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#include "Pose.h"
#include <VirtualRobot/VirtualRobot.h>
#include <RobotAPI/interface/core/FramedPoseBase.h>
Go to the source code of this file.
Classes | |
class | FramedDirection |
FramedDirection is a 3 dimensional direction vector with a reference frame. The reference frame can be used to change the coordinate system to which the vector relates. The difference to a FramedPosition is, that on frame changing only the orientation of the vector is changed. The length of the vector remains unchanged. This class is usefull e.g. for forces and tcp velocities. More... | |
class | FramedOrientation |
The FramedOrientation class. More... | |
class | FramedPose |
The FramedPose class. More... | |
class | FramedPosition |
The FramedPosition class. More... | |
Namespaces | |
armarx | |
This file offers overloads of toIce() and fromIce() functions for STL container types. | |
armarx::VariantType | |
Eigen | |
IceProxy | |
IceProxy::armarx | |
VirtualRobot | |
Typedefs | |
using | FramedDirectionPtr = IceInternal::Handle< FramedDirection > |
using | FramedOrientationPtr = IceInternal::Handle< FramedOrientation > |
using | FramedPosePtr = IceInternal::Handle< FramedPose > |
using | FramedPositionPtr = IceInternal::Handle< FramedPosition > |
using | Matrix6f = Matrix< Ice::Float, 6, 6 > |
using | SharedRobotInterfacePrx = ::IceInternal::ProxyHandle< ::IceProxy::armarx::SharedRobotInterface > |
Variables | |
const VariantTypeId | FramedDirection = Variant::addTypeName("::armarx::FramedDirectionBase") |
const VariantTypeId | FramedOrientation = Variant::addTypeName("::armarx::FramedOrientationBase") |
const VariantTypeId | FramedPose = Variant::addTypeName("::armarx::FramedPoseBase") |
const VariantTypeId | FramedPosition = Variant::addTypeName("::armarx::FramedPositionBase") |
const std::string | GlobalFrame = "Global" |
const std::string | MapFrame = "Map" |
const std::string | OdometryFrame = "Odom" |