Component.h
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1 /**
2  * This file is part of ArmarX.
3  *
4  * ArmarX is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  *
8  * ArmarX is distributed in the hope that it will be useful, but
9  * WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  *
16  * @package navigation::ArmarXObjects::human_simulator
17  * @author Fabian Reister ( fabian dot reister at kit dot edu )
18  * @date 2022
19  * @copyright http://www.gnu.org/licenses/gpl-2.0.txt
20  * GNU General Public License
21  */
22 
23 
24 #pragma once
25 
26 
27 #include <string>
28 
29 #include <VirtualRobot/VirtualRobot.h>
30 
34 
39 
40 #include <armarx/navigation/components/human_simulator/ComponentInterface.h>
44 
45 #include "RVO.h"
46 
48 {
49 
50  class Component :
51  virtual public armarx::Component,
54  // , virtual public armarx::DebugObserverComponentPluginUser
55  // , virtual public armarx::LightweightRemoteGuiComponentPluginUser
57  {
58  public:
59  Component();
60 
61  /// @see armarx::ManagedIceObject::getDefaultName()
62  std::string getDefaultName() const override;
63 
64  /// Get the component's default name.
65  static std::string GetDefaultName();
66 
67 
68  protected:
69  /// @see PropertyUser::createPropertyDefinitions()
71 
72  /// @see armarx::ManagedIceObject::onInitComponent()
73  void onInitComponent() override;
74 
75  /// @see armarx::ManagedIceObject::onConnectComponent()
76  void onConnectComponent() override;
77 
78  /// @see armarx::ManagedIceObject::onDisconnectComponent()
79  void onDisconnectComponent() override;
80 
81  /// @see armarx::ManagedIceObject::onExitComponent()
82  void onExitComponent() override;
83 
84 
85  /* (Requires armarx::LightweightRemoteGuiComponentPluginUser.)
86  /// This function should be called once in onConnect() or when you
87  /// need to re-create the Remote GUI tab.
88  void createRemoteGuiTab();
89 
90  /// After calling `RemoteGui_startRunningTask`, this function is
91  /// called periodically in a separate thread. If you update variables,
92  /// make sure to synchronize access to them.
93  void RemoteGui_update() override;
94  */
95 
96 
97  private:
98  // Private methods go here.
99 
100  // Forward declare `Properties` if you used it before its defined.
101  // struct Properties;
102 
103  /* (Requires the armarx::ArVizComponentPluginUser.)
104  /// Draw some boxes in ArViz.
105  void drawBoxes(const Properties& p, viz::Client& arviz);
106  */
107 
108  void runPeriodically();
109 
110  void setPreferredVelocities(RVO::RVOSimulator* simulator,
111  const std::vector<RVO::Vector2>& goals);
112 
113 
114  private:
115  static const std::string defaultName;
116 
118 
119  // Private member variables go here.
120 
121 
122  /// Properties shown in the Scenario GUI.
123  struct Properties
124  {
125  int taskPeriodMs = 100;
126 
127 
128  std::size_t nHumans = 4;
129 
131 
132  std::string robotName = "Armar6";
133 
134  std::string objectPoseProviderName = "R003_grasping_challenge";
135  };
136 
137  Properties properties;
138  /* Use a mutex if you access variables from different threads
139  * (e.g. ice functions and RemoteGui_update()).
140  std::mutex propertiesMutex;
141  */
142 
143 
144  /* (Requires the armarx::LightweightRemoteGuiComponentPluginUser.)
145  /// Tab shown in the Remote GUI.
146  struct RemoteGuiTab : armarx::RemoteGui::Client::Tab
147  {
148  armarx::RemoteGui::Client::LineEdit boxLayerName;
149  armarx::RemoteGui::Client::IntSpinBox numBoxes;
150 
151  armarx::RemoteGui::Client::Button drawBoxes;
152  };
153  RemoteGuiTab tab;
154  */
155 
156 
157  /* (Requires the armarx::ArVizComponentPluginUser.)
158  * When used from different threads, an ArViz client needs to be synchronized.
159  /// Protects the arviz client inherited from the ArViz plugin.
160  std::mutex arvizMutex;
161  */
162 
163  template <typename T>
165 
167 
168  std::size_t robotAgentId;
169 
171  nullptr;
172 
173  ReaderWriterPlugin<memory::client::costmap::Reader>* costmapReaderPlugin = nullptr;
174 
175 
176  ReaderWriterPlugin<memory::client::human::Writer>* humanWriterPlugin = nullptr;
177 
178 
179  std::vector<human::simulation::SimulatedHuman> simulatedHumans;
180 
181  // hrvo::Simulator simulator;
182  RVO::RVOSimulator simulator;
183 
184  std::vector<RVO::Vector2> goals;
185  };
186 
187 } // namespace armarx::navigation::components::human_simulator
ArVizComponentPlugin.h
ObjectPoseClientPlugin.h
armarx::armem::client::plugins::ReaderWriterPlugin
A component plugin offering client-side access to a reader or writer and manages the lifecycle,...
Definition: ReaderWriterPlugin.h:44
Reader.h
PeriodicTask.h
armarx::navigation::components::human_simulator::Component::onDisconnectComponent
void onDisconnectComponent() override
Definition: Component.cpp:334
ReaderWriterPlugin.h
armarx::ObjectPoseClientPluginUser
Provides an objpose::ObjectPoseTopicPrx objectPoseTopic as member variable.
Definition: ObjectPoseClientPlugin.h:64
armarx::navigation::components::human_simulator::Component::getDefaultName
std::string getDefaultName() const override
Definition: Component.cpp:345
armarx::ArVizComponentPluginUser
Provides a ready-to-use ArViz client arviz as member variable.
Definition: ArVizComponentPlugin.h:35
armarx::navigation::components::human_simulator::Component::GetDefaultName
static std::string GetDefaultName()
Get the component's default name.
Definition: Component.cpp:351
armarx::navigation::components::human_simulator::ComponentInterface
Definition: ComponentInterface.ice:36
armarx::navigation::human::simulation::SimulatedHumanParams
Definition: SimulatedHuman.h:32
VirtualRobotReader.h
Component.h
armarx::Component
Baseclass for all ArmarX ManagedIceObjects requiring properties.
Definition: Component.h:91
armarx::navigation::components::human_simulator::Component::Component
Component()
Definition: Component.cpp:72
Writer.h
armarx::navigation::components::human_simulator::Component
Definition: Component.h:50
armarx::navigation::components::human_simulator::Component::onExitComponent
void onExitComponent() override
Definition: Component.cpp:340
armarx::navigation::components::human_simulator::Component::onConnectComponent
void onConnectComponent() override
Definition: Component.cpp:176
PropertyDefinitionContainer.h
IceUtil::Handle< class PropertyDefinitionContainer >
armarx::navigation::components::human_simulator::Component::createPropertyDefinitions
armarx::PropertyDefinitionsPtr createPropertyDefinitions() override
Definition: Component.cpp:82
SimulatedHuman.h
armarx::navigation::components::human_simulator
Definition: Component.cpp:70
armarx::navigation::components::human_simulator::Component::onInitComponent
void onInitComponent() override
Definition: Component.cpp:117
VirtualRobot::RobotPtr
std::shared_ptr< class Robot > RobotPtr
Definition: Bus.h:19