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void | clearAll (const Ice::Current &=Ice::emptyCurrent) override |
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void | clearDebugLayer (const Ice::Current &=Ice::emptyCurrent) override |
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void | clearLayer (const std::string &layer, const Ice::Current &=Ice::emptyCurrent) override |
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void | clearSelections (const std::string &, const Ice::Current &=Ice::emptyCurrent) override |
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void | deselect (const std::string &layer, const std::string &elementName, const Ice::Current &=Ice::emptyCurrent) override |
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void | disableAllLayers (const Ice::Current &=Ice::emptyCurrent) override |
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void | disableSelections (const std::string &, const Ice::Current &=Ice::emptyCurrent) override |
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void | enableAllLayers (const Ice::Current &=Ice::emptyCurrent) override |
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void | enableDebugLayerVisu (bool visible, const Ice::Current &=Ice::emptyCurrent) override |
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void | enableLayerVisu (const std::string &layer, bool visible, const Ice::Current &=Ice::emptyCurrent) override |
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void | enableSelections (const std::string &, const Ice::Current &=Ice::emptyCurrent) override |
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void | exportLayer (const std::string &filename, const std::string &layerName, const Ice::Current &=Ice::emptyCurrent) override |
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void | exportScene (const std::string &filename, const Ice::Current &=Ice::emptyCurrent) override |
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DebugDrawerSelectionList | getSelections (const Ice::Current &=Ice::emptyCurrent) override |
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bool | hasLayer (const std::string &, const Ice::Current &=Ice::emptyCurrent) override |
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LayerInformationSequence | layerInformation (const Ice::Current &=Ice::emptyCurrent) override |
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Ice::StringSeq | layerNames (const Ice::Current &=Ice::emptyCurrent) override |
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void | remove24BitColoredPointCloudDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | remove24BitColoredPointCloudVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeArrowDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeArrowVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeBoxDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeBoxVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeCircleDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeCircleVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeColoredPointCloudDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeColoredPointCloudVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeCylinderDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeCylinderVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeLayer (const std::string &, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeLineDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeLineSetDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeLineSetVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeLineVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removePointCloudDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removePointCloudVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removePolygonDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removePolygonVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removePoseDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removePoseVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeRobotVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeSphereDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeSphereVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeTextDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeTextVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeTriMeshDebugLayerVisu (const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | removeTriMeshVisu (const std::string &layer, const std::string &name, const Ice::Current &=Ice::emptyCurrent) override |
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void | select (const std::string &layer, const std::string &elementName, const Ice::Current &=Ice::emptyCurrent) override |
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void | set24BitColoredPointCloudDebugLayerVisu (const std::string &name, const DebugDrawer24BitColoredPointCloud &pointCloud, const Ice::Current &=Ice::emptyCurrent) override |
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void | set24BitColoredPointCloudVisu (const std::string &layer, const std::string &name, const DebugDrawer24BitColoredPointCloud &pointCloud, const Ice::Current &=Ice::emptyCurrent) override |
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void | setArrowDebugLayerVisu (const std::string &name, const Vector3BasePtr &position, const Vector3BasePtr &direction, const DrawColor &color, Ice::Float length, Ice::Float width, const Ice::Current &=Ice::emptyCurrent) override |
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void | setArrowVisu (const std::string &layer, const std::string &name, const Vector3BasePtr &position, const Vector3BasePtr &direction, const DrawColor &color, Ice::Float length, Ice::Float width, const Ice::Current &=Ice::emptyCurrent) override |
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void | setArViz (viz::Client arviz) |
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void | setBoxDebugLayerVisu (const std::string &name, const PoseBasePtr &globalPose, const Vector3BasePtr &dimensions, const DrawColor &color, const Ice::Current &=Ice::emptyCurrent) override |
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void | setBoxVisu (const std::string &layer, const std::string &name, const PoseBasePtr &globalPose, const Vector3BasePtr &dimensions, const DrawColor &color, const Ice::Current &=Ice::emptyCurrent) override |
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void | setCircleArrowVisu (const std::string &layer, const std::string &name, const Vector3BasePtr &globalPosition, const Vector3BasePtr &directionVec, Ice::Float radius, Ice::Float circleCompletion, Ice::Float width, const DrawColor &color, const Ice::Current &=Ice::emptyCurrent) override |
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void | setCircleDebugLayerVisu (const std::string &name, const Vector3BasePtr &globalPosition, const Vector3BasePtr &directionVec, Ice::Float radius, Ice::Float circleCompletion, Ice::Float width, const DrawColor &color, const Ice::Current &=Ice::emptyCurrent) override |
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void | setColoredPointCloudVisu (const std::string &layer, const std::string &name, const DebugDrawerColoredPointCloud &pointCloud, const Ice::Current &=Ice::emptyCurrent) override |
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void | setCylinderDebugLayerVisu (const std::string &name, const Vector3BasePtr &globalPosition, const Vector3BasePtr &direction, Ice::Float length, Ice::Float radius, const DrawColor &color, const Ice::Current &=Ice::emptyCurrent) override |
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void | setCylinderVisu (const std::string &layer, const std::string &name, const Vector3BasePtr &globalPosition, const Vector3BasePtr &direction, Ice::Float length, Ice::Float radius, const DrawColor &color, const Ice::Current &=Ice::emptyCurrent) override |
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void | setLineDebugLayerVisu (const std::string &name, const Vector3BasePtr &globalPosition1, const Vector3BasePtr &globalPosition2, Ice::Float lineWidth, const DrawColor &color, const Ice::Current &=Ice::emptyCurrent) override |
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void | setLineSetDebugLayerVisu (const std::string &name, const DebugDrawerLineSet &lineSet, const Ice::Current &=Ice::emptyCurrent) override |
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void | setLineSetVisu (const std::string &layer, const std::string &name, const DebugDrawerLineSet &lineSet, const Ice::Current &=Ice::emptyCurrent) override |
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void | setLineVisu (const std::string &layer, const std::string &name, const Vector3BasePtr &globalPosition1, const Vector3BasePtr &globalPosition2, Ice::Float lineWidth, const DrawColor &color, const Ice::Current &=Ice::emptyCurrent) override |
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void | setPointCloudDebugLayerVisu (const std::string &name, const DebugDrawerPointCloud &pointCloud, const Ice::Current &=Ice::emptyCurrent) override |
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void | setPointCloudVisu (const std::string &layer, const std::string &name, const DebugDrawerPointCloud &pointCloud, const Ice::Current &=Ice::emptyCurrent) override |
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void | setPolygonDebugLayerVisu (const std::string &name, const PolygonPointList &polygonPoints, const DrawColor &colorInner, const DrawColor &colorBorder, Ice::Float lineWidth, const Ice::Current &=Ice::emptyCurrent) override |
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void | setPolygonVisu (const std::string &layer, const std::string &name, const PolygonPointList &polygonPoints, const DrawColor &colorInner, const DrawColor &colorBorder, Ice::Float lineWidth, const Ice::Current &=Ice::emptyCurrent) override |
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void | setPoseDebugLayerVisu (const std::string &name, const PoseBasePtr &globalPose, const Ice::Current &=Ice::emptyCurrent) override |
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void | setPoseVisu (const std::string &layer, const std::string &name, const PoseBasePtr &globalPose, const Ice::Current &=Ice::emptyCurrent) override |
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void | setRobotVisu (const std::string &layer, const std::string &name, const std::string &robotFile, const std::string &armarxProject, DrawStyle drawStyleType, const Ice::Current &=Ice::emptyCurrent) override |
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void | setScaledPoseDebugLayerVisu (const std::string &name, const PoseBasePtr &globalPose, Ice::Float scale, const Ice::Current &=Ice::emptyCurrent) override |
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void | setScaledPoseVisu (const std::string &layer, const std::string &name, const PoseBasePtr &globalPose, Ice::Float scale, const Ice::Current &=Ice::emptyCurrent) override |
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void | setSphereDebugLayerVisu (const std::string &name, const Vector3BasePtr &globalPosition, const DrawColor &color, Ice::Float radius, const Ice::Current &=Ice::emptyCurrent) override |
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void | setSphereVisu (const std::string &layer, const std::string &name, const Vector3BasePtr &globalPosition, const DrawColor &color, Ice::Float radius, const Ice::Current &=Ice::emptyCurrent) override |
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void | setTextDebugLayerVisu (const std::string &name, const std::string &text, const Vector3BasePtr &globalPosition, const DrawColor &color, Ice::Int size, const Ice::Current &=Ice::emptyCurrent) override |
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void | setTextVisu (const std::string &layer, const std::string &name, const std::string &text, const Vector3BasePtr &globalPosition, const DrawColor &color, Ice::Int size, const Ice::Current &=Ice::emptyCurrent) override |
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void | setTriMeshDebugLayerVisu (const std::string &name, const DebugDrawerTriMesh &triMesh, const Ice::Current &=Ice::emptyCurrent) override |
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void | setTriMeshVisu (const std::string &layer, const std::string &name, const DebugDrawerTriMesh &triMesh, const Ice::Current &=Ice::emptyCurrent) override |
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void | updateBlackWhitelist (const BlackWhitelistUpdate &update, const Ice::Current &=Ice::emptyCurrent) override |
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void | updateRobotColor (const std::string &layer, const std::string &name, const DrawColor &color, const Ice::Current &=Ice::emptyCurrent) override |
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void | updateRobotConfig (const std::string &layer, const std::string &name, const NameValueMap &configuration, const Ice::Current &=Ice::emptyCurrent) override |
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void | updateRobotNodeColor (const std::string &layer, const std::string &name, const std::string &robotNodeName, const DrawColor &color, const Ice::Current &=Ice::emptyCurrent) override |
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void | updateRobotPose (const std::string &layer, const std::string &name, const PoseBasePtr &globalPose, const Ice::Current &=Ice::emptyCurrent) override |
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