#include <RobotAPI/components/ArViz/Client/Elements.h>
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Cylinder & | direction (Eigen::Vector3f direction) |
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| ElementOps (std::string const &id) |
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Cylinder & | fromTo (Eigen::Vector3f from, Eigen::Vector3f to) |
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Cylinder & | height (float h) |
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Cylinder & | radius (float r) |
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Cylinder & | color (Color color) |
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Cylinder & | color (Ts &&...ts) |
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Cylinder & | colorGlasbeyLUT (std::size_t id, int alpha=255) |
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| ElementOps (std::string const &id) |
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Cylinder & | enable (InteractionDescription const &interactionDescription) |
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Cylinder & | hide () |
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Cylinder & | id (const std::string &id) |
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Cylinder & | orientation (Eigen::Matrix3f const &ori) |
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Cylinder & | orientation (Eigen::Quaternionf const &ori) |
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Cylinder & | orientation (float r, float p, float y) |
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Cylinder & | overrideMaterial (bool value) |
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Eigen::Matrix4f | pose () const |
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Cylinder & | pose (const Eigen::Affine3f &pose) |
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Cylinder & | pose (Eigen::Matrix4f const &pose) |
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Cylinder & | pose (Eigen::Vector3f const &position, Eigen::Matrix3f const &orientation) |
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Cylinder & | pose (Eigen::Vector3f const &position, Eigen::Quaternionf const &orientation) |
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Cylinder & | position (Eigen::Vector3f const &pos) |
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Cylinder & | position (float x, float y, float z) |
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Cylinder & | scale (Eigen::Vector3f scale) |
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Cylinder & | scale (float s) |
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Cylinder & | scale (float x, float y, float z) |
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Cylinder & | show () |
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Cylinder & | transformPose (Eigen::Matrix4f const &p) |
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Cylinder & | visible (bool visible) |
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Definition at line 74 of file Elements.h.
◆ direction()
Cylinder & direction |
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Eigen::Vector3f |
direction | ) |
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◆ ElementOps()
◆ fromTo()
Cylinder & fromTo |
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Eigen::Vector3f |
from, |
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Eigen::Vector3f |
to |
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) |
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◆ height()
◆ radius()
The documentation for this struct was generated from the following files: