visionx::RGBA
Overview
struct RGBA
Color value RGBA \in N⁴ := 0,..,255^4 represented with 4 bytes = 32 bits. Notice, the alpha channel can also be ignored depending the context.
Its inclusion is for 32 bit padding purposes. Namely, the 32 bits are needed for padding while transmitted by ICE. This occurs because the minimal
granularity of the data is 4 bytes. Thus, this situation will no affect data structures "X" which are (sizeof(X)%4 == 0).
Used By
- ColoredLabeledPoint3D::color
- ColoredOrientedPoint3D::color
- ColoredPoint3D::color
Data Member Index
- r
-
- g
-
- b
-
- a
-
Data Members
- byte r;
- byte g;
- byte b;
- byte a;