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Mesh & | colors (const data::Color *cs, std::size_t size) |
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Mesh & | colors (const std::vector< data::Color > &cs) |
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| ElementOps (std::string const &id) |
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Mesh & | faces (const data::Face *fs, std::size_t size) |
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Mesh & | faces (const std::vector< data::Face > &fs) |
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Mesh & | grid2D (const std::vector< std::vector< Eigen::Vector3f >> &vertices, const std::vector< std::vector< viz::data::Color >> &colors) |
| Builds a regular 2D grid. More...
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Mesh & | grid2D (Eigen::Vector2f extents, Eigen::Vector2i numPoints, std::function< viz::Color(size_t i, size_t j, const Eigen::Vector3f &p)> colorFunc) |
| Builds a regular 2D grid in the xy-plane. More...
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template<class PolyhedronTraits_3 , class PolyhedronItems_3 , template< class T, class I, class A > class T_HDS, class Alloc > |
Mesh & | mesh (const CGAL::Polyhedron_3< PolyhedronTraits_3, PolyhedronItems_3, T_HDS, Alloc > &p3) |
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template<class T > |
Mesh & | mesh (const CGAL::Surface_mesh< T > &sm) |
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Mesh & | vertices (const armarx::Vector3f *vs, std::size_t size) |
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Mesh & | vertices (const Eigen::Vector3f *vs, std::size_t size) |
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Mesh & | vertices (const std::vector< armarx::Vector3f > &vs) |
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Mesh & | vertices (const std::vector< Eigen::Vector3f > &vs) |
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Mesh & | color (Color color) |
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Mesh & | color (Ts &&...ts) |
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Mesh & | colorGlasbeyLUT (std::size_t id, int alpha=255) |
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| ElementOps (std::string const &id) |
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Mesh & | enable (InteractionDescription const &interactionDescription) |
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Mesh & | hide () |
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Mesh & | id (const std::string &id) |
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Mesh & | orientation (Eigen::Matrix3f const &ori) |
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Mesh & | orientation (Eigen::Quaternionf const &ori) |
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Mesh & | orientation (float r, float p, float y) |
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Mesh & | overrideMaterial (bool value) |
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Eigen::Matrix4f | pose () const |
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Mesh & | pose (const Eigen::Affine3f &pose) |
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Mesh & | pose (Eigen::Matrix4f const &pose) |
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Mesh & | pose (Eigen::Vector3f const &position, Eigen::Matrix3f const &orientation) |
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Mesh & | pose (Eigen::Vector3f const &position, Eigen::Quaternionf const &orientation) |
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Mesh & | position (Eigen::Vector3f const &pos) |
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Mesh & | position (float x, float y, float z) |
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Mesh & | scale (Eigen::Vector3f scale) |
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Mesh & | scale (float s) |
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Mesh & | scale (float x, float y, float z) |
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Mesh & | show () |
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Mesh & | transformPose (Eigen::Matrix4f const &p) |
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Mesh & | visible (bool visible) |
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Definition at line 28 of file Mesh.h.