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Namespaces | |
| namespace | constants |
| This file is part of ArmarX. | |
| namespace | detail |
| namespace | skill_ids |
Classes | |
| class | GuideHumanToRoom |
| struct | LocationNameResolverServices |
| Everything needed to turn a spoken place into a location. More... | |
| class | MoveRelativePlanar |
| class | MoveXMeters |
| class | NavigateRelativeSkill |
| class | NavigateTo |
| class | NavigateToAlternatives |
| class | NavigateToChargingStation |
| Navigate to the charging station location and initiate charging. More... | |
| class | NavigateToLocation |
| class | NavigateToNamedLocation |
| Resolve a named location and navigate to it. More... | |
| class | NavigatingSkillHelper |
| struct | ResolvedLocation |
| A location in the navigation memory, identified the way the memory identifies it. More... | |
| class | RotateTowards |
| class | RotateTowardsLocation |
| Resolve a named location and rotate towards it. More... | |
| class | RotateXDegrees |
Functions | |
| template<typename R> | |
| bool | is_ready (std::future< R > const &f) |
True if f holds a result (or has none to wait for). A deferred task is started here. | |
| std::optional< ResolvedLocation > | resolveLocationName (const std::string &locationName, const LocationNameResolverServices &services, double minMatchRatio, bool useObjectLocations) |
Resolve a human-readable place onto a location, the way NavigateToNamedLocation does. | |
| bool is_ready | ( | std::future< R > const & | f | ) |
True if f holds a result (or has none to wait for). A deferred task is started here.
Definition at line 62 of file NavigatingSkillHelper.h.
Here is the caller graph for this function:| std::optional< ResolvedLocation > resolveLocationName | ( | const std::string & | locationName, |
| const LocationNameResolverServices & | services, | ||
| double | minMatchRatio, | ||
| bool | useObjectLocations ) |
Resolve a human-readable place onto a location, the way NavigateToNamedLocation does.
Two stages, in this order:
useObjectLocations, the name is compared (exactly, case-insensitively) against the recognized names of the classes of the objects currently in the object pose memory. A match is turned into the location <ClassID>/inFrontOf, or its :<instance> variant where one exists.names.recognized, accepting the best match at or above minMatchRatio.This lives on its own so that the skills which have to agree on what a place is – NavigateToNamedLocation and NavigateWithCart – cannot drift apart.
Definition at line 200 of file LocationNameResolver.cpp.