Go to the documentation of this file. 1 #ifndef CYLINDERPRIMITIVESHAPE_HEADER
2 #define CYLINDERPRIMITIVESHAPE_HEADER
25 bool Init(
bool binary, std::istream* i)
33 const Vec3f& n, std::pair< float, float >* dn)
const;
47 std::pair< size_t, float >* score)
const;
49 void Serialize(std::ostream* o,
bool binary =
true)
const;
53 m_cylinder.Serialize(array);
57 return m_cylinder.SerializedFloatSize();
67 bool Similar(
float tolerance,
74 float MinHeight()
const;
75 float MaxHeight()
const;
78 std::pair< float, float >* param)
const;
93 size_t* uextent,
size_t* vextent);
94 void InBitmap(
const std::pair< float, float >& param,
float epsilon,
96 size_t vextent, std::pair< int, int >* inBmp)
const;
98 float epsilon,
bool* uwrap,
bool* vwrap)
const;
100 float epsilon,
size_t uextent,
size_t vextent,
104 size_t vextent,
float epsilon,
int label);
105 bool InSpace(
size_t u,
size_t v,
float epsilon,
110 template<
class IteratorT >
111 void ParametersImpl(IteratorT begin, IteratorT end,
121 template<
class IteratorT >
122 void CylinderPrimitiveShape::ParametersImpl(IteratorT begin, IteratorT end,
125 bmpParams->resize(end - begin);
127 for (IteratorT i = begin; i != end; ++i, ++j)
130 (*bmpParams)[j].second = (*bmpParams)[j].second * m_cylinder.
Radius();
144 return m_cylinder.SignedDistance(*((
const Vec3f*)x));
149 m_cylinder.Normal(*((
const Vec3f*)x), (
Vec3f*)gradient);
virtual size_t Identifier() const =0
virtual void Project(const Vec3f &p, Vec3f *pp) const =0
virtual bool Fit(const PointCloud &pc, float epsilon, float normalThresh, MiscLib::Vector< size_t >::const_iterator begin, MiscLib::Vector< size_t >::const_iterator end)=0
virtual void PreWrapBitmap(const GfxTL::AABox< GfxTL::Vector2Df > &bbox, float epsilon, size_t uextent, size_t vextent, MiscLib::Vector< char > *bmp) const
virtual float SignedDistance(const Vec3f &p) const =0
unsigned int RequiredSamples() const
void Parameters(const Vec3f &p, std::pair< float, float > *param) const
virtual bool InSpace(float u, float v, Vec3f *p, Vec3f *n) const =0
PrimtiveShape is a shape primitive in conjunction with a parametrization.
virtual void Normal(const Vec3f &p, Vec3f *n) const =0
virtual float NormalDeviation(const Vec3f &p, const Vec3f &n) const =0
virtual PrimitiveShape * LSFit(const PointCloud &pc, float epsilon, float normalThresh, MiscLib::Vector< size_t >::const_iterator begin, MiscLib::Vector< size_t >::const_iterator end, std::pair< size_t, float > *score) const =0
virtual float Distance(const Vec3f &p) const =0
virtual size_t SerializedSize() const =0
const typedef Point * const_iterator
class DLL_LINKAGE CylinderPrimitiveShape
virtual void Description(std::string *s) const =0
bool Init(bool binary, std::istream *i)
virtual void SuggestSimplifications(const PointCloud &pc, MiscLib::Vector< size_t >::const_iterator begin, MiscLib::Vector< size_t >::const_iterator end, float distThresh, MiscLib::Vector< MiscLib::RefCountPtr< PrimitiveShape > > *suggestions) const
virtual void DistanceAndNormalDeviation(const Vec3f &p, const Vec3f &n, std::pair< float, float > *dn) const =0
pcl::PointIndices::Ptr indices(const PCG &g)
Retrieve the indices of the points of the point cloud stored in a point cloud graph that actually bel...
float operator()(const float *x) const
bool Init(bool binary, std::istream *i)
unsigned int ConfidenceTests(unsigned int numTests, float epsilon, float normalThresh, float rms, const PointCloud &pc, const MiscLib::Vector< size_t > &indices) const
virtual size_t SerializedFloatSize() const
virtual void Serialize(float *array) const
const Cylinder & Internal() const
double v(double t, double v0, double a0, double j)
virtual void Parameters(const Vec3f &p, std::pair< float, float > *param) const =0
virtual void BitmapExtent(float epsilon, GfxTL::AABox< GfxTL::Vector2Df > *bbox, MiscLib::Vector< std::pair< float, float > > *params, size_t *uextent, size_t *vextent)=0
virtual void InBitmap(const std::pair< float, float > ¶m, float epsilon, const GfxTL::AABox< GfxTL::Vector2Df > &bbox, size_t uextent, size_t vextent, std::pair< int, int > *inBmp) const =0
CylinderLevMarFunc(const Cylinder &cy)
virtual void Transform(float scale, const Vec3f &translate)=0
Introduction Thank you for taking interest in our work and downloading this software This library implements the algorithm described in the paper R R R Klein Efficient RANSAC for Point Cloud Shape in Computer Graphics Blackwell June If you use this software you should cite the aforementioned paper in any resulting publication Please send comments or bug reports to Ruwen Roland BUT NOT LIMITED THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY OR CONSEQUENTIAL WHETHER IN STRICT OR EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE Example usage This section shows how to use the library to detect the shapes in a point cloud PointCloud pc
virtual void Serialize(std::ostream *o, bool binary=true) const =0
This is the one and only serialization function It stores all the parameters of the shape as well as ...
double s(double t, double s0, double v0, double a0, double j)
void operator()(const float *x, float *gradient) const
virtual LevMarFunc< float > * SignedDistanceFunc() const =0
virtual void WrapBitmap(const GfxTL::AABox< GfxTL::Vector2Df > &bbox, float epsilon, bool *uwrap, bool *vwrap) const =0
virtual PrimitiveShape * Clone() const =0
virtual void Visit(PrimitiveShapeVisitor *visitor) const =0