BulletPhysicsWorld.h
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1 /*
2  * This file is part of ArmarX.
3  *
4  * Copyright (C) 2013-2016, High Performance Humanoid Technologies (H2T), Karlsruhe Institute of Technology (KIT), all rights reserved.
5  *
6  * ArmarX is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License version 2 as
8  * published by the Free Software Foundation.
9  *
10  * ArmarX is distributed in the hope that it will be useful, but
11  * WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program. If not, see <http://www.gnu.org/licenses/>.
17  *
18  * @package ArmarXSimulation::Simulator
19  * @author Nikolaus Vahrenkamp ( vahrenkamp at kit dot edu )
20  * @date 2014
21  * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
22  * GNU General Public License
23  */
24 
25 #pragma once
26 
27 #include <Eigen/Core>
28 #include <Eigen/Geometry>
29 
30 #include <LinearMath/btQuickprof.h>
31 #include <SimDynamics/DynamicsEngine/BulletEngine/BulletEngine.h>
32 #include <SimDynamics/DynamicsEngine/BulletEngine/BulletRobotLogger.h>
33 #include <SimDynamics/DynamicsEngine/DynamicsEngine.h>
34 #include <SimDynamics/DynamicsEngine/DynamicsObject.h>
35 #include <SimDynamics/DynamicsEngine/DynamicsRobot.h>
36 #include <SimDynamics/DynamicsWorld.h>
37 #include <btBulletDynamicsCommon.h>
38 
39 // just needed for SceneData
40 #include <ArmarXSimulation/interface/simulator/SimulatorInterface.h>
41 // #include <ArmarXCore/core/system/Synchronization.h>
44 
45 #include "SimulatedWorld.h"
46 
47 namespace armarx
48 {
49  /*!
50  * \brief The BulletPhysicsWorld class encapsulates the whole physics simulation and the corresponding data
51  *
52  */
54  {
55  public:
57  ~BulletPhysicsWorld() override;
58 
59 
60  virtual void initialize(int stepSizeMS,
63  float maxRealTimeSimSpeed = 1,
64  bool floorPlane = false,
65  std::string floorTexture = std::string());
66 
68 
69  void actuateRobotJoints(const std::string& robotName,
70  const std::map<std::string, float>& angles,
71  const std::map<std::string, float>& velocities) override;
72  void actuateRobotJointsPos(const std::string& robotName,
73  const std::map<std::string, float>& angles) override;
74  void actuateRobotJointsVel(const std::string& robotName,
75  const std::map<std::string, float>& velocities) override;
76  void actuateRobotJointsTorque(const std::string& robotName,
77  const std::map<std::string, float>& torques) override;
78  void setRobotPose(const std::string& robotName, const Eigen::Matrix4f& globalPose) override;
79 
80  void applyForceRobotNode(const std::string& robotName,
81  const std::string& robotNodeName,
82  const Eigen::Vector3f& force) override;
83  void applyTorqueRobotNode(const std::string& robotName,
84  const std::string& robotNodeName,
85  const Eigen::Vector3f& torque) override;
86 
87  void applyForceObject(const std::string& objectName, const Eigen::Vector3f& force) override;
88  void applyTorqueObject(const std::string& objectName,
89  const Eigen::Vector3f& torque) override;
90 
91  bool hasObject(const std::string& instanceName) override;
92  void setObjectPose(const std::string& objectName,
93  const Eigen::Matrix4f& globalPose) override;
94  void activateObject(const std::string& objectName) override;
95 
96  bool hasRobot(const std::string& robotName) override;
97  bool hasRobotNode(const std::string& robotName, const std::string& robotNodeName) override;
98  float getRobotMass(const std::string& robotName) override;
99 
100  std::map<std::string, float> getRobotJointAngles(const std::string& robotName) override;
101  float getRobotJointAngle(const std::string& robotName,
102  const std::string& nodeName) override;
103  std::map<std::string, float> getRobotJointVelocities(const std::string& robotName) override;
104  float getRobotJointVelocity(const std::string& robotName,
105  const std::string& nodeName) override;
106  std::map<std::string, float> getRobotJointTorques(const std::string& robotName) override;
107  ForceTorqueDataSeq getRobotForceTorqueSensors(const std::string& robotName) override;
108 
109  float getRobotJointLimitLo(const std::string& robotName,
110  const std::string& nodeName) override;
111  float getRobotJointLimitHi(const std::string& robotName,
112  const std::string& nodeName) override;
113  Eigen::Matrix4f getRobotPose(const std::string& robotName) override;
114 
115  float getRobotMaxTorque(const std::string& robotName, const std::string& nodeName) override;
116  void setRobotMaxTorque(const std::string& robotName,
117  const std::string& nodeName,
118  float maxTorque) override;
119 
120  Eigen::Matrix4f getRobotNodePose(const std::string& robotName,
121  const std::string& robotNodeName) override;
122 
123  Eigen::Vector3f getRobotLinearVelocity(const std::string& robotName,
124  const std::string& nodeName) override;
125  Eigen::Vector3f getRobotAngularVelocity(const std::string& robotName,
126  const std::string& nodeName) override;
127 
128  void setRobotLinearVelocity(const std::string& robotName,
129  const std::string& robotNodeName,
130  const Eigen::Vector3f& vel) override;
131  void setRobotAngularVelocity(const std::string& robotName,
132  const std::string& robotNodeName,
133  const Eigen::Vector3f& vel) override;
134  void setRobotLinearVelocityRobotRootFrame(const std::string& robotName,
135  const std::string& robotNodeName,
136  const Eigen::Vector3f& vel) override;
137  void setRobotAngularVelocityRobotRootFrame(const std::string& robotName,
138  const std::string& robotNodeName,
139  const Eigen::Vector3f& vel) override;
140 
141  Eigen::Matrix4f getObjectPose(const std::string& objectName) override;
142 
143 
144  FramedPosePtr toFramedPose(const Eigen::Matrix4f& globalPose,
145  const std::string& robotName,
146  const std::string& frameName) override;
147 
148  /**
149  * Perform one simulation step. Calculates the delta update time from the time that has passed since the last call.
150  * This updates all models.
151  */
152  void stepPhysicsRealTime() override;
153 
154  /**
155  * Perform one simulation step.
156  * This updates all models.
157  */
158  void stepPhysicsFixedTimeStep() override;
159 
160  /*!
161  * \brief
162  * \return The number of steps * the timestep in MS
163  */
164  int getFixedTimeStepMS() override;
165 
166  SimDynamics::BulletEnginePtr getEngine();
167 
168  std::vector<VirtualRobot::SceneObjectPtr> getObjects() override;
169 
170  std::vector<SimDynamics::DynamicsObjectPtr> getDynamicObjects();
171  SimDynamics::DynamicsObjectPtr getObject(const std::string& objectName);
172 
173 
174  SimDynamics::DynamicsObjectPtr getDynamicsObject(const std::string& objectName);
175 
176  void enableLogging(const std::string& robotName, const std::string& logFile) override;
177 
178  armarx::DistanceInfo getRobotNodeDistance(const std::string& robotName,
179  const std::string& robotNodeName1,
180  const std::string& robotNodeName2) override;
181  armarx::DistanceInfo getDistance(const std::string& robotName,
182  const std::string& robotNodeName,
183  const std::string& worldObjectName) override;
184 
185  std::vector<SimDynamics::DynamicsEngine::DynamicsContactInfo> copyContacts() override;
186 
187 
188  int getContactCount() override;
189 
190  VirtualRobot::RobotPtr getRobot(const std::string& robotName) override;
191  std::map<std::string, VirtualRobot::RobotPtr> getRobots() override;
192  virtual SimDynamics::DynamicsRobotPtr getDynamicRobot(const std::string& robotName);
193 
194  std::vector<std::string> getRobotNames() override;
195  std::vector<std::string> getObstacleNames() override;
196 
197  void
198  setRobotNodeSimType(const std::string& robotName,
199  const std::string& robotNodeName,
200  VirtualRobot::SceneObject::Physics::SimulationType simType) override;
201  void setObjectSimType(const std::string& objectName,
202  VirtualRobot::SceneObject::Physics::SimulationType simType) override;
203 
204  protected:
206  VirtualRobot::SceneObject::Physics::SimulationType simType) override;
207  bool removeObstacleEngine(const std::string& name) override;
209  double pid_p,
210  double pid_i,
211  double pid_d,
212  const std::string& filename,
213  bool staticRobot,
214  bool selfCollisions) override;
215 
216  //! create a joint
217  bool objectGraspedEngine(const std::string& robotName,
218  const std::string& robotNodeName,
219  const std::string& objectName,
220  Eigen::Matrix4f& storeLocalTransform) override;
221 
222  //! remove a joint
223  bool objectReleasedEngine(const std::string& robotName,
224  const std::string& robotNodeName,
225  const std::string& objectName) override;
226 
227  bool removeRobotEngine(const std::string& robotName) override;
228  bool synchronizeSimulationDataEngine() override;
229 
230  void setupFloorEngine(bool enable, const std::string& floorTexture) override;
231 
232  bool synchronizeObjects() override;
233 
234  bool getRobotStatus(const std::string& robotName,
238  Eigen::Vector3f& linearVelocity,
239  Eigen::Vector3f& angularVelocity) override;
240 
241  bool updateForceTorqueSensor(ForceTorqueInfo& ftInfo) override;
242 
243  bool
245  std::map<std::string, armarx::PoseBasePtr>& objMap) override;
246 
248 
249  // manually apply velocities to static robots
250  void stepStaticRobots(double deltaInSeconds);
251 
252  // we assume to have a bullet engine
253  SimDynamics::BulletEnginePtr bulletEngine;
257 
258  std::vector<SimDynamics::DynamicsEngine::DynamicsContactInfo> contacts;
259 
260  btClock m_clock;
261 
263  {
265  SimDynamics::DynamicsRobotPtr dynamicsRobot;
266  bool isStatic;
267  std::map<std::string, float> targetVelocities; // only needed for static roobts
268  };
269 
270  SimDynamics::DynamicsWorldPtr dynamicsWorld;
271  std::map<std::string, DynamicsRobotInfo> dynamicRobots;
272  std::vector<SimDynamics::DynamicsObjectPtr> dynamicsObjects;
273 
274  SimDynamics::BulletRobotLoggerPtr robotLogger;
275 
276  btScalar getDeltaTimeMicroseconds();
277 
278  SimDynamics::DynamicsObjectPtr getFirstDynamicsObject(const std::string& robotName,
279  const std::string& nodeName);
280 
281  bool synchronizeRobotNodePoses(const std::string& robotName,
282  std::map<std::string, armarx::PoseBasePtr>& objMap) override;
283  };
284 
285  using BulletPhysicsWorldPtr = std::shared_ptr<BulletPhysicsWorld>;
286 } // namespace armarx
armarx::BulletPhysicsWorld::applyTorqueObject
void applyTorqueObject(const std::string &objectName, const Eigen::Vector3f &torque) override
Definition: BulletPhysicsWorld.cpp:465
armarx::BulletPhysicsWorld::setObjectPose
void setObjectPose(const std::string &objectName, const Eigen::Matrix4f &globalPose) override
Definition: BulletPhysicsWorld.cpp:505
armarx::BulletPhysicsWorld::stepSizeMs
int stepSizeMs
Definition: BulletPhysicsWorld.h:256
armarx::BulletPhysicsWorld::synchronizeSceneObjectPoses
bool synchronizeSceneObjectPoses(VirtualRobot::SceneObjectPtr currentObjEngine, std::map< std::string, armarx::PoseBasePtr > &objMap) override
Definition: BulletPhysicsWorld.cpp:2117
armarx::BulletPhysicsWorld::~BulletPhysicsWorld
~BulletPhysicsWorld() override
Definition: BulletPhysicsWorld.cpp:52
armarx::BulletPhysicsWorld::actuateRobotJoints
void actuateRobotJoints(const std::string &robotName, const std::map< std::string, float > &angles, const std::map< std::string, float > &velocities) override
Definition: BulletPhysicsWorld.cpp:100
armarx::BulletPhysicsWorldPtr
std::shared_ptr< BulletPhysicsWorld > BulletPhysicsWorldPtr
Definition: BulletPhysicsWorld.h:285
armarx::BulletPhysicsWorld::addRobotEngine
bool addRobotEngine(VirtualRobot::RobotPtr robot, double pid_p, double pid_i, double pid_d, const std::string &filename, bool staticRobot, bool selfCollisions) override
Definition: BulletPhysicsWorld.cpp:1462
armarx::BulletPhysicsWorld::getDistance
armarx::DistanceInfo getDistance(const std::string &robotName, const std::string &robotNodeName, const std::string &worldObjectName) override
Definition: BulletPhysicsWorld.cpp:2217
armarx::BulletPhysicsWorld::getEngine
SimDynamics::BulletEnginePtr getEngine()
Definition: BulletPhysicsWorld.cpp:2033
armarx::BulletPhysicsWorld::getRobotLinearVelocity
Eigen::Vector3f getRobotLinearVelocity(const std::string &robotName, const std::string &nodeName) override
Definition: BulletPhysicsWorld.cpp:976
armarx::BulletPhysicsWorld::getRobotJointLimitLo
float getRobotJointLimitLo(const std::string &robotName, const std::string &nodeName) override
Definition: BulletPhysicsWorld.cpp:784
armarx::BulletPhysicsWorld::objectGraspedEngine
bool objectGraspedEngine(const std::string &robotName, const std::string &robotNodeName, const std::string &objectName, Eigen::Matrix4f &storeLocalTransform) override
create a joint
Definition: BulletPhysicsWorld.cpp:1372
armarx::BulletPhysicsWorld::DynamicsRobotInfo::robot
VirtualRobot::RobotPtr robot
Definition: BulletPhysicsWorld.h:264
armarx::BulletPhysicsWorld::synchronizeSimulationDataEngine
bool synchronizeSimulationDataEngine() override
Definition: BulletPhysicsWorld.cpp:2141
armarx::BulletPhysicsWorld::setRobotAngularVelocity
void setRobotAngularVelocity(const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &vel) override
Definition: BulletPhysicsWorld.cpp:1095
armarx::BulletPhysicsWorld::getFixedTimeStepMS
int getFixedTimeStepMS() override
Definition: BulletPhysicsWorld.cpp:2027
GfxTL::Matrix4f
MatrixXX< 4, 4, float > Matrix4f
Definition: MatrixXX.h:650
armarx::BulletPhysicsWorld::dynamicsWorld
SimDynamics::DynamicsWorldPtr dynamicsWorld
Definition: BulletPhysicsWorld.h:270
armarx::BulletPhysicsWorld::getRobotForceTorqueSensors
ForceTorqueDataSeq getRobotForceTorqueSensors(const std::string &robotName) override
Definition: BulletPhysicsWorld.cpp:738
armarx::BulletPhysicsWorld::removeObstacleEngine
bool removeObstacleEngine(const std::string &name) override
Definition: BulletPhysicsWorld.cpp:1883
Pose.h
armarx::BulletPhysicsWorld::getObjects
std::vector< VirtualRobot::SceneObjectPtr > getObjects() override
Definition: BulletPhysicsWorld.cpp:2039
armarx::BulletPhysicsWorld::stepPhysicsRealTime
void stepPhysicsRealTime() override
Perform one simulation step.
Definition: BulletPhysicsWorld.cpp:1914
armarx::BulletPhysicsWorld::getRobotStatus
bool getRobotStatus(const std::string &robotName, NameValueMap &jointAngles, NameValueMap &jointVelocities, NameValueMap &jointTorques, Eigen::Vector3f &linearVelocity, Eigen::Vector3f &angularVelocity) override
Definition: BulletPhysicsWorld.cpp:1621
armarx::SimulatedWorld::maxRealTimeSimSpeed
float maxRealTimeSimSpeed
Definition: SimulatedWorld.h:506
armarx::ForceTorqueInfo
Definition: SimulatedWorld.h:47
armarx::BulletPhysicsWorld::getRobotAngularVelocity
Eigen::Vector3f getRobotAngularVelocity(const std::string &robotName, const std::string &nodeName) override
Definition: BulletPhysicsWorld.cpp:1044
armarx::SimulatedWorld
The SimulatedWorld class encapsulates the whole physics simulation and the corresponding data.
Definition: SimulatedWorld.h:132
armarx::BulletPhysicsWorld::setRobotMaxTorque
void setRobotMaxTorque(const std::string &robotName, const std::string &nodeName, float maxTorque) override
Definition: BulletPhysicsWorld.cpp:908
armarx::BulletPhysicsWorld::getRobotJointLimitHi
float getRobotJointLimitHi(const std::string &robotName, const std::string &nodeName) override
Definition: BulletPhysicsWorld.cpp:813
armarx::BulletPhysicsWorld::stepStaticRobots
void stepStaticRobots(double deltaInSeconds)
Definition: BulletPhysicsWorld.cpp:1990
armarx::BulletPhysicsWorld::applyTorqueRobotNode
void applyTorqueRobotNode(const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &torque) override
Definition: BulletPhysicsWorld.cpp:415
armarx::BulletPhysicsWorld::stepPhysicsFixedTimeStep
void stepPhysicsFixedTimeStep() override
Perform one simulation step.
Definition: BulletPhysicsWorld.cpp:1944
armarx::BulletPhysicsWorld::getRobotNames
std::vector< std::string > getRobotNames() override
Definition: BulletPhysicsWorld.cpp:1817
armarx::BulletPhysicsWorld::getDynamicObjects
std::vector< SimDynamics::DynamicsObjectPtr > getDynamicObjects()
Definition: BulletPhysicsWorld.cpp:2050
armarx::BulletPhysicsWorld::getFirstDynamicsObject
SimDynamics::DynamicsObjectPtr getFirstDynamicsObject(const std::string &robotName, const std::string &nodeName)
Definition: BulletPhysicsWorld.cpp:992
armarx::BulletPhysicsWorld::setupFloorEngine
void setupFloorEngine(bool enable, const std::string &floorTexture) override
Definition: BulletPhysicsWorld.cpp:2056
IceInternal::Handle< FramedPose >
armarx::BulletPhysicsWorld::getRobotMaxTorque
float getRobotMaxTorque(const std::string &robotName, const std::string &nodeName) override
Definition: BulletPhysicsWorld.cpp:872
armarx::BulletPhysicsWorld::setRobotLinearVelocityRobotRootFrame
void setRobotLinearVelocityRobotRootFrame(const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &vel) override
Definition: BulletPhysicsWorld.cpp:1129
armarx::BulletPhysicsWorld::DynamicsRobotInfo
Definition: BulletPhysicsWorld.h:262
armarx::BulletPhysicsWorld::updateForceTorqueSensor
bool updateForceTorqueSensor(ForceTorqueInfo &ftInfo) override
Definition: BulletPhysicsWorld.cpp:1689
armarx::BulletPhysicsWorld::activateObject
void activateObject(const std::string &objectName) override
Definition: BulletPhysicsWorld.cpp:520
armarx::BulletPhysicsWorld::synchronizeObjects
bool synchronizeObjects() override
Definition: BulletPhysicsWorld.cpp:1741
armarx::BulletPhysicsWorld::synchronizeRobotNodePoses
bool synchronizeRobotNodePoses(const std::string &robotName, std::map< std::string, armarx::PoseBasePtr > &objMap) override
Definition: BulletPhysicsWorld.cpp:1594
armarx::BulletPhysicsWorld::setRobotAngularVelocityRobotRootFrame
void setRobotAngularVelocityRobotRootFrame(const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &vel) override
Definition: BulletPhysicsWorld.cpp:1177
armarx::BulletPhysicsWorld::actuateRobotJointsVel
void actuateRobotJointsVel(const std::string &robotName, const std::map< std::string, float > &velocities) override
Definition: BulletPhysicsWorld.cpp:257
FramedPose.h
armarx::BulletPhysicsWorld::getObjectPose
Eigen::Matrix4f getObjectPose(const std::string &objectName) override
Definition: BulletPhysicsWorld.cpp:1315
armarx::BulletPhysicsWorld::getDeltaTimeMicroseconds
btScalar getDeltaTimeMicroseconds()
Definition: BulletPhysicsWorld.cpp:2161
armarx::BulletPhysicsWorld::getObject
SimDynamics::DynamicsObjectPtr getObject(const std::string &objectName)
Definition: BulletPhysicsWorld.cpp:480
armarx::BulletPhysicsWorld::hasRobot
bool hasRobot(const std::string &robotName) override
Definition: BulletPhysicsWorld.cpp:1226
armarx::BulletPhysicsWorld::removeRobotEngine
bool removeRobotEngine(const std::string &robotName) override
Definition: BulletPhysicsWorld.cpp:1433
armarx::BulletPhysicsWorld::getRobot
VirtualRobot::RobotPtr getRobot(const std::string &robotName) override
Definition: BulletPhysicsWorld.cpp:1258
armarx::BulletPhysicsWorld::enableLogging
void enableLogging(const std::string &robotName, const std::string &logFile) override
Definition: BulletPhysicsWorld.cpp:2076
armarx::BulletPhysicsWorld::getRobotJointVelocities
std::map< std::string, float > getRobotJointVelocities(const std::string &robotName) override
Definition: BulletPhysicsWorld.cpp:629
filename
std::string filename
Definition: VisualizationRobot.cpp:86
armarx::BulletPhysicsWorld::DynamicsRobotInfo::targetVelocities
std::map< std::string, float > targetVelocities
Definition: BulletPhysicsWorld.h:267
armarx::BulletPhysicsWorld::adaptRobotToWorld
VirtualRobot::RobotPtr adaptRobotToWorld(VirtualRobot::RobotPtr robot) override
Definition: BulletPhysicsWorld.cpp:2257
armarx::channels::KinematicUnitObserver::jointVelocities
const KinematicUnitDatafieldCreator jointVelocities("jointVelocities")
armarx::BulletPhysicsWorld::getContactCount
int getContactCount() override
Definition: BulletPhysicsWorld.cpp:2170
armarx::BulletPhysicsWorld::getRobotJointVelocity
float getRobotJointVelocity(const std::string &robotName, const std::string &nodeName) override
Definition: BulletPhysicsWorld.cpp:665
armarx::BulletPhysicsWorld::hasObject
bool hasObject(const std::string &instanceName) override
Definition: BulletPhysicsWorld.cpp:499
armarx::BulletPhysicsWorld::bulletFixedTimeStepMS
int bulletFixedTimeStepMS
Definition: BulletPhysicsWorld.h:255
armarx::BulletPhysicsWorld::dynamicsObjects
std::vector< SimDynamics::DynamicsObjectPtr > dynamicsObjects
Definition: BulletPhysicsWorld.h:272
armarx::BulletPhysicsWorld::robotLogger
SimDynamics::BulletRobotLoggerPtr robotLogger
Definition: BulletPhysicsWorld.h:274
armarx::BulletPhysicsWorld::getRobotPose
Eigen::Matrix4f getRobotPose(const std::string &robotName) override
Definition: BulletPhysicsWorld.cpp:842
armarx::BulletPhysicsWorld::m_clock
btClock m_clock
Definition: BulletPhysicsWorld.h:260
armarx::BulletPhysicsWorld::getRobotJointAngle
float getRobotJointAngle(const std::string &robotName, const std::string &nodeName) override
Definition: BulletPhysicsWorld.cpp:598
armarx::BulletPhysicsWorld::setRobotPose
void setRobotPose(const std::string &robotName, const Eigen::Matrix4f &globalPose) override
Definition: BulletPhysicsWorld.cpp:354
armarx::BulletPhysicsWorld::actuateRobotJointsPos
void actuateRobotJointsPos(const std::string &robotName, const std::map< std::string, float > &angles) override
Definition: BulletPhysicsWorld.cpp:181
armarx::control::njoint_controller::platform::platform_follower_controller::NameValueMap
std::map< std::string, float > NameValueMap
Definition: PlatformFollowerController.h:88
armarx::channels::KinematicUnitObserver::jointAngles
const KinematicUnitDatafieldCreator jointAngles("jointAngles")
armarx::BulletPhysicsWorld::toFramedPose
FramedPosePtr toFramedPose(const Eigen::Matrix4f &globalPose, const std::string &robotName, const std::string &frameName) override
toFramedPose Constructs a framed pose
Definition: BulletPhysicsWorld.cpp:1564
armarx::BulletPhysicsWorld::getRobotJointTorques
std::map< std::string, float > getRobotJointTorques(const std::string &robotName) override
Definition: BulletPhysicsWorld.cpp:696
armarx::BulletPhysicsWorld::copyContacts
std::vector< SimDynamics::DynamicsEngine::DynamicsContactInfo > copyContacts() override
Definition: BulletPhysicsWorld.cpp:1774
armarx::BulletPhysicsWorld::bulletEngine
SimDynamics::BulletEnginePtr bulletEngine
Definition: BulletPhysicsWorld.h:253
armarx::BulletPhysicsWorld::actuateRobotJointsTorque
void actuateRobotJointsTorque(const std::string &robotName, const std::map< std::string, float > &torques) override
Definition: BulletPhysicsWorld.cpp:311
armarx::BulletPhysicsWorld::applyForceRobotNode
void applyForceRobotNode(const std::string &robotName, const std::string &robotNodeName, const Eigen::Vector3f &force) override
Definition: BulletPhysicsWorld.cpp:381
armarx::BulletPhysicsWorld::setObjectSimType
void setObjectSimType(const std::string &objectName, VirtualRobot::SceneObject::Physics::SimulationType simType) override
Definition: BulletPhysicsWorld.cpp:1833
armarx::BulletPhysicsWorld::DynamicsRobotInfo::isStatic
bool isStatic
Definition: BulletPhysicsWorld.h:266
armarx::BulletPhysicsWorld::setRobotNodeSimType
void setRobotNodeSimType(const std::string &robotName, const std::string &robotNodeName, VirtualRobot::SceneObject::Physics::SimulationType simType) override
Definition: BulletPhysicsWorld.cpp:1847
armarx::BulletPhysicsWorld
The BulletPhysicsWorld class encapsulates the whole physics simulation and the corresponding data.
Definition: BulletPhysicsWorld.h:53
armarx::BulletPhysicsWorld::getObstacleNames
std::vector< std::string > getObstacleNames() override
Definition: BulletPhysicsWorld.cpp:1868
armarx::BulletPhysicsWorld::addObstacleEngine
bool addObstacleEngine(VirtualRobot::SceneObjectPtr o, VirtualRobot::SceneObject::Physics::SimulationType simType) override
Definition: BulletPhysicsWorld.cpp:1781
armarx::BulletPhysicsWorld::BulletPhysicsWorld
BulletPhysicsWorld()
Definition: BulletPhysicsWorld.cpp:45
scene3D::SceneObjectPtr
boost::intrusive_ptr< SceneObject > SceneObjectPtr
Definition: PointerDefinitions.h:40
armarx::BulletPhysicsWorld::initialize
virtual void initialize(int stepSizeMS, int bulletFixedTimeStepMS, int bulletFixedTimeStepMaxNrLoops, float maxRealTimeSimSpeed=1, bool floorPlane=false, std::string floorTexture=std::string())
Definition: BulletPhysicsWorld.cpp:59
SimulatedWorld.h
armarx::BulletPhysicsWorld::getRobots
std::map< std::string, VirtualRobot::RobotPtr > getRobots() override
Definition: BulletPhysicsWorld.cpp:1271
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Definition: BulletPhysicsWorld.cpp:946
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Definition: BulletPhysicsWorld.cpp:1423
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Definition: BulletPhysicsWorld.h:265
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Definition: BulletPhysicsWorld.cpp:2177
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Definition: BulletPhysicsWorld.cpp:1061
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Definition: BulletPhysicsWorld.h:254
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Definition: BulletPhysicsWorld.cpp:1297
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Definition: BulletPhysicsWorld.cpp:1244
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Definition: BulletPhysicsWorld.cpp:562
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Definition: BulletPhysicsWorld.h:258
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Definition: BulletPhysicsWorld.cpp:539
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Definition: ArmarXTimeserver.cpp:27
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Definition: BulletPhysicsWorld.cpp:450