synchronizeSceneObjectPoses(VirtualRobot::SceneObjectPtr currentObjEngine,
245 std::map<std::string, armarx::PoseBasePtr>& objMap) override;
246
247 VirtualRobot::SceneObjectPtr getFloor() override;
248
249 // manually apply velocities to static robots
250 void stepStaticRobots(double deltaInSeconds);
251
252 // we assume to have a bullet engine
253 SimDynamics::BulletEnginePtr bulletEngine;
257
258 std::vector<SimDynamics::DynamicsEngine::DynamicsContactInfo> contacts;
259
260 btClock m_clock;
261
263 {
265 SimDynamics::DynamicsRobotPtr dynamicsRobot;
267 std::map<std::string, float> targetVelocities; // only needed for static roobts
268 };
269
270 SimDynamics::DynamicsWorldPtr dynamicsWorld;
271 std::map<std::string, DynamicsRobotInfo> dynamicRobots;
272 std::vector<SimDynamics::DynamicsObjectPtr> dynamicsObjects;
273
274 SimDynamics::BulletRobotLoggerPtr robotLogger;
275
276 btScalar getDeltaTimeMicroseconds();
277
278 SimDynamics::DynamicsObjectPtr getFirstDynamicsObject(const std::string& robotName,
279 const std::string& nodeName);
280
281 bool synchronizeRobotNodePoses(const std::string& robotName,
282 std::map<std::string, armarx::PoseBasePtr>& objMap) override;
283 };
284
285 using BulletPhysicsWorldPtr = std::shared_ptr<BulletPhysicsWorld>;
286} // namespace armarx
void setRobotAngularVelocity(const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &vel) override
std::vector< SimDynamics::DynamicsObjectPtr > getDynamicObjects()
void actuateRobotJoints(const std::string &robotName, const std::map< std::string, float > &angles, const std::map< std::string, float > &velocities) override
void activateObject(const std::string &objectName) override
std::map< std::string, DynamicsRobotInfo > dynamicRobots
bool removeRobotEngine(const std::string &robotName) override
void setRobotLinearVelocity(const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &vel) override
SimDynamics::DynamicsWorldPtr dynamicsWorld
SimDynamics::DynamicsObjectPtr getFirstDynamicsObject(const std::string &robotName, const std::string &nodeName)
std::vector< SimDynamics::DynamicsObjectPtr > dynamicsObjects
float getRobotJointLimitLo(const std::string &robotName, const std::string &nodeName) override
float getRobotMass(const std::string &robotName) override
bool hasRobot(const std::string &robotName) override
std::map< std::string, float > getRobotJointAngles(const std::string &robotName) override
float getRobotJointAngle(const std::string &robotName, const std::string &nodeName) override
VirtualRobot::SceneObjectPtr getFloor() override
void applyForceObject(const std::string &objectName, const Eigen::Vector3f &force) override
std::vector< std::string > getRobotNames() override
ForceTorqueDataSeq getRobotForceTorqueSensors(const std::string &robotName) override
Eigen::Vector3f getRobotLinearVelocity(const std::string &robotName, const std::string &nodeName) override
armarx::DistanceInfo getRobotNodeDistance(const std::string &robotName, const std::string &robotNodeName1, const std::string &robotNodeName2) override
armarx::DistanceInfo getDistance(const std::string &robotName, const std::string &robotNodeName, const std::string &worldObjectName) override
void applyForceRobotNode(const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &force) override
std::vector< std::string > getObstacleNames() override
void stepStaticRobots(double deltaInSeconds)
Eigen::Vector3f getRobotAngularVelocity(const std::string &robotName, const std::string &nodeName) override
float getRobotMaxTorque(const std::string &robotName, const std::string &nodeName) override
void actuateRobotJointsPos(const std::string &robotName, const std::map< std::string, float > &angles) override
VirtualRobot::RobotPtr getRobot(const std::string &robotName) override
Eigen::Matrix4f getRobotNodePose(const std::string &robotName, const std::string &robotNodeName) override
void stepPhysicsRealTime() override
Perform one simulation step.
float getRobotJointVelocity(const std::string &robotName, const std::string &nodeName) override
std::map< std::string, float > getRobotJointVelocities(const std::string &robotName) override
bool getRobotStatus(const std::string &robotName, NameValueMap &jointAngles, NameValueMap &jointVelocities, NameValueMap &jointTorques, Eigen::Vector3f &linearVelocity, Eigen::Vector3f &angularVelocity) override
bool synchronizeRobotNodePoses(const std::string &robotName, std::map< std::string, armarx::PoseBasePtr > &objMap) override
bool objectGraspedEngine(const std::string &robotName, const std::string &robotNodeName, const std::string &objectName, Eigen::Matrix4f &storeLocalTransform) override
create a joint
void setRobotLinearVelocityRobotRootFrame(const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &vel) override
SimDynamics::DynamicsObjectPtr getObject(const std::string &objectName)
bool objectReleasedEngine(const std::string &robotName, const std::string &robotNodeName, const std::string &objectName) override
remove a joint
bool removeObstacleEngine(const std::string &name) override
bool hasRobotNode(const std::string &robotName, const std::string &robotNodeName) override
Eigen::Matrix4f getObjectPose(const std::string &objectName) override
Eigen::Matrix4f getRobotPose(const std::string &robotName) override
void enableLogging(const std::string &robotName, const std::string &logFile) override
SimDynamics::BulletEnginePtr getEngine()
bool synchronizeSimulationDataEngine() override
std::vector< SimDynamics::DynamicsEngine::DynamicsContactInfo > contacts
void applyTorqueObject(const std::string &objectName, const Eigen::Vector3f &torque) override
std::map< std::string, VirtualRobot::RobotPtr > getRobots() override
void applyTorqueRobotNode(const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &torque) override
bool addObstacleEngine(VirtualRobot::SceneObjectPtr o, VirtualRobot::SceneObject::Physics::SimulationType simType) override
void setRobotMaxTorque(const std::string &robotName, const std::string &nodeName, float maxTorque) override
SimDynamics::DynamicsObjectPtr getDynamicsObject(const std::string &objectName)
void setObjectSimType(const std::string &objectName, VirtualRobot::SceneObject::Physics::SimulationType simType) override
void setRobotNodeSimType(const std::string &robotName, const std::string &robotNodeName, VirtualRobot::SceneObject::Physics::SimulationType simType) override
bool addRobotEngine(VirtualRobot::RobotPtr robot, double pid_p, double pid_i, double pid_d, const std::string &filename, bool staticRobot, bool selfCollisions) override
float getRobotJointLimitHi(const std::string &robotName, const std::string &nodeName) override
void setRobotAngularVelocityRobotRootFrame(const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &vel) override
void setRobotPose(const std::string &robotName, const Eigen::Matrix4f &globalPose) override
SimDynamics::BulletRobotLoggerPtr robotLogger
void setObjectPose(const std::string &objectName, const Eigen::Matrix4f &globalPose) override
virtual void initialize(int stepSizeMS, int bulletFixedTimeStepMS, int bulletFixedTimeStepMaxNrLoops, float maxRealTimeSimSpeed=1, bool floorPlane=false, std::string floorTexture=std::string())
std::map< std::string, float > getRobotJointTorques(const std::string &robotName) override
void stepPhysicsFixedTimeStep() override
Perform one simulation step.
FramedPosePtr toFramedPose(const Eigen::Matrix4f &globalPose, const std::string &robotName, const std::string &frameName) override
toFramedPose Constructs a framed pose
std::vector< VirtualRobot::SceneObjectPtr > getObjects() override
void setupFloorEngine(bool enable, const std::string &floorTexture) override
VirtualRobot::RobotPtr adaptRobotToWorld(VirtualRobot::RobotPtr robot) override
bool hasObject(const std::string &instanceName) override
virtual SimDynamics::DynamicsRobotPtr getDynamicRobot(const std::string &robotName)
void actuateRobotJointsVel(const std::string &robotName, const std::map< std::string, float > &velocities) override
std::vector< SimDynamics::DynamicsEngine::DynamicsContactInfo > copyContacts() override
SimDynamics::BulletEnginePtr bulletEngine
bool updateForceTorqueSensor(ForceTorqueInfo &ftInfo) override
bool synchronizeSceneObjectPoses(VirtualRobot::SceneObjectPtr currentObjEngine, std::map< std::string, armarx::PoseBasePtr > &objMap) override
void actuateRobotJointsTorque(const std::string &robotName, const std::map< std::string, float > &torques) override
std::shared_ptr< class Robot > RobotPtr
Definition Bus.h:19
This file offers overloads of toIce() and fromIce() functions for STL container types.
IceInternal::Handle< FramedPose > FramedPosePtr
Definition FramedPose.h:272
std::shared_ptr< BulletPhysicsWorld > BulletPhysicsWorldPtr
std::map< std::string, float > targetVelocities