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RemoteStatePtr | addDynamicRemoteState (std::string instanceName) override |
| Overridden so that the user cannot use it. More...
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RemoteStatePtr | addRemoteState (std::string stateName, std::string proxyName, std::string instanceName) override |
| Overridden so that the user cannot use it. More...
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bool | breakActiveSubstateRemotely (int stateId, const EventBasePtr &evt, const ::Ice::Current &context=Ice::emptyCurrent) override |
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bool | breakRemoteState (int stateId, const EventBasePtr &evt, const ::Ice::Current &context=Ice::emptyCurrent) override |
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void | callRemoteState (int stateId, const StringVariantContainerBaseMap &properties, const Ice::Current &context=Ice::emptyCurrent) override |
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int | createRemoteStateInstance (const std::string &stateName, const RemoteStateIceBasePrx &remoteStatePrx, const std::string &parentStateItentifierStr, const std::string &instanceName, const Ice::Current &context=Ice::emptyCurrent) override |
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CreateRemoteStateInstanceOutput | createRemoteStateInstanceNew (CreateRemoteStateInstanceInput const &input, Ice::Current const &context) override |
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void | exitRemoteState (int stateId, const ::Ice::Current &context=Ice::emptyCurrent) override |
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StateIdNameMap | getAvailableStateInstances (const ::Ice::Current &context=Ice::emptyCurrent) override |
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Ice::StringSeq | getAvailableStates (const ::Ice::Current &context=Ice::emptyCurrent) override |
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std::map< int, StateBasePtr > | getChildStatesByName (int parentId, std::string stateName) |
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StateBasePtr | getGlobalInstancePtr (int globalId) const |
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RemoteStateData | getInstance (int stateId) |
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StateParameterMap | getRemoteInputParameters (const std::string &stateName, const ::Ice::Current &context=Ice::emptyCurrent) override |
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StateParameterMap | getRemoteInputParametersById (int stateId, const ::Ice::Current &context=Ice::emptyCurrent) override |
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StateParameterMap | getRemoteOutputParameters (const std::string &stateName, const ::Ice::Current &context=Ice::emptyCurrent) override |
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StateParameterMap | getRemoteOutputParametersById (int stateId, const ::Ice::Current &context=Ice::emptyCurrent) override |
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StateIceBasePtr | getStatechart (const std::string &stateName, const ::Ice::Current &context=Ice::emptyCurrent) override |
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StateIceBasePtr | getStatechartInstance (int stateId, const Ice::Current &=Ice::emptyCurrent) override |
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StateIceBasePtr | getStatechartInstanceByGlobalIdStr (const std::string &globalStateIdStr, const Ice::Current &=Ice::emptyCurrent) override |
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StateIceBasePtr | getStatechartInstanceByGlobalIdStrRecursive (const std::string &globalStateIdStr, StateBasePtr state, int &stateCounter) |
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virtual std::string | getStateOffererName () const =0 |
| Implement this function to specify the RemoteStateOfferer prefix. More...
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virtual StateBasePtr | getStatePtr (const std::string &stateName) const |
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bool | hasActiveSubstateRemote (int stateId, const ::Ice::Current &context=Ice::emptyCurrent) override |
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bool | hasSubstatesRemote (const std::string &stateName, const ::Ice::Current &context=Ice::emptyCurrent) const override |
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void | initState (State &state) |
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bool | isHostOfStateByGlobalIdStr (const std::string &globalStateIdStr, const Ice::Current &=Ice::emptyCurrent) override |
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bool | isRemoteStateFinished (int stateId, const ::Ice::Current &context=Ice::emptyCurrent) override |
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void | issueEvent (int receivingStateId, const EventBasePtr &evt, const Ice::Current &=Ice::emptyCurrent) override |
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void | issueEventWithGlobalIdStr (const std::string &globalStateIdStr, const EventBasePtr &evt, const Ice::Current &=Ice::emptyCurrent) override |
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void | notifyEventBufferedDueToUnbreakableStateRemote (int stateId, bool eventBuffered, const ::Ice::Current &context=Ice::emptyCurrent) override |
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virtual void | onConnectRemoteStateOfferer () |
| Virtual function, in which the user can fetch some proxies. More...
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void | onConnectStatechartImpl () |
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virtual void | onExitRemoteStateOfferer () |
| Virtual function, in which the user can implement some clean up. More...
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void | onExitStatechartImpl () |
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virtual void | onInitRemoteStateOfferer ()=0 |
| Pure virtual function, in which the states must be added, that should be remote-accessable. More...
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StateIceBasePtr | refetchRemoteSubstates (int stateId, const ::Ice::Current &context=Ice::emptyCurrent) override |
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void | removeInstance (int stateId, const Ice::Current &=Ice::emptyCurrent) override |
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void | run () override |
| Virtual function, that can be reimplemented to calculate complex operations. More...
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void | updateGlobalStateIdRecursive (int stateId, const std::string &parentId, const Ice::Current &context=Ice::emptyCurrent) override |
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virtual void | waitUntilComponentStarted ()=0 |
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StateBasePtr | addState (StateBasePtr pNewState) |
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template<> |
StatePtr | addState (std::string const &stateName) |
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template<> |
StatePtr | addState (std::string const &stateName) |
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template<class derivedState > |
IceInternal::Handle< derivedState > | addState (std::string const &stateName="") |
| Function to add a new substate to this state. Should be called in the defineState()-function. More...
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bool | addToInput (const std::string &key, const ContainerType &type, bool optional, VariantContainerBasePtr defaultValue=VariantContainerBasePtr()) |
| Adds a key,type-pair to the input parameters. More...
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bool | addToInput (const std::string &key, VariantTypeId type, bool optional, VariantPtr defaultValue=VariantPtr()) |
| Adds a new parameter list to the input parameters with a specific type. More...
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bool | addToLocal (const std::string &key, const ContainerType &type, VariantContainerBasePtr defaultValue=VariantContainerBasePtr()) |
| Adds a new parameter list to the local parameters with a specific type. More...
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bool | addToLocal (const std::string &key, VariantTypeId type, VariantPtr defaultValue=VariantPtr()) |
| Adds a key,type-pair to the local parameters. More...
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bool | addToOutput (const std::string &key, const ContainerType &type, bool optional) |
| Adds a new parameter list to the output parameters with a specific type. More...
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bool | addToOutput (const std::string &key, VariantTypeId type, bool optional) |
| Adds a key,type-pair to the output parameters. More...
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TransitionIceBase & | addTransition (EventPtr event, StateIceBasePtr sourceState, StateIceBasePtr destinationState, ParameterMappingIceBasePtr mappingToNextStatesInput=nullptr, ParameterMappingIceBasePtr mappingToParentStatesLocal=nullptr, ParameterMappingIceBasePtr mappingToParentStatesOutput=nullptr) |
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template<class EventType > |
TransitionIceBase & | addTransition (StateIceBasePtr sourceState, StateIceBasePtr destinationState, ParameterMappingIceBasePtr mappingToNextStatesInput=nullptr, ParameterMappingIceBasePtr mappingToParentStatesLocal=nullptr, ParameterMappingIceBasePtr mappingToParentStatesOutput=nullptr) |
| Function to add a new transition between to substates to this state. More...
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template<class EventType > |
TransitionIceBase & | addTransitionFromAllStates (StateIceBasePtr destinationState, ParameterMappingIceBasePtr mappingToNextStatesInput=nullptr, ParameterMappingIceBasePtr mappingToParentStatesLocal=nullptr, ParameterMappingIceBasePtr mappingToParentStatesOutput=nullptr) |
| Function to add a new transition from all substates to destinationState . More...
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void | cancelSubstates () |
| Use this function in the onEnter() function, if you want to avoid that the substates (i.e. More...
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StateBasePtr | clone () const override |
| Generates a new copy of this state with the same statename, substates, transitions, overidden functions etc. More...
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StateBasePtr | createEmptyCopy () const override |
| Generates a new copy of this state with the same overidden functions. stateName, substates, transition etc. are not set. More...
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std::string | getGlobalIdString () const |
| Getter for the global state identifier string. More...
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unsigned int | getId () const |
| Returns an id to this state, that is guaranteed to be unique in this process. More...
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StateBasePtr | getInitState () const |
| Getter for the initial state. The initial state is automatically entered, when this state is entered. More...
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template<typename T > |
std::enable_if_t< std::is_base_of_v< VariantDataClass, T >, IceInternal::Handle< T > > | getInput (const std::string &key) const |
| getInput can be used to access a specific input parameter.
More...
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template<typename T > |
std::enable_if_t< !(std::is_base_of_v< VariantDataClass, T >||std::is_base_of_v< VariantContainerBase, T >), T > | getInput (const std::string &key) const |
| getInput can be used to access a specific input parameter.
More...
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VariantPtr | getInput (const std::string &key) const |
| getInput can be used to access a specific input parameter. More...
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StateParameterMap | getInputParameters () override |
| Returns a new copy of the inputparameters-dictionary, so that the caller cannot modify them (const won't work due to pointers). More...
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template<typename T > |
std::enable_if_t< std::is_base_of_v< VariantDataClass, T >, IceInternal::Handle< T > > | getLocal (const std::string &key) const |
| getLocal can be used to access a specific input parameter.
More...
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template<typename T > |
std::enable_if_t< !(std::is_base_of_v< VariantDataClass, T >||std::is_base_of_v< VariantContainerBase, T >), T > | getLocal (const std::string &key) const |
| getLocal can be used to access a specific input parameter.
More...
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VariantContainerBasePtr | getLocalContainer (std::string const &key) |
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StateParameterMap & | getLocalParameters () |
| Getter for the local parameter map. More...
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template<typename T > |
std::enable_if_t< std::is_base_of_v< VariantDataClass, T >, IceInternal::Handle< T > > | getOutput (const std::string &key) const |
| getOutput can be used to access a specific input parameter.
More...
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template<typename T > |
std::enable_if_t< !(std::is_base_of_v< VariantDataClass, T >||std::is_base_of_v< VariantContainerBase, T >), T > | getOutput (const std::string &key) const |
| getOutput can be used to access a specific input parameter.
More...
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StateParameterMap & | getOutputParameters () override |
| getter function to get the map of output parameters More...
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void | inheritInputFromSubstate (std::string stateName) |
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bool | init (StatechartContextInterface *context, StatechartManager *manager) |
| Function to initialize this state. Must be called in the highest level of the hierarchy - and only there. More...
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bool | isInputParameterSet (const std::string &key) const |
| Checks whether a given input parameter is set or not. More...
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bool | isLocalParameterSet (const std::string &key) const |
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bool | isOutputParameterSet (const std::string &key) const |
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bool | isUnbreakable () const |
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StateBasePtr | setInitState (StateBasePtr initState, ParameterMappingPtr initialStateMapping=ParameterMappingPtr()) |
| Sets the initial substate of this state. More...
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void | setInput (std::string const &key, const Variant &value) |
| setInput() sets an input parameter. More...
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void | setInput (std::string const &key, const VariantContainerBase &valueList) |
| setInput() sets an input parameter list. More...
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void | setLocal (std::string const &key, const Variant &value) |
| setLocal() sets a local parameter. More...
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void | setLocal (std::string const &key, const VariantContainerBase &valueList) |
| setLocal() sets a local parameter list. More...
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void | setOutput (std::string const &key, const Variant &value) |
| setOuput() sets an output parameter of this state.
More...
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void | setOutput (std::string const &key, const VariantContainerBase &valueList) |
| setOuput() sets an output parameter LIST of this state.
More...
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void | setStateClassNameFromTypeName (const std::string &typeName) |
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void | setStateName (const std::string &newName) |
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void | setUnbreakable (bool setUnbreakable=true) |
| With this function the state can be made unbreakable. More...
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void | setUseRunFunction (bool useRunFuntion) |
| setUseRunFunction can be used to configurate whether the thread with the async. More...
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template<class EventClass > |
EventPtr | createEvent () |
| Utility function to create a new Event. More...
|
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EventPtr | createEvent (const std::string &eventName, const StringVariantContainerBaseMap &properties=StringVariantContainerBaseMap()) |
| Utility function to create a new Event. More...
|
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bool | __applyMappings (const StateControllerPtr &srcState, const TransitionIceBase &t, const EventPtr &event, TransitionError &error) |
| Apply the mappings during a transitions. More...
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virtual bool | __breakActiveSubstate (const EventPtr event) |
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bool | __checkExistenceOfTransition (const TransitionIceBase &transition) |
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virtual void | __enqueueEvent (const EventPtr event) |
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virtual void | __finalize (const EventPtr event) |
| Function that gets called, when a state enters a FinalSubstate. Virtual function, so that RemoteStateWrapper can override it. More...
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bool | __findValidTransition (const EventPtr &event, const StateIceBasePtr &sourceState, TransitionIceBase &resultTransition, TransitionError &error) const |
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StateControllerPtr | __getParentState () const |
| Getter function that automatically casts the parentState member of StateBase into StateControllerPtr. More...
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virtual unsigned int | __getUnbreakableBufferSize () const |
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virtual bool | __getUnbreakableBufferStati () const |
| Before:Function to get the unbreakable-buffer status of all parent state - recursively. More...
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virtual void | __notifyEventBufferedDueToUnbreakableState (bool eventBuffered=true) |
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void | __printTransitionError (const TransitionError &transitionError, const EventPtr &event) const |
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virtual void | __processBufferedEvents () |
| Processes buffered events, that could not be processed immediately due to unbreakable substates. More...
|
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virtual void | __processEvent (const EventPtr event, bool buffered=false) |
| Main function to control the statemachine/state. More...
|
|
virtual void | __substatesFinished (const EventPtr ev) |
| Function that gets called, when a state enters a FinalSubstate. Virtual function, so that RemoteStateWrapper can override it. More...
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TransitionError | __validateTransition (const TransitionIceBase &transition, const EventPtr event, const StateIceBasePtr &sourceState, const StateIceBasePtr &destinationState) const |
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void | __waitForRemoteStates () const |
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virtual bool | _baseOnBreak (const EventPtr evt) |
| Called by StateControllerprocessEvent()-function or parentstate. Must NOT be called by user. More...
|
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virtual void | _baseOnEnter () |
| Called by StateControllerprocessEvent()-function or parentstate. More...
|
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virtual void | _baseOnExit () |
| Called by StateController::processEvent()-function or parentstate. Must NOT be called by user. More...
|
|
virtual void | _baseRun () |
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virtual void | _startRun () |
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void | addProfilerRecursive (Profiler::ProfilerPtr profiler, int recursiveLevels=0) |
| addProfilerRecursive recursively adds a new armarx::Profiler::Profiler object as armarx::StateController::localProfiler(the default one does not do anything at all). More...
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void | addTransitionFunction (const TransitionIceBase &t, transitionFunction function) |
|
void | disableRunFunction () |
| disableRunFunction sets useRunFunction to false and waits (blocking) for the current StateBase::run() function to complete. More...
|
|
void | disableStateReporting (bool disable=true) |
| Disables the reporting to profilers for this states during state visits. More...
|
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void | enter (const StringVariantContainerBaseMap &tempInputParameters=StringVariantContainerBaseMap()) |
| Function to set the statemachine in the first state and call OnEnter(). More...
|
|
bool | findTransition (const std::string &eventName, const std::string sourceStateName, TransitionIceBase &transition) |
|
std::string | getTransitionID (const std::string &eventName, const std::string sourceStateName) const |
|
std::string | getTransitionID (const TransitionIceBase &t) const |
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bool | isFinished () const |
|
bool | isRunningTaskFinished () const |
| Checks whether the run() function has already finished. More...
|
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bool | isRunningTaskStopped () const |
| isRunningTaskStopped checks whether the RunningTask, that executes run() is requested to stop. More...
|
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void | removeProfilerRecursive (Profiler::ProfilerPtr profiler, int recursiveLevels=0) |
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| StateController () |
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| StateController (const StateController &source) |
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void | waitForRunningTaskToFinish () const |
| Waits until the run-function has finished. More...
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void | waitForStateToFinish (int timeoutMs=-1) const |
| waitForStateToFinish waits until this thread has finished (i.e. More...
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| ~StateController () override |
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void | __checkPhase (const std::vector< StatePhase > &allowedTypes, const char *functionName) const |
|
void | __checkPhase (StatePhase allowedType, const char *functionName) const |
| Helper function for checking if a function was called in valid position of the statechart. More...
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void | __checkPhaseMin (StatePhase allowedType, const char *functionName) const |
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void | __copyDefaultValuesToInput () |
|
StringVariantContainerBaseMap | __getSetInputAndLocalParameters () const |
| Combines both maps to one map and returns a new map of only the set parameters. More...
|
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virtual bool | __hasActiveSubstate () |
| Virtual function to indicate wheter a state has an active substate or not. To be overridden by RemoteState to deligate the call to the real state. More...
|
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virtual bool | __hasSubstates () |
| Virtual function to indicate wheter a state has substates or not. To be overridden by RemoteState to deligate the call to the real state. More...
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void | __setParentState (StateBase *parentState) |
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void | __throwUnknownParameter (const StateParameterMap ¶mMap, const std::string &key) const |
|
void | __updateGlobalStateId () |
|
virtual void | __updateGlobalStateIdRecursive () |
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bool | addParameter (StateParameterMap ¶mMap, const std::string &key, VariantTypeId type, bool optional, VariantPtr defaultValue=VariantPtr()) const |
|
bool | addParameterContainer (StateParameterMap ¶mMap, const std::string &key, const ContainerType &containerType, bool optional, VariantContainerBasePtr defaultValue=VariantContainerBasePtr()) const |
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void | clearSelfPointer () |
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virtual void | deepCopy (const StateBase &sourceState, bool reset=true) |
| Function to copy the states with all it substates and transitions. More...
|
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virtual void | defineParameters () |
| Virtual function, in which input/local/output parameters can be specified. More...
|
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virtual void | defineState () |
| Virtual function, in which this state can be configured. More...
|
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virtual void | defineSubstates () |
| Virtual function, in which substates, transition and mappings can be added. More...
|
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StateBasePtr | findSubstateByName (const std::string &substateName) |
| Utility function to find a substate of this state by the name. More...
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|
template<typename ContextType > |
ContextType * | getContext () const |
|
StatechartContextInterface * | getContext (bool checkNULL=true) const |
|
std::string | getGlobalHierarchyString () const |
|
std::string | getLocalHierarchyString () const |
| Function to get a string that contains als parent states and this state. (e.g. "Robot->Functional->Idling") More...
|
|
Ice::Int | getLocalUniqueId () const |
|
void | getParameter (const StateParameterMap ¶mMap, const std::string &key, VariantPtr &value) const |
|
void | getParameterContainer (const StateParameterMap ¶mMap, const std::string &key, VariantContainerBasePtr &valueContainer) const |
|
const std::string & | getStateClassName () const |
|
std::string | getStateName () const |
| getStateName More...
|
|
StatePhase | getStatePhase () const |
|
EventPtr | getTriggeredEndstateEvent () const |
| This function returns the event that was triggered by entering an endstate. More...
|
|
void | inheritInputParameters () |
|
bool | init (StatechartContextInterface *context, StatechartManager *manager) |
| Function to initialize this state. Must be called in the highest level of the hierarchy - and only there. More...
|
|
virtual bool | isInitialized () const |
| Returns the status of this state. Only if a state is initialized, it can be used. More...
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bool | isParameterSet (const StateParameterMap ¶mMap, const std::string &key) const |
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virtual void | onBreak () |
| Virtual function, in which the behaviour of state is defined, when it is abnormally exited. Can be overridden, but it is optional.
An abnormal exit only occurs in hierarchy-levels greater 1.
When a parent state is left before the substates are finished, the OnBreak()-function is called in the active substate and in all it's active substates.
If this function is not implemented, the normal OnExit()-function is called.
More...
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virtual void | onEnter () |
| Virtual function, in which the behaviour of state is defined, when it is entered.
Can be overridden, but it is optional. More...
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|
virtual void | onExit () |
| Virtual function, in which the behaviour of state is defined, when it is exited. Can be overridden, but it is optional. More...
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StateBase & | operator= (const StateBase &source) |
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virtual void | refetchSubstates () |
| This functions updates the substates. More...
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void | reset () |
| Function to reset the state: clear name, clear substatesList, clear transition etc. More...
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void | setContext (StatechartContextInterface *context) |
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void | setInitialized (bool enable) |
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void | setParameter (StateParameterMap ¶mMap, const std::string &key, const Variant &variant) |
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void | setParameterContainer (StateParameterMap ¶mMap, const std::string &key, const VariantContainerBase &valueContainer) |
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void | setParameterContainer (StateParameterMap ¶mMap, const std::string &key, const VariantContainerBasePtr &valueContainer) |
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void | setStateClassName (std::string className) |
| setStateClassName() sets the string, that contains a stringrepresentation of this class. Should not be called usually. The classname gets automatically set in the constructor of the derived class StateTemplate<T>. More...
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void | setStatePhase (StatePhase newPhase) |
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| StateBase () |
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| StateBase (const StateBase &source) |
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virtual bool | waitForInitialization (int timeoutMS=-1) const |
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| ~StateBase () override |
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SpamFilterDataPtr | deactivateSpam (float deactivationDurationSec=10.0f, const std::string &identifier="", bool deactivate=true) const |
| disables the logging for the current line for the given amount of seconds. More...
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MessageTypeT | getEffectiveLoggingLevel () const |
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| Logging () |
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void | setLocalMinimumLoggingLevel (MessageTypeT level) |
| With setLocalMinimumLoggingLevel the minimum verbosity-level of log-messages can be set. More...
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void | setTag (const LogTag &tag) |
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void | setTag (const std::string &tagName) |
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virtual | ~Logging () |
|