32 #include <Color/ColorParameterSet.h>
33 #include <Visualizer/OpenGLVisualizer.h>
37 class CObjectFinderStereo;
46 static inline Eigen::Vector3f
47 stringToVector3f(std::string propertyValue)
50 sscanf(propertyValue.c_str(),
62 defineOptionalProperty<std::string>(
64 "VisionX/examples/colors.txt",
65 "The color parameter file configures the colors used for segmentable recognition "
66 "(usually colors.txt)");
67 defineOptionalProperty<float>(
70 "Minimum number of pixels per region for detecting a uniformly colored object");
71 defineOptionalProperty<float>(
72 "MaxEpipolarDistance",
74 "Maximum epipolar line distance allowed for a valid 3D recognition result");
79 defineOptionalProperty<Eigen::Vector3f>(
"MinPoint",
80 Eigen::Vector3f(-3000.0f, -3000.0f, 100.0f),
81 "min point for valid result bounding box")
83 defineOptionalProperty<Eigen::Vector3f>(
"MaxPoint",
84 Eigen::Vector3f(3000.0f, 3000.0f, 3500.0f),
85 "max point for valid result bounding box")
88 defineOptionalProperty<std::string>(
"RobotStateComponentName",
89 "RobotStateComponent",
90 "The name of the RobotStateComponent.");
116 const std::string& referenceName,
117 const Ice::Current&
c = Ice::emptyCurrent)
override
120 stereoCalibration, x, referenceName,
c);
131 return "BlobRecognition";
145 offeringTopic(getProperty<std::string>(
"DebugObserverName").getValue());
146 usingProxy(getProperty<std::string>(
"RobotStateComponentName").getValue());
158 debugObserver = getTopic<armarx::DebugObserverInterfacePrx>(
159 getProperty<std::string>(
"DebugObserverName").getValue());
160 robotStateComponent = getProxy<armarx::RobotStateComponentInterfacePrx>(
161 getProperty<std::string>(
"RobotStateComponentName").getValue());
198 memoryx::ObjectLocalizationResultList
206 float calculateRecognitionCertainty(
const std::string& objectClassName,
207 const Object3DEntry& entry);
210 std::shared_ptr<CGLContext> contextGL;
211 std::shared_ptr<COpenGLVisualizer> m_pOpenGLVisualizer;
214 float minPixelsPerRegion;
215 float maxEpipolarDistance;
219 std::map<std::string, ObjectColor> objectColors;
220 std::map<ObjectColor, std::string> colorToObjectClass;
223 Vec3d validResultBoundingBoxMin, validResultBoundingBoxMax;
226 std::map<std::string, int> seq;