15 .penalty = intimatePenalty,
17 .homotopicRelevance =
true,
21 auto& global_R_human = human.
pose.linear();
22 auto& global_V_offset = global_R_human * params.
offset;
25 pose.translation() += global_V_offset;
30 if (velocityNorm != 0)
33 float movementDirection =
35 pose.linear() = Eigen::Rotation2Df(movementDirection).toRotationMatrix();
43 .penalty = personalPenalty,
45 .homotopicRelevance =
false,
48 return {intimate, personal};